Search:

Type: Posts; User: Bane of the Living

Search: Search took 0.01 seconds.

  1. Replies
    4,765
    Views
    1,276,366

    Re: [DTW] Dreadstill - Enter the Fist

    I just looked back through at least 3 pages of just crap after crap. You guys are talking about the same things you were almost two months ago. There's not that much discussion to add. The new...
  2. Replies
    4,765
    Views
    1,276,366

    Re: [DTW] Dreadstill - Enter the Fist

    I said you'd improve the mirror by taking out Standstill and leaving in the Factories. You'd have more Spell Snares, Daze, and Goyf, You would have more threats. The more goyf you resolve the more...
  3. Replies
    4,765
    Views
    1,276,366

    Re: [DTW] Dreadstill - Enter the Fist

    Thats what Im saying. And if you added your own Thoughtseizes in the place of the Standstills you'd be in even better position. Making the mirror match better.

    Maybe the best change would be..
    ...
  4. Replies
    4,765
    Views
    1,276,366

    Re: [DTW] Dreadstill - Enter the Fist

    No Im not saying Standstill needs to come out because its bad against Landstill. I was just making note that it is since Hamma said you'd weaken your Landstill matchup taking it out. Which doesn't...
  5. Replies
    4,765
    Views
    1,276,366

    Re: [DTW] Dreadstill - Enter the Fist

    The deck would have Daze, FoW, and Spell Snare as well as continue running Countertop combo. The deck loses no control when removing Standstill.

    It loses pacifism.
  6. Replies
    4,765
    Views
    1,276,366

    Re: [DTW] Dreadstill - Enter the Fist

    Im not saying the deck needs to cut all the slow cards. Just because Countertop combo and Trinket toolbox are slow doesn't mean they aren't practically designed for us. I only suggested taking out...
  7. Replies
    4,765
    Views
    1,276,366

    Re: [DTW] Dreadstill - Enter the Fist

    No one will even try to play without Standstills? Really?

    I honestly feel that the addition to goyf puts the deck in a position where it needs to make more adjustments than just Trops..

    Now...
  8. Replies
    4,765
    Views
    1,276,366

    Re: [DTW] Dreadstill - Enter the Fist

    Well when your deck has a two turn clock why design it to go to the late game? There is no overwhelming synergy between the Dreadnought combo and Standstill. The enchantment is just great in blue...
  9. Replies
    4,765
    Views
    1,276,366

    Re: [DTW] Dreadstill - Enter the Fist

    Well I represented Dreadstill this past weekend at Off the Wall Games. I had to work on getting the Mox with a gimp deck though. I brought 4 people with me and helped build 5 decks before the...
  10. Replies
    4,765
    Views
    1,276,366

    Re: [DTW] Dreadstill - Enter the Fist

    Asking for recognition for an archetype is usually pointless since everyone fights over development originality. It's not like everyone of us thought of a blue Stifle Nought deck when we heard of his...
  11. Replies
    4,765
    Views
    1,276,366

    Re: [DTW] Dreadstill - Enter the Fist

    And because I forced Standstills into play with Factories both games. I drew Mishras Factory like the master ALL DAY.

    My opener against MUC had 2 both games and I drew into third in each. I wrote...
  12. Replies
    4,765
    Views
    1,276,366

    Re: [Deck] Dreadstill - Enter the Fist

    I meant to say Deed not Grip, I got a little repeatitious mentioning it a bunch of times. For a nihilist you sure get your panties in a twist on the source alot.
  13. Replies
    4,765
    Views
    1,276,366

    Re: [Deck] Dreadstill - Enter the Fist

    I don't understand your logic here.

    Your saying the lack of Krosan Grip is why Nought is so good in game one, I understand that. Yet sideboarding Goyf's against Grip seems like the wrong way to...
  14. Replies
    4,765
    Views
    1,276,366

    Re: [Deck] Dreadstill - Enter the Fist

    I added goyf a while ago. I can't see a good arguement against him really. He's a much better alternate win condition than Trinket Mage beats. He eat's up removal spells for Dreadnought. You can also...
  15. Replies
    4,765
    Views
    1,276,366

    Re: [Deck] Dreadstill - Enter the Fist

    If he's that vital a backup plan how bad would a one of battle axe be? What the hell is it called.. The mirrodin +2/+1 axe. Hell its not awfull for factories.
  16. Replies
    4,765
    Views
    1,276,366

    Re: [Deck] Dreadstill - Enter the Fist

    He just seems so slow and everyone seems to want the nought combo asap. I know thats how I like it. Standstill fits perfectly but I dont think the deck should get in the habit of Landstill's late...
  17. Replies
    4,765
    Views
    1,276,366

    Re: [Deck] Dreadstill - Enter the Fist

    Has anyone tried out Transmute Artifact over Trinket Mage? For the same three mana you can sacrifice a Seat of Synod to put nought into play, not your hand. Is the body for Warren's Weirding that...
Results 1 to 17 of 17