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Type: Posts; User: Rico Suave

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  1. Replies
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    Re: [Deck] Dreadstill - Enter the Fist

    First, the part about CB being a one-sided Chalice at 1 was a way to help you think outside the box. If CB did nothing but act as a one-sided Chalice at 1 it would be questionable, but we all know...
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    Re: [Deck] Dreadstill - Enter the Fist

    Even if Counterbalance functions only as a one-sided Chalice at 1, it is still a great card and worth playing.
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    Re: [Deck] Dreadstill - Enter the Fist

    Why can't the deck afford to play a basic Plains? It's actually rather easy to stuff it into the SB along with the Peacekeepers, because frequently a basic Plains is good on its own even without...
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    Re: [Deck] Dreadstill - Enter the Fist

    Yes, those decks were basically the realization that Trinket Mage is pretty solid, and if a deck is running both Trinket Mages and a full set of Stifle then running a single Dreadnought provides a...
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    Re: [Deck] Dreadstill - Enter the Fist

    The lists that made top 16 at the Boston SCG aren't really Dreadstill because they have 1 Dreadnought in the entire 75. It's difficult to compare any of them to Dreadstill because the cards form a...
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    Re: [Deck] Dreadstill - Enter the Fist

    Standstill is a very strong card. Is it poor against Merfolk? Sure I guess. Does it dominate black-based aggro-control decks? Yes.

    Does it surprise me that one of those players at Boston...
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    Re: [Deck] Dreadstill - Enter the Fist

    If I were to play 4 Standstill I would actually be inclined to increase the number of Tops in the deck, not decrease the number. Being able to land Top before Standstill is quite good so we can...
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    Re: [Deck] Dreadstill - Enter the Fist

    Playing Factory will improve your tribal matchups preboard.
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    Re: [Deck] Dreadstill - Enter the Fist

    I do know that I'll probably want to play 3 StP somewhere in the deck, and whatever copies are not maindeck will likely end up in the SB.

    If you're playing StP in the main, you might just consider...
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    Re: [Deck] Dreadstill - Enter the Fist

    One of the tradeoffs of playing Uwb is that we gain Peacekeeper and Perish, which are awesomely powerful, but we lose Firespout. Any match where we might have wanted creature control we can often...
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    Re: [Deck] Dreadstill - Enter the Fist

    It really depends what's going on. Spell Snare is strong against the versions that don't play Aether Vial, and especially against Hymn to Tourach and/or Bob.

    Vial will give you more troubles, and...
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    Re: [Deck] Dreadstill - Enter the Fist

    Well it's important to fine tune and adjust the deck for an expected metagame. If aggro is big thing near your local store, you could play this to great effect:
    ...
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    Re: [Deck] Dreadstill - Enter the Fist

    I'll try to break down what I've been enjoying recently. Firstly we have the engine to consider. I have been running this and think it works beautifully:

    4 Brainstorm
    3 Sensei's Divining Top
    3...
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    Re: [Deck] Dreadstill - Enter the Fist

    The problem with red is that the Merfolk match is still quite poor.

    Cards like Grim Lavamancer and Firespout and Arc Trail, while fine if they arrive perfectly on time with little resistance, do...
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    Re: [Deck] Dreadstill - Enter the Fist

    You go through so much effort to play the color red for just 3 SB cards, yet you admit that you hate those cards anyway.

    Swapping red for black will solve pretty much every problem you describe,...
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    Re: [Deck] Dreadstill - Enter the Fist

    Peacekeeper may not save you from the opponent activating Forgemaster, this is true. Neither will Phyrexian Dreadnought. But sometimes a card isn't included because it halts everything our opponent...
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    Re: [Deck] Dreadstill - Enter the Fist

    Goblins has more than 6 outs to Peacekeeper. I count at least twice that many. The problem with Peacekeeper against Goblins isn't that Peacekeeper is bad, the problem is you have to cut something...
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    Re: [Deck] Dreadstill - Enter the Fist

    @keys:

    I have a few thoughts.

    You lump the Merfolk and Goblin match together, despite what I feel is a very large difference between the two decks. My approach against Goblins is vastly...
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    Re: [Deck] Dreadstill - Enter the Fist

    I don't understand this. What are you afraid of? Your opponent's Wastelands might have a target?
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    Re: [Deck] Dreadstill - Enter the Fist

    Peacekeeper is only part of a larger plan. The real goal is to attack them with a quick Dreadnought. Only if this plan is not an available option should we fall back on Peacekeeper, which does a...
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    Re: [Deck] Dreadstill - Enter the Fist

    Peacekeeper is there in large part to beat Merfolk, and it will beat Merfolk consistently where Firespout does not.
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    Re: [Deck] Dreadstill - Enter the Fist

    Uwb Dreadstill has been where it's at for almost half a year now, and I don't see anything in the near future that will change this.
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    Re: [Deck] Dreadstill - Enter the Fist

    I like Bob against Merfolk. In fact, I like him very much because I tend to board out Standstill against them, and Bob helps me maintain an element of card draw which might otherwise be missing. ...
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    Re: [Deck] Dreadstill - Enter the Fist

    Even if you wanted to do this, and it was a good idea, it still makes no sense to board out Dreadnought. Stifle/Dreadnought is plan A. Peacekeeper is plan B. You are taking out plan A in order to...
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    Re: [Deck] Dreadstill - Enter the Fist

    "My" list is basically the same as Rich's list, aka The Atog Lord.

    Artifacts
    1 Engineered Explosives
    3 Sensei's Divining Top

    Artifact Creatures
    4 Phyrexian Dreadnought

    Creatures
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