Personally I've found the exact opposite. Speaking in wild generalities; when there's lots of combo, rack + hand disruption is weaker. It's too easy for them to rip something off the top that you...
Type: Posts; User: Infectious
Personally I've found the exact opposite. Speaking in wild generalities; when there's lots of combo, rack + hand disruption is weaker. It's too easy for them to rip something off the top that you...
Another idea I was toying with was Chalice of the Void. We don't have anything at 0, so it could be something we drop 1st turn to hurt storm, belcher, LED dredge, Affinity, MUD, etc (all decks we're...
@ Roguebuild
Regarding your second point, if you had to call pox either control or aggro or combo, then yeah I'd lump it into control, but I'm closer to Hardcore's view that Pox isn't just a control...
I posted a tournament report if anyone's interested:
http://www.mtgthesource.com/forums/showthread.php?25774-2nd-with-Pox-not-quite-a-Mox-Ruby-%28MTG-Deals-46-players%29
2nd with Pox, 46 players...