Is there something wrong with paying 1 to get your opponent to return a land and use a card? Recoil costs 3, and it'd definitely be aggressively costed at 2.
I would pretty much always pay 1 to...
Type: Posts; User: pi4meterftw
Is there something wrong with paying 1 to get your opponent to return a land and use a card? Recoil costs 3, and it'd definitely be aggressively costed at 2.
I would pretty much always pay 1 to...
Yeah, why would I have to rebuke anything? Do you actually question that I'm wrong... that knight of the holy nimbus is bad?
Are you speaking a different language than English? Specifically, one where this isn't a serious recommendation for a terrible card?
Drafting is boring:
land land land land land land land land land land land land land land land Emrakul... Yeah... I win!
But then that loses to
land land land land land land land land...
Indeed, I mentioned this fact and even recognized that the EE player is favored in this interaction, but not by enough to get even close to this being a GG play, especially since no sane UWT player...
When thorn is in play, permission is not needed. If you play white, you'd definitely pack the ET sideboard. For UWT, I estimate that if I showed up to a tournament without a sideboard, I'd win 60%...
Actually, I'm not even sure I'd care if my opponent started with EE, I thought about how I'd play against EE and realized that any good player would just follow within +/- one step of you. It's not...
More in this vein, Mossivo, can you explain how you have a highly unfavorable matchup against UWT game 1, but then because of the controlling aspect of 2 EEs you become highly favorable? I usually...
Don't forget thorn of amethyst.
Actually, I thought standstill was one of the scariest cards. It gave merfolk a chance to luck into victory. What standstill effectively does is grants a huge advantage to the merfolk player if he...
Serious question:
I found out that a while back someone said that the best way to play coralhelm commander was as a 3/3 flying for UU then 1 then 1.
But some people, most notably in the UWT...
One of the lords takes 6 mana before it's a lord...
I'm up for testing if you want. My AIM is pi4meterftw. I've already tested it, but more data couldn't hurt, and hopefully you'll see what I see.
Are you still using that retarded crutch where you say everything is your personal opinion? Just come out and say it: you think I'm wrong. You don't think that I disagree with your opinion, you...
Besides path being card disadvantage, you're also asserting that bouncing a land is a horrendous loss of tempo, but your opponent getting a land ahead=no loss of tempo?
Lol okay w/e. I like...
8/3= the relative ratio of the odds Matt mentioned. [2/3: 1/4]:= (2/3)/(1/4)=8/3.
I checked the analysis and it's flawless, and the assumptions are pretty reasonable. It's interesting to note...
The deck is designed so that wayfarer always indirectly gets gas, because we computed its land contribution in deciding to run more gas. We've never really wandered away from 17-19 lands.
I mean...
I probably wouldn't resign until it was like: shackles+EE+ wog in hand or something.
Mom+avenger+anything is a solution to shackles. As is having sufficiently many creatures.
EE needs no...
Time to take advantage of Matt's increased opportunity cost for responding*
UWT IS BAD LOLOLOLOLOLOL. OMG HAO CUM IT HAS 1/1? OBV ONLY 5/6 FOR 1G IS GOOD. L0L!!!111 ALSO, LERN 2 BILD D3CK. U...
The simple solution is to not respond to questions that have already been asked.
So how is it that you had to path a marit lage?
Bridge has an intervening "if" clause. Also, the dredge player is retarded if there are 4 bridges in the yard.
Combo decks win the game for 5 when their whole deck is built around the one card: they make significant other sacrifices at the very least, besides just paying 5.
This deck is also...
The point of the deck is to give your opponent crabs, obviously.
Wait, so you not only played path despite how it's bad, but you also even didn't board in grunt because you "thought you didn't need it?"
I admire the headstrong... when they're right. You need...