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    Re: [Deck] Team America (Midrange/Control Thread)

    This (fine) definition shows the reason you're wrong: basics make things harder to cast because they give you less versatility and increase the odds that you draw color-screwed.

    I'd say it's hard...
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    Re: [DTB] Team America (Midrange/Control Thread)

    I played waste-less this weekend at a small, casual (11) event and lost in T4 (got a Karakas):

    4 U Sea
    2 Trop
    2 Bayou
    10 Fetch

    4 DRS
    3 Strix
    3 SCM
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    Re: [DTB] Team America (Midrange/Control Thread)

    I agree that 2 basics isn't beating Blood Moon and more duals avoids some awkward land configurations, but 2 basics doesn't contribute nothing. The deck has a higher curve than many other fair decks...
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    Re: [DTB] Team America (Midrange/Control Thread)

    In Mengucci's article, he says:



    I'm curious, in 3-color lists, about the relative value of playing 3 or so Wastelands over more spells (probably just playing 18 fetch/dual/basic lands). ...
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    Re: [DTB] Team America (Midrange/Control Thread)

    After playing with some different mana configurations, it's clear that it does punish the mana-base more than I'd originally thought. Badlands is not great, and Catacombs can't fetch Volcanic, which...
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    Re: [DTB] Team America (Midrange/Control Thread)

    I think Decay is probably better than Pyroblast, if forced to pick.
    But, Pyroblast has so much value against the most popular fair decks (where addressing their biggest threats on the stack is a...
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    Re: [Deck] Team America (Midrange/Control Thread)

    I've had minimal time for testing lately, but have been thinking about these decks a fair amount and am about to start preparing for several upcoming events.

    I expected that the rise of BUG,...
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    Re: [DTB] Team America (Midrange/Control Thread)

    I had no idea that was a card; thanks. I've been seeing Make Obsolete show up and thinking, "did this really not exist at instant at 3 CMC?"

    I expect that most metas will be affected deeply...
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    Re: [DTB] Team America (Midrange/Control Thread)

    It's fine against them: Making them pay +2 on Glimpse is often enough to ruin the turn. Many combo-turn Natural Orders are effectively hard-countered. An untap-and-NO might stick them with a...
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    Re: [DTB] Team America (Midrange/Control Thread)

    Those are okay cuts, though you have to watch your blue count - FoW is reasonable enough disruption that dropping to 18 blue cards is not great.

    Fatal Push is not very good. Occasionally I guess...
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    Re: [Deck] Team America (Midrange/Control Thread)

    Did you consider Intuition over (or in addition to) a second Loam? Obviously it's slower and open to discard/countermagic, but functions as a Loam tutor that also gets your best lands (or Raven's...
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    Re: [Deck] Team America (Midrange/Control Thread)

    To hopefully be more clear, I'm not saying that his deck is better than yours or that the individual decisions are right. You were noting frustrations with miracles, and as I said, I think his list...
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    Re: [Deck] Team America (Midrange/Control Thread)

    While it obviously could be a fluke, I wouldn't be that quick to dismiss it (though it is a slightly different sort of deck): Phimus did win an Open and thereby put up the best result this sort of...
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    Re: [Deck] Team America (Midrange/Control Thread)

    6 discard might be fine or high - I was more drawing attention to that threat base: 6 walkers, 3 tar pit, 4 TNN, 0 Goyf (I typod'! 0 Goyfs, not 3).
    I like Goyf, and think 4 TNN might be more than I...
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    Re: [Deck] Team America (Midrange/Control Thread)

    (Re-)Cross-reference Phimus Pan's list from a couple years ago, which reignited interest in this thread (page 42 onward) after Shardless was the primary BUG Control list for a bit. He ran 3/3...
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    Re: [Deck] Team America (Midrange/Control Thread)

    My experience with these decks (which I tested/played a lot pre-delve) was that deck-buildling had several notable things to look out for:
    1. Always check your 2-drop count, since the clog really...
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    Re: [Deck] Team America (Midrange/Control Thread)

    Yea, I still like this deck, and I think I like it even more in the new scramble-to-figure-out-delve world. I like DRS, and like 3 colors, and like Decay for removal. Dimir Charm - as the Team...
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    Re: [Deck] Team America (Midrange/Control Thread)

    I would for sure test Dig Through Time, and I think I also like Loam in the board for grindy matches. I wouldn't hate trying a Stronghold over the 2nd Tar Pit, which I'm iffy on (bc CIP tapped)...
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    Re: [Deck] Team America (Midrange/Control Thread)

    I played this today to a sad 5-4 at the Open. Beat BG midrange, RUG Delver, Rogue Hermit, UR Delver, and Junk Depths; lost to ANT, Death and Taxes, Reanimator, and Deathblade. I probably boarded...
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    Re: [Deck] Team America (Midrange/Control Thread)

    I haven't changed much lately, but for reference:

    Here's my current list:
    22 Lands
    3 Underground Sea
    2 Tropical Island
    2 Bayou
    1 Swamp
    2 Creeping Tar Pit
    2 Wasteland
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    Re: [Deck] Team America (Midrange/Control Thread)

    What's your current list?
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    Re: [Deck] Team America (Midrange/Control Thread)

    Yea, I went to 1 Swamp. Not much against Price, and nearly worthless against Blood Moon, but it lets you play T1 DRS and have 3 mana on T2 even through Wasteland, and that's pretty significant in a...
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    Re: [Deck] Team America (Midrange/Control Thread)

    I haven't been playing much at all lately, and have been messing around with a handful of other decks, though there's an Open coming here in a few weeks, so I'm about to return to considering this in...
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    Re: [Deck] Team America (Midrange/Control Thread)

    Yea, I was intentionally being a bit hyperbolic (but only a bit). It's clearly fine as the 5th combo-protecting force, against countermagic, from something like Show and Tell, and (my main gripe)...
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    Re: [Deck] Team America (Midrange/Control Thread)

    Like 2 years ago I used to jam Envelop all the time. So many of the "this is the card you need to counter in this matchup" cards were Sorceries, and Spell Pierce was so prevalent and...
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