if you are worried about getting killed by an attack, you wouldn't be tapping your mazes
Type: Posts; User: Dino
if you are worried about getting killed by an attack, you wouldn't be tapping your mazes
if your plan is to win with mindslaver, it is a good idea to run both urborg and portal to ramp up to 13 mana
i like a mix of tormod's crypt and bojuka
crypt has the benefit of being able to be activtated at any time, but can be pithing needled or destroyed or therapy'ed away
bojuka can only be played...
I would probably go like this against TES, depending on their build it can change
+4 chalice
+1 zuran orb
+2 ancient grudge
-1 chasm
-4 maze
-1 o.stone
-1 bridge
Chalice @ 0 then mana denial is my plan against tendrils. I can gamble or transmute for it. You would be playing your moxen first, then chalice.
Chalice @1 is good against extirpate, and i...
If you are boarding that in against burn/zoo, it doesn't affect Price of Progress, which is the most difficult card to deal with and against combo they can bouce it. Also, it is hard to cast later...
Cards that i consider are required in any land deck (my current list is post #758 with Main:-1 Zuran Orb +1 Barbarian Ring Side: +1 Zuran Orb -1 pithing needle)
Mana Ramp:
4 Exploration
4 Mox...
Mox has been overall a very good card, and late game you are typically dredging anyways so it's hardly a dead card then. It also lets you play your colored spells easier, among the other reasons...
Typically you are winning game 1 against most decks if they don't have graveard removal. The urza's factory doesn't require you to have loam or crucible, whereas with the castle, you need to sac it...
Main
4 Exploration
4 Manabond
4 Life from the Loam
3 Intuition
2 Gamble
4 Mox Diamond
1 Ensnaring Bridge
1 Zuran Orb
1 Oblivion Stone
I played this deck in a 19 man tournament yesterday, here's the list I used:
3 Life from the Loam
4 Manabond
4 Exploration
4 Gamble
4 Burning Wish
1 The Tabernacle at Pendrell Vale
1...