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    Re: [Deck] Dreadstill - Enter the Fist

    If you explore the green splash a bit further, dreadnought really benefits from Blossoming Defense or Vines of Vastwood especially against Abrupt Decay. That is one more angle to try in my to-do-list.
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    Re: [Deck] Dreadstill - Enter the Fist

    You should pay more attention to reading and playing. This has been said many times already but you just keep repeating your wrong interpretation. Vines prevents targeting the creature. Stifle does...
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    Re: [Deck] Dreadstill - Enter the Fist

    That's not how this game works. Stifle targets an ability, not a permanent.
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    Re: [Deck] Dreadstill - Enter the Fist

    Yes. When you play a deck with Force of Will and Stiflenought, you desperately need something to fill your hand or lose the game in topdeck mode. Other options have historically been Dark Confidant,...
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    Re: [Deck] Dreadstill - Enter the Fist

    Charm is more like a super ritual before casting Angler.
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    Re: [Deck] Dreadstill - Enter the Fist

    This is starting to look a lot like powered-up version of modern's grixis shadow and I like it. Which leads to Kolaghan's Command. I have nowadays problems imagining about any BRx deck without it and...
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    Re: [Deck] Dreadstill - Enter the Fist

    Better not let that resolve then. I also have this principle of not playing Standstill without bounce spells.

    But that is not the type of problem I had in mind. Every deck has issues with specific...
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    Re: [Deck] Dreadstill - Enter the Fist

    I have had this idea for years but never publicly stood up for it or even tried it myself, but it just feels so good that maybe I finally have to: How about you focus on the best 1-drops of the game...
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    Re: [Deck] Dreadstill - Enter the Fist

    I'm not saying white is the way to go, I have never felt the white splash needed myself. But if I would, the reason would be Mother. It's a one mana card that handles removal either by shutting it...
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    Re: [Deck] Dreadstill - Enter the Fist

    There are pretty much one or two cards that you would want from white and you are not playing either of those: Mother of Runes and maybe Hushwing Gryff. Swords has never been the card you want here...
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    Re: [Deck] Dreadstill - Enter the Fist

    The real problem is Abrupt Decay, no questions. Dreadstill started to stumble once Krosan Grip got printed and Abrupt Decay only made things worse.

    By playing Stiflenought and Force of Will you...
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    Re: [Deck] Dreadstill - Enter the Fist

    Combining Stifle and mother into a single card requires actually Cloudform, Dreadnought and a way to put dreadnought on top of your library. Cloudform would be so much better if you could play it as...
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    Re: [Deck] Dreadstill - Enter the Fist

    The main idea should be not to play dreadnoughts when Abrupt Decay is big in the metagame. I cannot be sure if Cloudform is better than Vision Charm or Mother of Runes against Decay but maybe we get...
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    Re: [Deck] Dreadstill - Enter the Fist

    To me, the most succesful dreadnought builds outside dreadstill lists always were just like this: Canadian thresh-like tempo piles, but you absolutely need some card advantage to go with...
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    Re: [Deck] Dreadstill - Enter the Fist

    It's understandable how Decay makes people think dreadnoughts are bad. My take is to play them in conjunction with other creatures that just need to be dealt with (Confidant, Delver, Lavamancer +...
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    Re: [Deck] Dreadstill - Enter the Fist

    I would say that the best card white can offer is Mother of Runes. It's one of the few playables that negate Abrupt Decay.
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    Re: [Deck] Dreadstill - Enter the Fist

    A Finnish 61-man tournament going on just now, UR Dreadstill featured right now: http://www.twitch.tv/kuukkacon/
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    Re: [Deck] Dreadstill - Enter the Fist

    Good job and solid looking list. Did you miss Trickbind? I have to say Vision Charm looks good now that Abrupt Decay and Terminus are everywhere.
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    Re: [Deck] Dreadstill - Enter the Fist

    Just stating the obvious: if you play in a meta where you are facing significant amounts of relevant, counterable 2-drops, Spell Snare is probably good to have. It's up to you to figure out if you...
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    Re: [Deck] Dreadstill - Enter the Fist

    Of course it's playable, but it takes 7-8 slots in the maindeck. You can't just put it in there.

    Abrupt Decay is a problem for dreadnought and counterbalance. It even resolves through Kira, which...
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    Re: [Deck] Dreadstill - Enter the Fist

    If you absolutely need to prepare for it, just play Blood Moon or Magus of the Moon in sideboard.
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    Re: [Deck] Dreadstill - Enter the Fist

    Yeah, this is pretty sloppy play from both of you as that is not how the card works. But otherwise I agree regarding Trickbind being awesome. And it is invaluable against miracles.
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    Re: [Deck] Dreadstill - Enter the Fist

    piceli, I don't mean to oppose you. I didn't even quote you. I just wrote how I feel about dreadnoughts at the moment. Your analysis looks quite spot on to me. I see this as a metagame deck, not...
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    Re: [Deck] Dreadstill - Enter the Fist

    Not of this world is even more situational than dreadnought itself. You need nought, Stifle and NOTW. You cannot protect your delvers or factories with it. I played it also around 2 years ago in a...
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    Re: [Deck] Dreadstill - Enter the Fist

    Dreadnought gives you potential to dig yourself out of almost any hole you end up in a tournament. Being a 2-card combo, it of course has the tendency to sometimes suck and there's not much you can...
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