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    Re: [Deck] Team America (BUG Delver)

    Yes, that all seems very reasonable. And that's why I think RUG Delver is probably the best tempo deck right now. BUG doesn't seem as well equipped to just race the life totals. Red also has some...
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    Re: [Deck] Team America (BUG Delver)

    Honestly dudes, the format is destabilized by the presence of Oko. I think there was a window of time when BUG Delver was far and away the BEST deck thanks to its ability to integrate Lurrus, but...
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    Re: [Deck] Team America (BUG Delver)

    I should probably also mention, running Hymn, the deck likely wants to go back to 20 lands. So perhaps cutting the 2nd FoNegation for another fetch or the 4th Underground Sea.

    Alternatively, just...
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    Re: [Deck] Team America (BUG Delver)

    It’s possible that Snare is nuts right now; years ago I spiked a fairly large legacy tournament running RUG where I played ZERO copies of Stifle, and FOUR of Spell Snare. Stifle is even better when...
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    Re: [Deck] Team America (BUG Delver)

    So, I think Nimble Mongoose really deserves the slot in BUG tempo now. Justifications:

    1. This deck benefits from having an additional 1 drop threat to go alongside Delver. It helps play into the...
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    Re: [Deck] Team America (BUG Delver)

    Main adjustment is to drop Gilded Goose and run... Nimble Mongoose in its place. Goose for goose.

    The mana ramp isn’t as essential when the main consists of a much lower curve; as good as Bauble...
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    Re: [Deck] Team America (BUG Delver)

    Alright, here's a revised list, that I think uses Lurrus to good effect:

    19 Lands (3 Sea, 3 Trop, 1 Bayou, 4 Wastelands, 8 fetch)
    1 Lotus Petal
    4 Gilded Goose (still good at helping you cast all...
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    Re: [Deck] Team America (BUG Delver)

    With some very minor tweaks, this deck can run Lurrus of the Dream-Den. Move the higher CMC permanents to the board, shift some slots around and you're there: an on-curve 3 CMC card advantage "secret...
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    Re: [Deck] Team America (BUG Delver)

    Here's the list I've been working on lately:

    3 Underground Sea
    3 Tropical Island
    1 Bayou
    4 Wasteland
    3 Polluted Delta
    3 Misty Rainforest
    2 Verdant Catacombs
    3 Gilded Goose
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    Re: [Deck] Team America (BUG Delver)

    Against another deck that doesn't play basic lands, this card also functions as Sinkhole.

    I would say that Assassin's Trophy is a fantastic flexible card. I expect to see a lot of it, and the...
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    Re: [Deck] Team America (BUG Delver)

    Sure, it's very straight-forward:

    20 lands (9 fetch, 4 sea, 2 bayou, 1 trop, 4 waste)
    4 DRS
    4 Goyf
    2 Leovold
    2 TNN
    1 Tombstalker
    1 Vendilion Clique (taking the slot of the 4th Ponder)
    3...
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    Re: [Deck] Team America (BUG Delver)

    I had good results with a list that cut all 4 Delvers in favor of 2 TNN and 2 Leovold. Delver is a sacred cow for a lot of people, but he's probably at his least impressive in the BUG tempo shell...
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    Re: [Deck] Team America (BUG Delver)

    So far, so good. Liliana is great, and I'm still running her in the SB. A lot of the time though, she ends up killing only one creature or gets countered.

    Also, I'm still playing around with...
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    Re: [Deck] Team America (BUG Delver)

    19 Lands is doable, it's just that there's a slightly higher likelihood of you being mana-screwed, whereas being mana-flooded isn't necessarily an auto-loss. Depends on how lucky you get.
    ...
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    Re: [Deck] Team America (BUG Delver)

    I managed to get a bit more testing in. Here's where I'm at with the deck (the main is VERY straight-foward and geared towards just being all-around good):

    20 lands (4 sea, 2 bayou, 1 trop, 4...
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    Re: [Deck] Team America (BUG Delver)

    I just want to revisit this quote, as I think it's worth explaining the deck's historical development towards an optimized manabase.

    The NoVa players (mainly Dan Signorini, but I believe that the...
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    Re: [Deck] Team America (BUG Delver)

    He's absolutely right, these are just opinions. MTG is such a complicated game that there isn't really a definitive *best* option a lot of the time, as so much depends on the particulars of...
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    Re: [Deck] Team America (BUG Delver)

    TNN *is* really good against those decks, the problem is consistently hitting 3 mana against DnT.

    I mean yeah, if the stars align and you win the die roll, go turn 1 DRS, turn 2 TNN, you're good...
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    Re: [Deck] Team America (BUG Delver)

    I would cut the 2nd Bayou in favor of the 4th Underground Sea or a 3rd Tropical Island (assuming you have it) since it looks like you're more in need of UU than BB.

    The sideboard looks okay, but I...
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    Re: [Deck] Team America (BUG Delver)

    Not in my local metagame. What it does is make the deck versatile and more capable of beating multiple archetypes game 1, whereas previously I found aggressive decks to be much more difficult prior...
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    Re: [Deck] Team America (BUG Delver)

    Stifle's not bad, and certainly has its merits.

    However, rather than play it in the main deck, you can take a page out of Bob Huang's book and play it as a 3 or 4-of in the sideboard. Stifle is...
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    Re: [Deck] Team America (BUG Delver)

    I played a few Legacy tournament matches as well as quite a few in-real-life practice games yesterday with the following list:

    20 lands (9 fetch, 4 sea, 2 bayou, 1 trop, 4 waste)
    4 delver
    4 DRS...
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    Re: [Deck] Team America (BUG Delver)

    Fatal Push is just another removal spell. It could just as easily be StP. "Dies to Removal" isn't really a big deal, the point of Dark Confidant is that if he survives a few turns, he draws you a...
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    Re: [Deck] Team America (BUG Delver)

    The other thing about Delver: it's Blue, and we need a healthy number of Blue cards to consistently cast Force of Will. If you start skimping on the number, you're going to find yourself much more...
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    Re: [Deck] Team America (BUG Delver)

    Fatal Push is the 1-mana black removal spell we've been hoping for.

    It's even relatively easy to hit 4-cmc creatures due to how it interacts with our own Fetch-lands and Wasteland.

    I think BUG...
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