What makes this better than Team America?
If you're referring to my build...
http://www.mtgthesource.com/forums/s...&postcount=135
Well, playing an actual reasonable number of threats for one. As compared to the downright anemic eight threats that TA plays.
In a format where every decent deck plays 4 StP/Snuff Out and 2-4 other removal spells, playing just 8 threats is just asking to get screwed over by poor topdecks.
Also, being able to swing with a 12/12 trampler is a nice pro too.
What Caption Hammer said and also the ability to win vers decks that only run basics like Mono blue control etc. My brother tried out Team America and he often had to sit on cards like Wastelands or late game he would draw a sinkhole and lose when he was looking for a threat.
Now I am a little confused on how Vision Charm works when it comes to changing the lands. If someone has a Underground Sea out and a you name swamps to like mountains can they still tap the Underground Sea for blue?
If the only difference is threat density vs mana denial, you'd think they'd be part of the same archetype.
Random thought: wouldn't Submerge + Vision Charm be tech (especially vs low threat density decks, lulz)?
Because Vision Charm doesn't say "becomes ... in addition to their other types", it will overwrite all land types. So, no, in that scenario, a Sea couldn't tap for .
sure Submerge might be tech but what would you take out for it? Snuff Out? I personally would rather kill the creature then bounce it. You could toss it in the side but then what do you take out?
The typical side for this deck is
3 - EEs
4 - K Grips
4 - Tormod's Crypts
4 - Needles.
I don't think the deck needs Crypts in the sideboard unless you're expecting a fair number of Ichorid. Since it is a tempo deck, you're not afraid of recursion which slows the opponent down (and if they have enough mana and time to use recursion, you're already far behind), and there aren't decks around that use the graveyard for speed (Welder, Breakfast). What would you side them in against? I'd not side them against Aggro Loam because the only use would be making Terravore smaller (them playing two mana every turn to use a card that doesn't immediately affect the board (Loam) should make you happy). I'd not side them against Intuition control. I could maybe see it against opposing 'Stalkers, but seeing as most of those decks run green, I would probably much rather see Submerge in those matchups.
georgjorgeGeistreich sind schon die anderen.
Are you sure??? There is nothing on Gatherer, but If I read my Revised Underground Sea it has the clausule:
Would be nice if someone could clarify that.if a spell alters one of these land types, the other land type is unaffected.
How on earth are you people manage to play the deck on 18 lands?!? I went up to 20 again. The Wastelands can only be used to play Phyrexian Dreadnought, That means you play with 14/15 lands. Isn't there LD in your meta or something.
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I run 18 lands but I don't run wastelands. I tried them out and they never seamed to pan out.
Any love for this deck lately in tourneys or is it leaning more towards dreadstill, landstill, threash etc?
I actually like the beginning version without LD, no wastes, no sinkholes and no snuff out, but more thoughtseize, duress, cabal therapy and maybe hymn.. Who needs LD if they have no cards in hand?
This is back to N&D??
I pilote Dread-stalker (with Countertop). I have some personal dislike for the deck, namely the very threat-light density i.e. if either creature is disrupted, we'll fall behind by a lot.
http://www.mtgthesource.com/forums/s...ad.php?t=12531
Here is the new thread in the Established forum...
I played a small tourney last weekend and will post the results there.
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