iirc cards like Stage and Vesuva are "hard" copies, while Spreading Seas would turn Field into a "soft" copy. So if you have a Stage target a "hard" copied Vesuva as Island, your Stage becomes a...
Type: Posts; User: Fox
iirc cards like Stage and Vesuva are "hard" copies, while Spreading Seas would turn Field into a "soft" copy. So if you have a Stage target a "hard" copied Vesuva as Island, your Stage becomes a...
I think the mechanism of loss matters more here than the idea of GY-combo. In either case [8Mulch or LED Dredge] the deck is losing to Field of the Dead and pseudo-Field of the Dead (Bridge from...
It should also be noted that it would be quite difficult to find a worse time in the entire history of legacy to play Ledger Shredder. The connive mechanic is a forced draw that an opponent is able...
Ok so after 12 dmg from Delvers, we'd place you at 3 vs Bolt in hand (which is the lethal blow). I guess we need that for the scenario you're trying to beat.
Let's do an example then: you're getting beat down by double Delver, and in two turns you're dead. So this turn you have 3 lands in play and an Estrid and a CB in hand - now whatever play you make...
If you're finding it's working, that awesome. I just see a lot of combo parts that don't play well together. Drawing running CBs or Estrid's doesn't accomplish anything, add in Aminatoa or Teferi...
So at deck construction I go in with Goyf tests, so basically running the deck against abstract 'course ghosts.' Things like oppo is on Burn or oppo has turn 2 4/5 Goyf, how do I win/not die. I also...
I wouldn't run Puca at all, it costs 3, sorcery speed, can't be cheese'd into play uninteractively (Cavern, Vial), has to pass the turn, and dies to Pyroblast for zero value. Also you can't use...
At the end of the day that's just putting a 1-for-1 on top of your deck, and burning your next draw on it. The cost is that you have to mulligan more and/or lose to Wasteland more. This isn't a risk...
On the other hand @kombatkiwi we have people playing lots of off-basics + Mystic Sanctuary, while also sporting Verdict. The main source of avoidable losses in UW comes from mana problems/conflicts....
The main thing is that Oko/Uro users have time (lifegain). They're allowed to fall behind and then bound forward with Uro ramp (buys back lost land drop) and +3 life negates a Delver hit. On the back...
Not great with 80 card numbers, but you have high cmcs, high wasteland risk, and this need to aggro-out basics leading to Sanctuary offline. Sanctuary can only buy back Terminus to go up a card.
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