Most pertinent enchantments are green and or white, so Dystopia is still one of my all-time favorites for not only green and white enchantment removal, but green and white permanent removal in...
Type: Posts; User: Michael Keller
Most pertinent enchantments are green and or white, so Dystopia is still one of my all-time favorites for not only green and white enchantment removal, but green and white permanent removal in...
I think Pox's stock got way higher now that W6 is gone. You couldn't realistically deny mana with Pox and hope to get ahead with that card in existence.
I think Ashiok, Dream Render is criminally underrated in this archetype. Dark Ritualing into this on turn one is back breaking for fetches, which is really what you're locking down and eliminating...
How is Leyline of the Void an auto-concede for a Dredge player with a prepared sideboard? I think you're overestimating the card against LED Dredge, which, in the hands of an opponent with a...
Honestly, people should be really looking hard at Pox-like strategies. I know it doesn't appeal to all players, but when you've got Top 8s week in and week out where it's Delver, Stoneforge and...
Yeah, I'll be providing the list after the tournament.
I'm not saying my list is optimal by any means, but it absolutely wrecks combo - which is what I'm going for.
I know Reid Duke put a lot of work into doing well with Pox, and I can see why B/g would be a suitable choice. However, the madman in me wants to cremate my opponents' hands. I think the discard...
For as much as I want to go the route of land destruction, I will be eschewing the targeting aspect of that in favor of ripping apart my opponents' life totals with The Rack. Obviously, land...
The build I'll be playing attacks opponents' hands more than anything else. I think in a combo-centric meta, hand disruption is an incredibly underrated aspect of controlling and winning games. With...
I'm going super old school.
I'll be running my version of Pox at Jupiter Games this Saturday.
Dystopia doesn't destroy permanents - it forces players to sacrifice permanents. Which is, coincidentally, very important. It also doesn't target, unlike The Abyss which does.
Additionally, I like...