I agree that i had really underestimated Field of Ruin at first. It's the only land that can give you a mana advantage and at worst, it give you mana parity like wasteland (but without the tempo...
Type: Posts; User: Gheizen64
I agree that i had really underestimated Field of Ruin at first. It's the only land that can give you a mana advantage and at worst, it give you mana parity like wasteland (but without the tempo...
This card is garbage. It's literally a worse browbeat. It let your opponent know what you draw and let you draw chaff and bin good things.
Had it costed 2 it would've been interesting in a burn...
https://pbs.twimg.com/media/DJNqvehWsAE521n.jpg
This is like a 2/1 scry 1 for 1G that either draw 1 or get +1/+1
Also somewhat feed the grave.
In the legacy of 4-5 years ago it would've...
A good blue card, i am excited!
Notoriously the best keyword.
I think such a land seems likely:
Treasure cave
Land
ETB tapped.
Create a treasure token when it ETB.
T: add :C:
Simple, elegant design and deceptively good. Maybe too much. But god this +...
Does this seems playable to anyone? Between this and sorcerous spyglass i'm liking the new 2 drops options for tomb decks. Hoping for something to make Opal better as well by making early treasure...
Either it stay exiled because it's the last step before it loops, you lose the game because a draw caused by an infinite loop = loss for the player causing it, or they simply add a go-like rule where...
Not really, Nacatl isn't playable, and this is arguably almost always worse.
Needed forest-walk or an ability of any kind, or to be a 4/4. It's a really neat design though. They could go for more...
Is this what the world has come to? Now gro is called "megaprowess"?
Ancient tomb, spyglass, name your only fetch is probably gonna be a play in the fall season :P
The fact that cost 2 also make it way more playable along with chalice, and the power to peek for a...