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  1. Replies
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    Re: [Deck] Dreadstill - Enter the Fist

    Well, the article was a good read!

    With Both Bob and Standstill you probably find a way to draw cards and that's good. Unfortunately slots in this deck are really tight, I agree that Jace must be...
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    Re: [Deck] Dreadstill - Enter the Fist

    After some matches I think that a small black splash is mandatory for Perish. Just to beat Pro Bant.
    Also played against Zoo and Merfolk and had no problems with them.
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    Re: [Deck] Dreadstill - Enter the Fist

    I think that zoo is a favorable MU poastboard with Firespouts and Lightning Bolts coming from the board.
    The first game though is in their favour. Anyways It's a playable match where the opening...
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    Re: [Deck] Dreadstill - Enter the Fist

    As mentioned above the Brainstorm-Trickbind swap seems obvious.
    The Aether Vial is an interesting idea. I think that standstill works better with it than Bob and that could be another change.
    To...
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    Re: [Deck] Dreadstill - Enter the Fist

    Enlightened Tutor is card disadvantage while Trinket Mage is card advantage.
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    Re: [Deck] Dreadstill - Enter the Fist

    Wtf are you talking about? Pithing Needle on Dreadnought?!?
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    Re: [Deck] Dreadstill - Enter the Fist

    @Waseritan:

    I would cut the 2 Enlighted Tutors and add the 4th Tarmogoyf and the 4th Counterbalance. I would also cut a Daze to add a Spell Snare.
    I also noticed that you play just 20lands. I...
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    Re: [Deck] Dreadstill - Enter the Fist

    LOL :laugh:

    I also have to admit that I'm not playing Dreadstill a lot recently.
    The thread almost died and a new fatty came out: Marit Lage! I'm trying to build something around Dark Depths and...
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    Re: [Deck] Dreadstill - Enter the Fist

    Congratz on the solid finish Marius!!
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    Re: [Deck] Dreadstill - Enter the Fist

    At least in my meta everyone is playing traps, no more crypts/relics.
    Ok, you have trinket mages, but turn 3 to get a crypt can be slow. Not to talk about relics. I suggest a 2 trap-1 crypt split...
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    Re: [Deck] Dreadstill - Enter the Fist

    @BKclassic: I am not particularly worried for the MU but for it's increase in popularity, so I think that the sideboard must change to adapt to new decks etc. It's made for this reason!
    Ty, your SB...
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    Re: [Deck] Dreadstill - Enter the Fist

    @Atog: that is why I din't cut it off the sideboard. I just told it hasn't been anything really great lately.

    @Cjva: Nought is a terrible card on it's own! But, yes I know stifle is a great card...
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    Re: [Deck] Dreadstill - Enter the Fist

    I was just thinking of how the meta is evolving, and once it was principally control and aggro-control (blue based decks) but now it's moved principally to aggro and some aggro-control. Blue is not...
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    Re: [Deck] Dreadstill - Enter the Fist

    Just play Firespout against Merfolk. It's MVP.
    The card is too narrow to play in my opinion, useful against a limited range of decks.
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    Re: [Deck] Dreadstill - Enter the Fist

    I am currently running a 3/3 split between Daze and Spell snare.
    Any one tried a 2/2/2 split between Daze/Spell Snare/Spell Pierce?
    I'm going to test it. Thoughts?
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    Re: [Deck] Dreadstill - Enter the Fist

    There has already been the discussion on 60-61 cards btw..
    Obviously talking of turn 2 nought is just too random as you pointed out.
    In case I have a Tarmo in hand I would play it instead of Nought...
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    Re: [Deck] Dreadstill - Enter the Fist

    Oh come on 61 is just fine!
    On 65 thought I agree it's wrong.
    As for playing turn 2 nought blindly, without counters it's too risky. There are so many answers to it and you just stick with card...
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    Re: [Deck] Dreadstill - Enter the Fist

    Also I don't think turn 1-2 Nought is needed. I play turn 2 Nought only if I have a way to protect it or I know opponent can't remove it. We are a control deck, not an aggro one. You can control the...
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    Re: [Deck] Dreadstill - Enter the Fist

    @kortero: If you have EE in your hand it's almost never a dead card, and since we play 2 you don't see them often in hand and have to look for them with Top, Brainstorm or tutor with Trinket Mage....
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    Re: [Deck] Dreadstill - Enter the Fist

    To start I must say I'm happy the thread is alive again! Good news!!
    The discussion of the MU's is very interesting, we should evolve it because the main deck is ok atm and the core list everyone...
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    Re: [Deck] Dreadstill - Enter the Fist

    Enchantress is a deck that just loses to a fast nought or a counterbalance. Elephant grass is not a problem because you can pay the mana to attack. The must counters are solitary confinement and...
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    Re: [Deck] Dreadstill - Enter the Fist

    Enchantress is just a piece of cake, really easy MU!
    You just need to know how the opponent's deck works and you win 90% of times.
    As for thoughtseize in this deck. I tried it at the Spell Snare...
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    Re: [Deck] Dreadstill - Enter the Fist

    Actually in that UBG list I would cut the 2 trinket mages, add some dreadnoughts and cut EE for smother.
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    Re: [Deck] Dreadstill - Enter the Fist

    I played at a tournament today and just wanted to say that Dreadstill is not dead in the current meta!
    There were 70 players, top8 and prizes for top 16.
    I arrived 14th.
    This was my list.

    3...
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    Re: [Deck] Dreadstill - Enter the Fist

    @KubaM:

    Your list is almost the same as mine. In the SB just -3 Beb + 3 Lightning Bolt -1 Relic of Progenitus + 1 Pithing Needle.

    And in Main Deck I just added 1 Spell Snare playing 61 cards.
    ...
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