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Type: Posts; User: Ciubulu

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  1. Replies
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    Re: Steel Stompy 2.0 / Ravager Shops

    Traxos is a great card but needs a dedicated build. I had some success with a 4x voltaic construct 4x traxos 4x grim monolith (and 4x karns md) build but it’s less explosive and too much dependant on...
  2. Thread: Muddy Buddies

    by Ciubulu
    Replies
    11
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    3,344

    Re: Muddy Buddies

    I brewed a very similar deck. Main differences are:
    4x thorn
    2x expedition maps
    2x crucible
    3x waste/ 1xgq
    Instead of 4x chalice 1x trinisphere 1x trading post 1x ratchet
    Sb:
    4x cotv
    4x...
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    Re: [DTB] R/G Combo Lands

    Containment is great vs show and tell and sneak attack decks, it's also good vs aether vial and vs slower reanimator decks. Against br reanimator is not great as it is vs the ub version but can keep...
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    Re: [DTB] R/G Combo Lands

    I like my rg build and I won't change it but if I have to splash I will probably go white (even above blue and black) because you'll gain powerful cards vs our worst mu's like canonist and priest. I...
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    Re: [Primer] R/G Combo Lands

    I agree with your friends: if you want a non-loam card to recur your lands from the graveyard crucible is your card. It does the same thing and it's harder to deal with.
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    Re: [Primer] R/G Combo Lands

    Mirage mirror is a nice idea but my suggestion is to try it side maybe switching in the tomb that's a good jolly to have game one to attempt an unexpected 20/20 with 3 lands out of a eot crop...
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    Re: [DTB] R/G Combo Lands

    Unanswered tracker can win the game alone:
    1 - it gives you tons of cards and can easily be bigger than opponent's creatures.
    2 - It gives you an engine when your loam get extracted, eaten by drs...
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    Re: [DTB] R/G Combo Lands

    Early spheres/trinisphere along with mana denial or fast combo are the only way to deal with s&s. It's winnable but it's very very hard.
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    Re: [DTB] R/G Combo Lands

    They will probably fit two different roles, earth is a sweeper (like kozilek's return or similar) and it's probably the best fitting one because can kill large creatures and could be dredged without...
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    Re: [Primer] R/G Combo Lands

    Their first needle should always be on wasteland, otherwise the game will probably go long and we have an edge in long games vs almost any deck
  11. Replies
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    Re: [Primer] R/G Combo Lands

    Remember that some decks simply couldn't beat a chasm shield. it is a resource against many decks: I used it more then once to win vs turbo depths, dredge and random combo decks (I.e. Belcher) and I...
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    Re: [Primer] R/G Combo Lands

    1) chasm is there to let you win otherwise very bad matches like burn or ur and to buy you time vs many decks like elves or multiple nemesis on board. I usually side it out vs grixis because it's...
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    Re: [Primer] R/G Combo Lands

    That's exactly why I play the split. I can crop/gamble the quarter if needed and still be able to negate them access to mana with ports G1.
    I would like to play more than one but at the moment...
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    Re: [Primer] R/G Combo Lands

    I play a 3 ports/1 gq split and never missed the 4th port. In the long game I can copy them with stages if needed and still have the option to tutor gq vs decks with few basics.
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    Re: [Primer] R/G Combo Lands

    I was looking at the new meta emerged from mkm series and there are 50% of easy to win mu's and 50% of fuc*ing combo decks...What about adding 4 more tutors g1 in the form of entomb? We should be...
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    Re: [Primer] R/G Combo Lands

    Gq's are better against poor mana bases like 4c controls. I will keep boil in my side along with a trinisphere vs combo because I guess we will see a lot more combo decks like ant or high tide now...
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    Re: [Deck] Imperial Painter

    I'd give ur build a chance. Transmute artifact and brainstorm/ponder along with a couple of trinket mages should do the work and my guess is that the meta will be infested with unfair decks like ant...
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    Re: [Deck] Imperial Painter

    Wow! there's a couple of things that are not my taste but it's a really nice deck!
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    Re: [Deck] Imperial Painter

    Jitte is very good in creature mu's but in those mu's our creatures are very bad and add that I would never risk to loose a painter or a welder in combat...that's leave only cmc3 creatures as jitte...
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    Re: [Deck] RUG Lands

    https://uploads.tapatalk-cdn.com/20170411/ef37eaece5461cfd5ff2ab62f0f85d6d.jpg

    Looks like we have something new to work with [emoji4]
  21. Replies
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    Re: [Deck] Imperial Painter

    If they care about the format's health they should ban terminus. It alone keeps miracles on top and aggro strategies out of the format. Cb+top without a sweeper is proved to be a good combo but not...
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    Re: [Primer] R/G Combo Lands

    Decks without wastelands like ur or burn are not very hard to beat, the best you can do is hide yourself behind a endless chasm shield and kill them with p.fire [emoji6]
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    [Deck] Imperial Painter

    Thanks for your your reply @cpthaddock I'll treasure your advices.
    About recognizing the opponent's deck I have no problems but It's still hard for me to identify lines of play. I'll watch old...
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    Re: [Deck] Imperial Painter

    Hi everybody,
    I'm a long time lands player but due to the recent metagame swing in favor of predictable miracles I started to look around for a new deck. Whereas I'm not a fan of brainstorms and one...
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    Re: [Primer] R/G Combo Lands

    Predictable miracles is a nightmare. You can handle both ponder and legendary miracles but the new one with 4 predict + 2 entreat is a very bad mu.
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