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Type: Posts; User: ivanpei

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    Re: [DECK] BUG Control

    I can't really comment on the other questions but I feel strongly on these two points:

    In snapcaster decks, I only play 1 lab ever. It is absolutely slow ass. If you are activating it in the...
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    Re: [DECK] BUG Control

    Bob is not too hot against Delver RUG as well as Snare, Bolt or Dismember kills him. In general I dislike RUG delver, the deck is pretty fragile, but it preys on weak manabases like BUG control. It's...
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    Re: [DECK] BUG Control

    Since Zoo sees very little play, bob is only really bad against Merfolk. I think bob is perfectly fine against GW Maverick. GW's plan is to drop as many disruptive creatures and slowly outgrind you...
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    Re: [DECK] BUG Control

    So is bob good in this deck? A build with bobs instead of Cliques just T8ed. I like this build because the previous one had quite alot of 3 drops (Cliques, Snapcasters) and Bob is such a bomb. Of...
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    Re: [DECK] BUG Control (Primer)

    I have to admit that this deck does feel somewhat clunky. I don't know how this deck wins without a reasonable clock. Basically -2 clique, -2 unearth means -4 threats. If these cards were to go, they...
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    Re: [DECK] BUG Control (Primer)

    I think cutting cliques and unearth is a bad idea. I really feel that unearth is an extremely strong card and absolutely bonkers with snapcaster. I'm playing the standard list and it's been...
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