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    Re: [Primer] UB Death's Shadow

    Okay, so you've said something important: you don't realize that Sylvan Library was spammed at around 2-3x copies in all Uro Piles, and was central to getting ahead with Uro and staying ahead before...
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    Re: [Primer] UB Death's Shadow

    In legacy we have a much narrower, and more interactive metagame than modern. We have 4 decks: Fetchland/usually with cantrips, Loam/Mox, Cavern/Vial, and Sol land/Chalice. In that list,...
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    Re: [Primer] UB Death's Shadow

    It is important to have a clear idea of what your first two colors are. Daze and all mana-fixing [cantrips] dictate blue is a primary color, as is black which has all the high-quality wincons....
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    Re: [Primer] UB Death's Shadow

    It's important to realize that when a deck is just 1-card combos, that there's nothing going on in the background that guarantees continued relevance. When playing a deck like that and power creep...
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    Re: [Primer] UB Death's Shadow

    Grixis Shadow has never been that good, and although DRC is a better card than Delver, the deck really can't be playing low land counts and opening on Volc unless there is a Sea or Fetch in the hand...
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    Re: [Primer] UB Death's Shadow

    Don't think you play black if you're transmuting 1 mana into quad-Ancestral. Much easier to develop mana in a dependable 2c way and saying that sac Uro with the backup mode of draw 6+1 is good...
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    Re: [Primer] UB Death's Shadow

    It's a band-aid for a bullet wound @FTW. Drawing 4x Dress Down in a row is a helluva lot better than having 4+ Torpor Orb in play and wondering "why am I not winning?" The problem is the Shadow thing...
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    Re: [Primer] UB Death's Shadow

    There's only one way a Shadow game ends: you have 1 Shadow in play and 1 Shadow in hand vs a deck with SCM, Plow, Wrath, and Ice-Fang. Welcome to the stock circumstances of every game vs fair magic;...
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    Re: [Primer] UB Death's Shadow

    Burn is unplayable vs the idea of lifegain. This is why they have diversified and gone to Roiling Vortex-types to maintain 2 paths to victory: combat damage and direct damage.

    Shadow is a more...
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    Re: [Primer] UB Death's Shadow

    Killing their guys = removing the combat step. E-Bridge = removing combat step. Invalidating 3dmg chunks w/ Uro = removing combat step. You kill the combat step and no amount of skill will result in...
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    Re: [Primer] UB Death's Shadow

    You realize that we play towards direct damage, mill, and deterministic wins by complete mana denial; depending on the color config right? We are always attacking on more than one axis if correctly...
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    Re: [Primer] UB Death's Shadow

    Elves is a combo deck itself @reeplcheep. So is Post, Storm, and anything else that heavily uses the GY to name a few. Plenty of Thassa out there too. You will never see as much combo as a league...
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    Re: [Primer] UB Death's Shadow

    It's pretty important to put an asterisk on legacy's budget decks, of which Shadow is cited as one. In a setting where legacy rounds are infinite [i.e. leagues], combo will always be over-played b/c...
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    Re: [Primer] UB Death's Shadow

    The problem is the wincon, there's only one: playing into ETB dudes [SCM, Ice-Fang/Strix] and 1 mana removals in a Daze deck. The opponent only has one thing they need to disrupt: Shadow's combat...
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    Re: [Primer] UB Death's Shadow

    I don't think the problem facing new players is missing timing windows, so much as the tendency to jam relentlessly b/c the hand has something they can jam (but definitely should not jam).

    There...
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    Re: [Primer] UB Death's Shadow

    The point is that Dreadnought has enablers that let us sit back and laugh when opponents play Chalice. Your list doesn't have these tools; so you're re-investing into Shadow's greatest...
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    Re: [Primer] UB Death's Shadow

    Among the worst things about Shadow decks is that they are horrible vs Chalice, don't trample, and [not that they were ever going to win such a matchup] they are colored such that they lose to Mother...
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    Re: [Primer] UB Death's Shadow

    Failwhale is bad....like to the point that you should delve 3-4 lands on the first one to begin to have a chance to untap with it. Tasigur is technically better since the value is unaffected by...
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    Re: [Primer] UB Death's Shadow

    The difference is that BUG Shadow has a very methodical approach to Counterbalance decks. You turn the Stifle and Wastlands onto exposing Tundra to board, and then you murder 2 basic Plains with...
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    Re: [Primer] UB Death's Shadow

    The issue is that making StifleNoughts isn't really a gameplan. You're just reinforcing a primary weakness of Shadow to Chalice, while Dreadnought tech [which you lack dedication to support] ignores...
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    Re: [Primer] UB Death's Shadow

    Not enough room to run Shadow and Dreadnought. The card that unites them does not currently exist (land or 2-3cmc not-creature effect that says for every life gained by you is life lost by opponent),...
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    Re: [Primer] UB Death's Shadow

    Where are you going to play is the most important question. Mtgo leagues over-represent combo which gives Shadow a winrate boost. If you're talking about paper and buying duals, just be aware that...
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    Re: [Primer] UB Death's Shadow

    The 2-drop interaction you should care about more is Drown in the Loch, rather than making building decisions based on being good for TITI 2.0. Note the trend of moving up cmcs heavily undermines the...
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    Re: [Primer] UB Death's Shadow

    Slower deck, the payoff for Thieves’ Guild Enforcer [TGE] would be to spam Drown in the Loch; which is otherwise hard to justify vs Chalice and Vial decks (harder to fill their yard). The issue with...
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    Re: [Primer] UB Death's Shadow

    Thin Lizzy is indeed Pter[rible]mander. This is a cluster of creatures which die to Pyroblast while also requiring extra work. Ignoring the inherent weakness to Snapcaster/REB, these are all cards...
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