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  1. Thread: GB Vengevine

    by Eldariel
    Replies
    158
    Views
    9,870

    Re: GB Vengevine

    The deck wants to actually draw into some cards, which is why I think Faithless and Neonate are pretty key. Being able to draw the Altar in particular is big game; you can't mill it. That said,...
  2. Replies
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    136,926

    Re: [Deck] Faerie Stompy

    I think it's time to seriously consider a full-on artifact/blue stompy shell too (in addition to the current prison shell TAW deck). Urza seems like yet another card that'd be very strong in such a...
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    5,438

    Re: Jund Flow or like I would call it 'NO Flow'

    DRS is going to be very hard to replace. OTOH, without DRS, most decks will be even less able to cope with Flow.

    Btw, if anyone from a year ago happens to read this, Joonas certainly speaks...
  4. Replies
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    136,926

    Re: [Deck] Faerie Stompy

    Sadly this deck has traditionally had few ways to use the ProfSword and SoFI will probably remain better (card and removal is just a superb package). ProfSword could be an interesting build-around...
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    620
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    136,926

    Re: [Deck] Faerie Stompy

    That's the part that worries me, the deck already has a lot of card disadvantage and I really don't want any more. The worst match-ups are those control decks that try to 1-for-1 you and have...
  6. Replies
    620
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    136,926

    Re: [Deck] Faerie Stompy

    Honestly, I like the look of that but it feels really inconsistent. You need to have it all in your hand and the card is just plain card disadvantage if you don't. If the deck had more means to...
  7. Replies
    620
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    136,926

    Re: [Deck] Faerie Stompy

    Honestly, with NewKarn I could honestly see Cloud of Faeries back in the list to reliably accelerate Karn out turn 2 with a sol land. Though it's a bit of a low impact card otherwise, doubly so with...
  8. Replies
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    136,926

    Re: [Deck] Faerie Stompy

    I usually run B2B in MUs where it's superimpactful, like Lands, Post, Eldrazi, Grixis (the only non-basic land running variants), etc. I don't bring it in otherwise, which is why I consider it a...
  9. Replies
    620
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    136,926

    Re: [Deck] Faerie Stompy

    Hmm, for builds with Trinket Mage, I'm actually kinda liking Retrofitter Foundry in the control match-ups (at least Miracles). It's cheap, fetchable, produces repeatable equipment bearers and is a...
  10. Replies
    1,816
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    300,253

    Re: [Deck] Vial Goblins

    Honestly, with how bad the combo MU is, I feel like MD Cabal Therapy might be warranted. It's not bad in fair match-ups either (you can often guess a good card to name off their first land). Nowadays...
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    1,816
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    300,253

    Re: [Deck] Vial Goblins

    Well, Goblins are always a metagame call. Slivers have the advantage of being able to run Force and blue cards in general while Goblins tend to prefer staying red. Slivers are just dead to non-basic...
  12. Replies
    620
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    136,926

    Re: [Deck] Faerie Stompy

    Aye, that's one place where Jitte also shines; it simply allows outracing TNN rather effortlessly. Of course, SoLS does more or less the same but its other effect is so unreliable it can be kind of...
  13. Replies
    620
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    136,926

    Re: [Deck] Faerie Stompy

    The deck doesn't play mana denial (aside from the SB B2B). This means Trinisphere doesn't really do much except against combo unless you drop it early and follow up with pressure. It buys tempo,...
  14. Replies
    620
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    136,926

    Re: [Deck] Faerie Stompy

    I PM'd it to you. He'd rather not divulge tech into public just yet but we can discuss it just fine; hell, that's what this thread is for. The more people we have working on this, the more...
  15. Replies
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    136,926

    Re: [Deck] Faerie Stompy

    I definitely like 4 Jaces in lists that can support him. He's inherently self-regulating as you can just shuffle extras away, he can be a good way to get back into the tempo game by bouncing and...
  16. Replies
    1,816
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    300,253

    Re: [Deck] Vial Goblins

    It's a cute card but it just doesn't feel like it does enough. 2/2 for R is not even remotely interesting as it just gets outclassed by pretty much everything in Legacy - we're way past the time...
  17. Replies
    620
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    136,926

    Re: [Deck] Faerie Stompy

    Sphinx is an awkward card in that we absolutely want 4 to maximize the chance of getting the Scry-option, but we really don't want more than 2 max for actual hardcasting (if even that; it's not very...
  18. Replies
    620
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    136,926

    Re: [Deck] Faerie Stompy

    I'd say 4th Trinket is much better than Crucible: finds you U, is a threat and provides another threat (Ballista) or a lockpiece (Chalice). If you run TAW, I think 4 Trinkets is a must. That card...
  19. Replies
    620
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    136,926

    Re: [Deck] Faerie Stompy

    I'd definitely run at least a singleton Venser and perhaps some Jaces if you run into a lot of Ensnaring Bridge. Otherwise your only plan is to Ballista them down which takes about infinite mana. I...
  20. Replies
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    58,785

    Re: [Primer] Eldrazi Post Colorless Eldrazi Ramp

    I'm just waiting for someone to make Temporal Aperture work in this shell again. Yeah, too unreliable, but it's just such a sweet fit with all the "cast this"-abilities of the Eldrazi.
  21. Replies
    620
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    136,926

    Re: [Deck] Faerie Stompy

    If you play Seats you either drop SB B2Bs or make them much worse, either way negatively impacting a number of match-ups. That said, between Skilled Animator, Sai, Zahid and TAW, there may be enough...
  22. Replies
    620
    Views
    136,926

    Re: [Deck] Faerie Stompy

    I think Sphinx might very well be what this deck needs to be a thing again. It does necessitate a slower build but honestly, Scry 3 in the opener turns basically every one-lander into a godhand. I...
  23. Re: Mono Blue Painter - Top 8 at SCG Baltimore out of 439 players

    It's also completely avoiding the UU costs, the bane of the consistency of Ancient Tomb-decks. The manabase takes a lot of deck space (26 cards) but with 15 blue sources you're not terribly off and...
  24. Replies
    620
    Views
    136,926

    Re: [Deck] Faerie Stompy

    That list certainly has some loose ones (4 Dazes with 7 Islands and expecting to actually cast them with any reliability is just ridiculous) but overall, it has certain appeal. I'm not sure it's...
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    384,861

    Re: [Primer/Deck] Burn

    Depends on if they're racing or stabilizing. Tempo-wise letting you draw 3 can let a combo deck win or whatever, while a control deck will almost always be inclined to take 4. Of course, it's not...
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