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Type: Posts; User: Muradin

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  1. Replies
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    Re: [Deck] Dreadstill - Enter the Fist

    Academy Ruins is a card that should only find a slot in Dreadstill in case you are not running Standstill and Mishra's Factory. Otherwise you have will be too low on blue sources (as the standard 14...
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    Re: [Deck] Dreadstill - Enter the Fist

    Participated in the Ovinogeddon 5 with Dreadstill. The build was similar to my last list, -1 Jace, +1 Academy Ruins and some further manabase changes to support some different sideboard options. The...
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    Re: [Deck] Dreadstill - Enter the Fist

    I actually don't see why Standstill is strong against a 6 basts plan. I couldn't drop Standstill during the first few turns against Zoo most of the time, but more often during the midgame. It was...
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    Re: [Deck] Dreadstill - Enter the Fist

    Today I participated in a smaller local tournament (42 participants) going 5-1 with my known build with minimal changes.

    My matchups were the following:

    2-1 Zoo with Lynx: I lost game 1 after...
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    Re: [Deck] Dreadstill - Enter the Fist

    Sideboarding:

    Zoo: -4 Dreadnought, -4 Stifle, -2 Daze, -2 Trickbind
    +1 Plains, +4 StoP, +1 Explosives, +2 Perish, +3 Firespout, +1 Jace

    In tournament play I am 7-2 in matches against Zoo with...
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    Re: [Deck] Dreadstill - Enter the Fist

    I took the exact list I posted to the German Legacy Championship with 200+ participants yesterday and finished first going 8-1 with tiebreakers and opponent score from hell.

    My matchups were the...
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    Re: [Deck] Dreadstill - Enter the Fist

    So for now I have settled on two different lists of this deck, one of them being basically the deck played by Van Phanel:


    3 Volcanic Island
    1 Underground Sea
    4 Island
    1 Polluted Delta
    1...
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    Re: [Deck] Dreadstill - Enter the Fist

    Marius Hausmann, Simon Ritzka and me have been playing the deck for 2 years now and we've always had good results with various lists of Dreadstill, 2x getting into top 64 of GP Madrid, Top 2ing...
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    Re: [Deck] Dreadstill - Enter the Fist

    I feel comfortable playing against zoo with a standard Ur Dreadstill list and I believe this matchup is slightly favorable for Dreadstill both, pre and postboard. You just mustn't let them 2-1 you...
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    Re: [Deck] Dreadstill - Enter the Fist

    Aggro loam is positive for us. Hausmann wouldn't have lost this matchup if Nikitin hadn't started with first turn Knight with double Mox Diamond followed up with more of them in the next few turns....
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    Re: [Deck] Dreadstill - Enter the Fist

    This one is ugly, I would not give a regular Dreadnought for this card. Sure its new and shiny but in general it sucks and looks like a chrome piece of scrap metal.
  12. Replies
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    Re: [Deck] Dreadstill - Enter the Fist

    So Marius Hausmann and me both piloted his latest Ur Dreadstill to a top 64 finish at GP Madrid with 2220 participants being the only 2 Dreadstill plazers on day 2 with 200+ participants. On day 1 we...
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    Re: [Deck] Dreadstill - Enter the Fist

    It enters the scoop phase. Unless they have already a beater in play or you are on very low life the game is basically over as soon as you resolve a Blood Moon. The card has lost a lot of its former...
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    Re: [Deck] Dreadstill - Enter the Fist

    I've been running Sower of Temptation in my board when Aggro Loam was running rampant in my metagame but in the meanwhile it is no longer needed as I feel comfortable playing the CB + Top mirror...
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    Re: [Deck] Dreadstill - Enter the Fist

    Due to my testing Merfolk is even preboard and favorable for Dreadstill postboard. Zoo can cause problems but most builds have problems handling Dreadnought and a quite light manabase that succumbs...
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    Re: [DTW] Dreadstill - Enter the Fist

    Ur Dreadstill have very potent sideboard options in the Merfolk matchup. You have Red Elemental Blast, which is just awesome in this matchup and even more important Pyroclasm/Firespout. Eventually...
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    Re: [DTW] Dreadstill - Enter the Fist

    Actually, Magus of the Moon and Crucible are not supposed to do the same thing. They have quite different mechanics that do have a completely different impact on the game. However you are right, that...
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    Re: [DTW] Dreadstill - Enter the Fist

    Basically this matchup is not all that bad for Dreadstill while I am sure it's favorable for Landstill. It all depends on their build first of all. The lonely Crucible in my list is your best trump...
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    Re: [DTW] Dreadstill - Enter the Fist

    I also agree with you concerning Ponder. And with boarding out Dreadnought I'll try out if leaving 2 of them in the deck is better than only one, but probably you are right as you are the person who...
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    Re: [DTW] Dreadstill - Enter the Fist

    My plan against Tombstalker is exactly what Van Phanel said. I found the Echoing Truth quite useful against Stalker and Chalice, but often they were also lacking. Postboard I rather like to board in...
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    Re: [DTW] Dreadstill - Enter the Fist

    So I've piloted Dreadstill to a first place finish at the GP Chicago Trial. There were 156 players as I was told and I was playing an Ur variant that is very similar to Roodmistah's build.

    I...
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    Re: [Deck] Dreadstill - Enter the Fist

    I guess the closest thing to a cc1 tutor for artifacts is Artificer's Intuition. Nevertheless I think, that mage is actually quite good in Dreadstill, because he is card advantage and tutor power....
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    Re: [Deck] Dreadstill - Enter the Fist

    Recently I've seen many different builds of this deck with different splashes in all colours. Those decks didn't differ in many slots, but still it seems to be easy to tweak this deck for a special...
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    Re: [Deck] Dreadstill - Enter the Fist

    What do you guys think of playing Back to Basics in the board? To make them good we would have to remove the Watelands from the maindeck, but with Back to Basics we would have a real bomb, which...
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