How much does adding Urza improve the chance of winning compared to just making four more 1/1s for the same mana in that scenario?
How many scenarios are there where having - say - force of...
Type: Posts; User: rufus
How much does adding Urza improve the chance of winning compared to just making four more 1/1s for the same mana in that scenario?
How many scenarios are there where having - say - force of...
I want to combine Urza with Mass Polymorph, Synthetic Destiny, Indomitable Creativity or Warp World but I don't think that's a competitive thing.
The thing with Urza is that he sits in the...
There are always odds and ends. I'm pretty sure there are better options in legacy, but Yawgmoth, Thran Physician has potential as a combo/draw engine with recursion abilities like undying. ...
Menace has been around a long time. It just didn't have a keyword.
Goblin War Drums
Magmatic Sinkhole (5 damage to creature or planeswalker, R5 delve) is going to see fringe play. Delve is just that good.
If you flash it back it's exiled. If you cast it from the hand it ends up in the graveyard. Lots of people in this thread are also forgetting that it empties the graveyard, so finding multiples...
I don't think the card is all that strong, but I really like the design.
Wurmcoil tokens aren't terrible. Does it usefully mess with LED?
My jank senses are tingling, but how many X cards there that are good without it?
Mostly, I agree. It's slightly better than ball lighting in some situations since it can be copied as a spell, flashed back, cost reduced by Baral/Electromancer, and counts for Arclight Phoenix.
...
People do splice Desperate Ritual and Through the Breach occasionally.
Getting rituals and Past In Flames for R could help a lot with that. Or you can ramp with Chandra and Koth.
Aminatou, the Fateshifter/Venser the Sojourner jank incoming.
Seems pretty interesting as a toolbox thing. Ichor Wellspring for draw, KCI or Thopter Foundry/Sword of the Meek combos. It's a strong tutor.
It takes four spells to break even (1+2+3+4=10), and another three to get to 18 (assuming some self damage) after that. So you're talking about holding on until there's three mana and then casting...
They tried really hard to make "self-combo" impossible since it only hits sorceries.
To hit two sorceries in 6 cards, you'd need more than 20 in the deck... so you're looking at around 24-28...
Is there any tap out aggro deck that could use it to stop the opponent from stabilizing?
<sarcasm>Is it there to enable twin unbans?</sarcasm>
If you like you can think of these as cycling lands that have the drawback that they cost a land drop to cycle, but the up side that they come into play untapped, and that you can cycle them after...
In modern people are going to try it with Baral/Electromancer and Jeskai Ascendancy.
Considering the theme is "on the opponent's turn" that's unlikely.
Bringer tribal incoming.
That or a pyrokenesis that hits planeswalkers. I'll be happily surprised if it's a Misdirection instead.
It's a free 2-for-2. That's a super strong card.
Chase lands sell packs.
This might be a good option in some kind of context that cares about basics (people have already mentioned Wastes), but in an ecosystem where dual lands are available, the...