Dreadstill runs Delver now out of a Ur Landstill-ish base. The trade-offs are adding 4x Daze and removing 2x+ Counterspells and 2 lands. You might want to look there if you like the idea of Delver...
Type: Posts; User: FoolofaTook
Dreadstill runs Delver now out of a Ur Landstill-ish base. The trade-offs are adding 4x Daze and removing 2x+ Counterspells and 2 lands. You might want to look there if you like the idea of Delver...
UWx Landstill has a fairly high percentage of permanents in the list. Delver would add 4 more permanents at the likely expense of additional instants and sorceries removed. If you're already...
Yes, this. Faerie Macabre is a great graveyard hate answer in this meta. I'm playing 2x Faerie Macabre, 1x Tormod's Crypt and 1x Relic of Progenitus as my GY hate suite at the moment.
If you were to get in a similar situation in a game 2 again like the Dave Price match, where you had won game 1 and were now facing a long drawn out battle from a position of slight disadvantage due...
Does Sensei's Divining Top put Landstill over the safe limit of time to finish matches? Reading the report above I was stuck by two things: first that at least one of the draws, against Canadian...
@GoldenCid - how do you survive with only 12 sources of blue mana in the deck and two that come in play tapped? I look at that mana base and I think one wasteland against you and the game is over.
EE is one of the cards that makes Landstill playable. Without it you wind up with too many permanents that slip through the cracks and too many situations where an early token dump on you is fatal...
Counterbalance and Pernicious Deed don't mix well. Counterbalance and Engineered Explosives is much better.
@Hanni - That's not a bad list but it is severely lacking in ways to remove non-creature permanents. You have two answers for those and both of them are grippable, leaving you potentially at a loss....
How is Landstill with CounterTop not just going to turn into a slower and less nimble version of Dreadstill? You're using anywhere from 6 to 8 new permanents in the deck and something has to come...
Run enough basics so that you're not sitting there with 10 pts of damage staring at you when they go off?
Seriously, if I'm playing Zoo or Goyf Sligh or anything else that looks likely to be...
In the appropriate matchups Orim's Chant buys you a turn, Extirpate often wins the game. I just don't see a real comparison between the two. If there was a game-winning combo to protect with chant...
It does work early on, to give you maybe a 4 turn window after you land it on turn 2. Then it's done and you need to have something else going.
Orim's Chant isn't as devastating as Duress. You...
Runed Halo, BTW, is very good early game disruption against ANT but it quickly loses value later on - since they're going to bounce it before they go off after resolving Ad Nauseum. It's excellent...
Runed Halo is a great silver bullet as a 1-of if you have ways to go and find it quickly. It's ok as a topdeck but really not as valuable. The thing about Runed Halo that is kind of unique is that...
Standstill works with so many things in the typical Landstill build though. Manlands, Wasteland, Crucible, Elspeth, DoJ, the counters it draws to stop whatever broke it, etc. There are just so many...
The problem with having 8 4cc cards is that a significant part of the meta won't let you get to 4cc easily and some won't let you keep it (particularly on-color) when you do get there. I hate to go...
61 cards still makes the deck less predictable. Not hugely so, but in a competition where bad draws is one of the reasons you go out, and it is, running 61 cards is a competitive disadvantage even...
I said Counterspell began to stabilize the card disadvantage that Force of Will creates. A 1 for 1 looks very good if you've had to do a 2 for 1 early on to avoid a problem. It looks particularly...
Counterspell has always been a staple in Landstill. It's the midgame do-all counter that stabilizes the card disadvantage that Force of Will loses in the early game.
Spell Snare is a relatively...
I meant the ability to just drop fetches until the opponent actually does something that requires responding to. Playing 3x Top means wanting to put it out there early to get maximum effect from it....
You ditched a brainstorm, a counterspell and a vindicate (basically) to add 3 tops. I'm not sure that's a positive change. You have a better chance to sort things out early, but with spell snare...
It's hard to fit 3 tops into Landstill. The deck only has 35-37 slots to work with at the start and it runs on the order of 9-11 counters, 10-13 removal including the sweepers, 6-8 blue card...
Moat just doesn't provide the cover you need. A lot of the blue meta is beginning to swap over from running Counterbalance to running Pridemage. It's happening slowly, but it's going to happen in...
Pridemage is gong to be everywhere by the fall. Any solution that doesn't fully take him into account is going to be half measures at best. I love Moat and have run it in various decks since...