Happy international Dreadnought day (12/12) to all the `noughty people out there :)
Type: Posts; User: Yan
Happy international Dreadnought day (12/12) to all the `noughty people out there :)
Exactly on point. That’s why I think that it is a bad argument for torpor orb to be good against control decks. Yes, it is okay, but I would still board out most of the Dreadnoughts, if not all.
You still have to find and resolve the Orb. That’s still two cards. Would you board in the Orb if you didn’t have Dreadnoughts? I think the card is fine, I just don’t think it’s the right way to go...
@Mr.Safety
I just don’t understand why I would bring it in against Miracles/Grixis control when I’m anyway boarding out Dreadnoughts. If some of you guys are leaving them in and leaning heavily on...
I believe you guys on Torpor Orb. Just, Dreadnoughts are currently a secondary plan for me at most, so I don`t see the point for me to run more enablers for it. If I was on 4 Noughts, I could see it...
I totally agree with this, as it is also shown in my reports. Counterbalance has never really been a problem either, because it’s almost impossible to resolve it against this deck. I think my record...
Small 3-round tournament last night. Went 3-0. I was testing some sideboard options and had 15 1-offs there, but didn’t really need any of them. Main deck same as before.
2-0 against Elves. First...
Sure, Dreadnought is great in quite a many matchups, but against many of the most popular decks, it’s just an easy 2 for 1 for your opponent. Unles it goes unanswered, then it’s obviously game. I...
I used to play TNN in the main, but decided to switch it with lavaman. Could see both ways being correct depending on the meta. Though Lavaman is quite a lot better with standstill, so you have...
That is exactly why I think Snare is great right now: Miracles and Grixis Control.
But it is indeed a hit or miss, no doubt about it.
There is enough bad match ups for both Pierce and Snare, so...
Obviously there is FoW and wasteland to answer those things, that is the crucial thing that your version is missing half of, which is why I can understand that you don’t like Snare. I would never cut...
I disagree with some of the decks you listed. Against DnT and Goblins, snare is still okay if you deal with their caverns. Atleast I have 15 other cards in my 75 that are worse than them, nothing...
Heh, car worked just fine :D it was my "personal gaming engine" that didn't start the way I wanted (=0-2 start) I'm old I guess.
Anyway, congrats on your finish! Your matchups seemed to have been...
Played to a 5-2 record in the Finnish legacy nationals. 109 players. Sadly my engine started a bit too late and I starded the tournament with a 0-2 record.
7 fetch lands
3 Volcanic
2 Island
1...
I actually like the idea of this. Not that I would play it over the regular UR versions, because I just like my bolts and lavamancers more. But I think it has potential and it looks fun too and you...
And still lost with a Dreadnought on board, even after they wasted their pump spell on it? :)
(hint: Vines does nothing to the Stifle on the TRIGGER)
I havent’t, but I’d say there is already so much card disadvantage in the deck that it can’t really handle more; standstill can only recover so much. Maybe your version without FoW can make use of...
True-Name Nemesis and more fetch lands for starters. Engineered Explosives for chalice and other things, Vapor Snag for marit lage. Maybe Vendilion Clique too. 3 Dismembers seems like a lot, I would...
Not sure if this still qualifies under this thread, but I'd like to think that it does. So, I used to play a lot DreadStill back in the days (even after it was no longer considered good anymore). I...
The difference in my list to the one abowe is basically: -1 Wasteland, -1 Jace, -1 Kozileks, -1 Crucible (I have it in the sb) and +1 Conclave, +1 Counterspell and +2 Sudden Shock. SB is technically...
Small tournament report from Prague, this was the list I played:
4 Factory
3 Wasteland
4 Volcanic
1 Tropical
3 Island
2+2+2+2 Blue fetch lands
2 Lavamancer
I'd say it's pretty absurd to wipe the board with Ponder/Brainstorm as your 4th spell for TITI and drop Standstill after that. Not to say that I would slot TITI to the same deck with Dreadnought, but...
My point about infect was, that anyway the best plan is to fight their creatures, as they only run 12 and they absolutely need at least 1 to win with. In this plan, mentioning Dreadnought as a good...
@Fox
Your list looks at least interesting. Obviously it's not DreadStill, but more like "all-in Dreadnought". DreadStill, at least the way I have built it, is supposed to be able to assume a...
Originally I boarded like this: (for those not familiar with my guide, this is the 15 cards in my sideboard after sideboarding for game 2/3.)
2 Sulfur
2 Needle
2 EE
2 Trickbind
2 Dreadnought
4...