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  1. Replies
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    Re: [Primer] R/G Lands

    Card looks fun, UUGG might be hard on the old manabase though.
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    Re: How to save Legacy

    To jump in, wizards has also done a decent job of printing cards where you donít need to play duals.

    The list of actually good decks without duals is as high as itís ever been.

    Goblins and DnT...
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    Re: [Primer] Maverick 2.0 - GW/x

    Maverick seems to be in a really good spot right now, terminus count is very low in most rooms and we get to play Oko to further help in fair matchups.
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    Re: Escape Brain Freeze

    Is there a list without LED?
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    Re: [Deck] Zombardment

    I just started playing the deck, normally a lands/DnT player, deck seems extremely fun.

    I went 3-1 tonight at FNM playing the whitefaces list, lost to Depths in 3 but beat Sneak and Show, Storm...
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    Re: [Primer] R/G Lands

    The white version is easy enough, just play Karakas and a sheltered grove along with your horizon canopy and hall. He best cards are molten vortex main and drop of honey side.

    The Oko builds...
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    Re: [Deck] Zombardment

    I donít think beating Depths is a real possibility, most everything else seems possible though. I have been priming the deck for a tourney at the end of the month, the meta is always pretty toxic so...
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    Re: [Primer] R/G Lands

    Field of the Dead absolutely would have wrecked back in the day, imagine pre-marit lage lands with field. I currently find myself winning with field 30-40% of the time. Even against combo decks,...
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    Re: [Primer] R/G Lands

    I was super wrong and can easily admit that. Sevinne's Reclamation is also good, but unneeded imo.

    Also, that post is taken out of context! You asked about BUG control, and I said 7 was too much....
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    Re: [Primer] R/G Lands

    Hi!

    I am on the discord server but hate the format and how discussions progress, would much rather stay on the Source.

    Some answers!

    Straight RG is still the de facto best list, streamlined...
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    Re: [Primer] R/G Lands

    Massive amount of Delver in the meta forcing out tons of combo and Field of the Dead making control matchups into actual byes.
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    Re: [DTB] UWx Miracle Control

    Miracle is just having a hard time adjusting to Wren and Everywhere decks. the best planeswalker removal available if Judgement, and that card is slow and wont recoup any card advantage that has...
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    Re: [Deck] Team America (Midrange/Control Thread)

    It cantrips and fixes your mana for the rest of the game. Going BB into Leovold off of a Wasteland is pretty good. Also lessens the effect of Wasteland and port and fetching for basics means you have...
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    Re: [Deck] Team America (Midrange/Control Thread)

    Dudes 12
    3 Snapcaster mage
    4 Baleful Strix
    1 Plague Engineer
    2 Leovold, Emissary of Trest
    2 Gurmag Angler

    Engine 11
    4 Arcumís Astrolabe
    3 Ponder
  15. Replies
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    Re: [Deck] Team America (Midrange/Control Thread)

    So I have been thinking about the Snow Pile decks and their recent development around Wren and card that kind of seems more important to me is the Astrolabe and not the Wren(Wren is an absurd card)....
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    Re: [Primer] R/G Lands

    Chain Posting, haven't lost in over 20 matches with this:

    1 Tranquil Thicket
    1 Karakas
    1 Field of the Dead
    1 Maze of Ith
    1 Ancient Tomb
    1 Bojuka Bog
    1 Blast Zone
    1 The Tabernacle at...
  17. Thread: RG Beats

    by lavafrogg
    Replies
    19
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    1,526

    Re: RG Beats

    I donít hate this. Teeg might need to make it main, I donít know though
  18. Thread: RG Beats

    by lavafrogg
    Replies
    19
    Views
    1,526

    Re: RG Beats

    All these options, slow the deck down. Simian Spirit Guide is a 2/2 beater that speeds the deck up. The plan is almost an "aggro hatebears" approach, with Magus and Beserker providing different...
  19. Thread: RG Beats

    by lavafrogg
    Replies
    19
    Views
    1,526

    Re: RG Beats

    Here is the current list:


    Re: RG Beats
    Made a few changes:

    Dudes 24
    4 Elvish Reclaimer
    4 Tarmogoyf
    3 Magus of the Moon
  20. Thread: RG Beats

    by lavafrogg
    Replies
    19
    Views
    1,526

    Re: RG Beats

    Love the feedback.

    A few things:

    Tarmogoyf is out of boot range very quickly where as the revolt guy is always a 4/3.

    This is legacy and we need to have ways to just deal with certain...
  21. Thread: RG Beats

    by lavafrogg
    Replies
    19
    Views
    1,526

    Re: RG Beats

    Made a few changes:

    Dudes 24
    4 Elvish Reclaimer
    4 Tarmogoyf
    3 Magus of the Moon
    4 Eidolon of the Great Revel
    4 Simian Spirit Guide
    2 Scavenging Ooze
    3 Goblin Cratermakers
  22. Thread: RG Beats

    by lavafrogg
    Replies
    19
    Views
    1,526

    RG Beats

    I have been eying a list for something like this for a long time and last night I decided to finally type something up and see what the world says.

    With the printing of a 3/4 for 1 I feel that...
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    Re: [Primer] R/G Lands

    Doesnít do enough, too slow, costs too much. Heliodís was just printed for late game recursion, ruins has been around for a while and a turn 4+ Wren after you already have Loam active does not seem...
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    868,054

    Re: [Primer] R/G Lands

    Sorry,

    Been traveling all weekend and couldnít respond after I had a long response disappear into the oblivion of the internet.

    Basically/:

    Game 1: We generally have 2 plans, a fast 20/20...
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    Re: [Primer] R/G Lands

    I have moved away from Grip for the most part as Force is a much better card in non blue matchups and still gets the job done in the blue ones. I have felt very favored in most blue matchups with...
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