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  1. Replies
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    Re: [Deck] Death and Taxes

    I posted my tournament report here:
    http://www.mtgthesource.com/forums/showthread.php?30105-238th-at-GP-Seattle-Tacoma-Death-and-Taxes&p=915212
    Barely missed day two, ended at 238th place.
  2. 238th at GP Seattle-Tacoma - Death and Taxes

    GP Seattle-Tacoma Tournament Report

    Death and Taxes

    Maindeck
    4x Thalia, Guardian of Thraben
    4x Stoneforge Mystic
    4x Flickerwisp
    4x Phyrexian Revoker
    4x Serra Avenger
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    Re: Grand Architect

    Looks similar to my GrandMaster list: http://www.mtgsalvation.com/forums/the-game/modern/modern-deck-creation/491123-grandmaster
    I really liked the Master of Etheriums for additional aggro. Also,...
  4. Re: [Requesting Help] MTG Swiss Tournament Simulations (Can you program?)

    Sorry, insanely busy with the holidays and work. I have the program mostly completed, will post it to github soon.
    If anyone posts requested stats (% for the main deck, # of rounds, cut to top X?),...
  5. Re: [Requesting Help] MTG Swiss Tournament Simulations (Can you program?)

    That's why I'm only working with one 'special' deck at a time, in a field of 'zombies' (50/50). Support for multiple decks is in the works, as well as pre and post board matchup percentages.
    The...
  6. Re: [Requesting Help] MTG Swiss Tournament Simulations (Can you program?)

    When a tournament cuts to top X players, how does it do the pairings from there?
    I think it's 1st & Nth, 2nd & N-1th. Just want to be sure I'm taking that into account.
  7. Re: [Requesting Help] MTG Swiss Tournament Simulations (Can you program?)

    Those pdfs helped a bit. Working on implementing the system that pairs up players. Does anyone know if there is any bias in the system to keep people from being paired up more than once in the swiss?...
  8. Re: [Requesting Help] MTG Swiss Tournament Simulations (Can you program?)

    I can code (did the Charbelcher goldfish program and I write MTGO bots).
    I write in C#, so it's easy to understand. I also have a lot of experience making simulation code (dicerolling, mostly)...
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    Re: [Primer/Deck] Belcher

    If you look back about two pages, you'll see that I have an open-source belcher goldfisher. There was quite a bit of discussion about it there.
    I never implemented multiple turns, nor a way to...
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    Re: [Primer/Deck] Belcher

    Right now you can test various decklists, you just have to manually change them (top of the fisher).
    The annoying thing is entering them manually. The other problem is the number of combinations of...
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    Re: [Deck] 43 Lands

    Vesuva enters the battlefield as a copy of the land, so it would enter with 10 counters (if copying Dark Depths).
    -T
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    Re: [Primer/Deck] Belcher

    Updated the repo with new code. Changed the way it mulligans, added support for Desperate Ritual splice.
    Take a look!

    7/31 Update: Chrome Mox logic has been rewritten. I walked it through 100...
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    Re: [Primer/Deck] Belcher

    If you look at Chrome Mox, it's logic has it wait for one land grant to resolve + get a Taiga before imprinting. Otherwise, they just resolve because why not? After the first one they're dead...
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    Re: [Primer/Deck] Belcher

    Sorry for the double post, I wanted this to appear to anyone subscribed to this thread.

    Here's the code!
    https://github.com/Dissolution/goldfisher

    Please be gentle with criticism, as...
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    Re: [Primer/Deck] Belcher

    It tries to use belcher first if it has 7 mana, then it tries to use Burning Wish if it has 6, then it tries to Empty if it has 4.


    I do track actual mana (the colors) in everything except the...
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    Re: [Primer/Deck] Belcher

    I code bots for MTGO, so I'm really used to making things like this fast.

    The more straightforward the logic, the easier it is to code. I've really only spend about 4 hours on the program so far....
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    Re: [Primer/Deck] Belcher

    Yeah, it's why I can run a million goldfishes in about one minute. I was going for a full-logic system, in the sense that I could tell it what to do and have it play perfectly.
    I'm going to have to...
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    Re: [Primer/Deck] Belcher

    I used your program as the base, quite clever. I'm using your LED trick, too.
    Mine assigns priorities to the various cards, also keeps track of a manapool. It cycles through the existing hand by...
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    Re: [Primer/Deck] Belcher

    You mean have it run every single combination of 4-7 cards in that hand, check the results, and use the 'best'?
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    Re: [Primer/Deck] Belcher

    Absolutely I can.
    1: T1 drop Belcher, Taiga + Chrome Mox in play.
    2: Mull to death
    3: Mull to death
    4: T1 Belch (52 dmg)
    5: T1 drop Belcher, Chrome Mox in play.
    6: Mull to 6, Empty for 10...
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    Re: Belcher Goldfishing

    Implemented the first 3 (fourth is going to take time). Slight improvement, showing 35% fail, 24% belcher, 39% empty.
    Chrome Mox stuff I have implemented very similar to what you posted, except I...
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    Re: Belcher Goldfishing

    It's very possible the mulligan decisions or play tree is incorrect. I have walked through around 100 hands and it is doing the math correctly.
    Right now, it mulligans until it has a win condition...
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    Belcher Goldfishing

    Inspired by this post by Bahamuth, I set about to create my own version of a Belcher goldfishing program.
    Written in C#, it's capable of running 1,000,000 goldfishes in just over 1 minute.

    Edit:...
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    Re: [Deck] Dragon Stompy

    Skirk Prospector is a 1-drop in a deck that wants Chalice @ 1. Seems like the Danger of Cool Things.
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    Re: [Deck] 43 Lands

    As would I, as I've also been wanting to get 43 lands on MTGO. I'm curious if the clock ends up posing a problem.
    -T
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