Currently testing a version with twenty land.
I know... I know... but bear with me here.
Also, Lich is gone. It really needs a deck designed around it... and we all know how those decks turn...
Type: Posts; User: DarthVicious
Currently testing a version with twenty land.
I know... I know... but bear with me here.
Also, Lich is gone. It really needs a deck designed around it... and we all know how those decks turn...
Went to Mythic Games legacy tournament today and went a dismal 1-3-1 with my deck, but it shows promise and I understand why I lost the games I did.
First, the list... and it's ballsy. And...
4 Tendrils is the way to go in this deck, I think. Increasing the odds of being able to go for lethal after one draw4 on turn 1 is very important for this deck.
Keep trying different cards and you might find it yourself.
Two mana is steep for this deck. Versatility has its cost, I guess.
This is why I stopped running Land Grant. One of this deck's greatest strengths is Surprise and Ruthless Efficiency... and...
I haven't ran IGG in this deck in a long time. It wouldn't fit well into the list I've been testing, anyway.
How does Pact of Negation out of the sideboard work for you? Speaking with several blue...
Swamps work out fine. Dark Deal did not.
I had an idea like that a while back but decided not to pursue tuning it. I've been heavily leaning towards monocolor for a while, just for pure speed and consistency, albeit at the cost of...
Dark Deal... Ill Gotten Gains... Dream Salvage...
The possibilities...
Ahem... I'm still addicted to Crack Ritual... I mean I like using Cabal Ritual. It's just so much mana. So is Culling, but I...
Indeed. Regrowth isn't as good as Noxious Revival could be, I think. ESG/SSG also aren't worth the space, IMO.
I want to add land to my list, but... Charbelcher. Chrome Mox isn't as good in my...
So, once again... I'm back.
And of course, I have yet another list. (I think I post too many of these, but...)
4 Chrome Mox
4 Lotus Petal
4 Mox Opal
4 Elvish Spirit Guide
4 Ornithopter
2...
Sadly, after some fishing, I'm going back to Pact. And Blooms. Not enough initial mana in this list.
But Recross the Paths sounds interesting...
I've been testing a new build of this the past few days... looks very promising. I'll put it up when I get home from work.
Yes, the Sith Lord is back. From the dead. Resurrecting old storm...
Dread of Night, huh? Interesting... I picked up 3 of those for my Esperblade board... and now... LOL I'm looking at my Goblin deck, salivating over Cavern of Souls.
Anyway... That Hatred/Uktabi...
Aww, come on. Let the little blue mage have his dream :P
Thrun... Idk. He might merit some testing, but we already run so much black mana that it's going to be better more often to run a big Demon. There's enough of them out there. GSZ seems iffy. You can...
It's kind of a wash.
Lotus Blooms take a few turns to enter play, but they add to storm and always give you three mana. Even just one of them resolved will give you enough mana to power thru a...
I just fished about fifty games with that list, with 2 MD Cantor.
I don't know what I was thinking.
Artifacts... pshaw.
On that note, I won't be testing Leyline of Great Expectations. Thanks for the correction.
Anyway, Grapeshot might become something else. I like having multiple MD Tendrils. Drawing into them is...
Those are effectively the disadvantages of running the card, for sure.
Other than the obvious advantage of dropping art/crt/sor on the opponents turn, there's another one I find very interesting....
Basically the list I just adopted. After a dismal 2-5 drop in Indy with my artifact-based SI, I've been changing things up. Traded my janky MUD and Dredge decks for the cards to build Esperblade, and...
The part I find clunky is adding four more rituals that require lambs, and only supporting them with the same seven lambs. And the lambs being used all require you to have a bayou/arbor in play. Not...
Burnt Offering and Skyshroud Cutter both seem too clunky. They both rely on you having so many other cards first. You need a forest every time, preferably bayou. If not then you also need initial...
Belcher is pretty nice in this deck. In my experience, you don't want more than 1-2 land if you're running Belchers due to fizzling too often. I designed my list with 4 Badlands because I want more...
Honestly haven't done much testing lately. Between building my new computer and work I've had little time.
Anyway, Kobolds are red for Mox. They're also not artifacts for the other Mox, and a Mox...