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Type: Posts; User: oRen

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    Re: [Deck] Dreadstill - Enter the Fist

    My exact first thought. Delver is limiting you from a deck design point of view if you are really trying to exploit it. Blind flipping delver as often as possible and starting the beats is incredibly...
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    Re: [Deck] Dreadstill - Enter the Fist

    You are completely right ... also even GW can play Cavern which makes it look even scarier than it already does. Jace and/or Bolts/Lavamancers in the maindeck in some numbers would be reasonable I...
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    Re: [Deck] Dreadstill - Enter the Fist

    Fair enough. Thanks a lot. Some fuzzy memories came back ...

    It just feels very weird really wanting to play a deck out of mainly nostalgia reasons and card availability (no noughts/standstills...
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    Re: [Deck] Dreadstill - Enter the Fist

    I talk about times when Grip was a relevant factor which was like 2 years ago. The deck got dropped WAY before the printing of Zenith and after the banning of Survival - which means there was close...
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    Re: [Deck] Dreadstill - Enter the Fist

    Hey ... if you do not mind I got a question on the side. While I still love stomping peoples' faces with a 12 power creature because it was my first legacy deck I do not really like the more recent...
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    Re: [Deck] Dreadstill - Enter the Fist

    I am pretty sure Roodmistah is on air with his list at SCG right now.
    Edit: Too bad - Crypt 1 card too deep. I would have loved to see him playing against Darwin Kastle :mad:
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    Re: [Deck] Dreadstill - Enter the Fist

    One point seems awful to me. 0 daze would leave us with only 4 forces for stuff like sneak attack, NO or enemy Jace which seems not that smart to me. Countering anything over CC2 with the balance was...
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