Because people have asked me for the list, here it is:
GENERAL - Azami, Lady of Infinite Card Advantage
Cards:
Force of Will
Mana Drain
Rewind
Pact of Negation
Snap
Snapback
Thirst for knowledge
frantic search
Merchant Scroll
Mystical Tutor
Long-Term Plans
Meditate
Ideas Unbound
High Tide
Tinker
Brain Freeze
Braingeyser
Stroke of Genius
Prosperity
Turnabout
Future Sight
Mind Over Matter
Mana Severance
Mind's Desire
Timetwister
Time Spiral
Mind Spring
Ponder
Brainstorm
Windfall
Gush
Rebuild
Dudes:
Memnarch
Cursecatcher
Filigree Sages
Graceful Adept
Jushi Apprentice
Magus of the Bazaar
Magus of the Future
Magus of the Jar
Meloku, the Clouded Mirror
Oboro Breezecaller
Sigil Tracer
Stonybrook Banneret
Trinket Mage
Voidmage Prodigy
Sharding Sphinx
Tidespout Tyrant
Etherium Sculptor
Hapless Researcher
Robots:
Candelabra of Tawnos
Voltaic Key
Sapphire Medallion
Helm of Awakening
Gauntlet of Power
Gilded Lotus
Chronatog Totem
Eye of Ramos
Coalition Relic
Mox Diamond
Chrome Mox
Lotus Petal
Mana Vault
Mana Crypt
Grim Monolith
Sol Ring
Extraplanar Lens
Sensei's Divining Top
Goblin Charbelcher
Memory Jar
cloud key
Lands:
Polluted Delta
Flooded Strand
Tolarian Academy
Tolaria West
Darksteel Citadel
Seat of the Synod
Minamo, School at Water's Edge
21x Island
I think that's the list. I could be forgetting a couple cards, which would reduce the number of Islands. Also, I know there are some questionable choices in the deck, and there are some hot cards I'm not playing. Still, as anyone in Syracuse can attest, this deck is bonkers. It's far more stable than Bryant's Tendrils combo deck, because of the redic draw engine General. She's absurd, for reals. Your dudes all do cool things, aside from tapping to draw cards, which is why they've been chosen over other, cheaper guys. It rarely matters though, as your mana reducers and accel are overpowered as hell.
Last edited by Nightmare; 12-04-2008 at 10:39 AM.
Dont ever bring this to a multiplayer game, or you will have every other opponent raping your ass before your know it.
Dead or Alive, you're coming with me.
-Robocop-
awesome EDH list
info.ninja
So, if you guys can believe it, my deck got more bonkers.
I found two gems I'd like to let you know about, which take the level of broken to a whole new level.
Inspired Sprite, and Merrow Levitator.
Soak that in for a bit, then come back.
I found that Skill Borrower was kinda nutty.
Tezzeret is in the deck. I've got to update the list still, when the deck is in front of me.
Someone was looking for updated lists for this. It's now listed out with some discussion on the new blog, located Here. Check it out, and leave comments here or there.
I play a similiar deck. It is UWB with Sharuum as the general.
It runs much more mana artifacts + 3-Sphere + Winter Orb- and Armageddon-effects. And it plays a same kind of combo. Memory Jar, Timespiral, Academy etc.
It makes fun but unfortunatelly not for your opponent. I can switch all those powerfull cards for funny stuff to play multiplayer. For example Sun Droplet, Silent Arbiter + Maze of Ith, Phyrexian Processor...
Here is the decklist:
1 [ON] Flooded Strand
1 [ON] Polluted Delta
1 [ON] Windswept Heath
1 [ON] Bloodstained Mire
1 [B] Tundra
1 [U] Underground Sea
1 [B] Scrubland
1 [10E] Caves of Koilos
1 [9E] Underground River
1 [7E] Adarkar Wastes
1 [5E] City of Brass
1 [MR] Glimmervoid
1 [BOK] Tendo Ice Bridge
1 [TSB] Gemstone Mine
1 [MR] Seat of the Synod
1 [MR] Ancient Den
1 [MR] Vault of Whispers
1 [DS] Darksteel Citadel
1 [TSP] Flagstones of Trokair
1 [US] Tolarian Academy
1 [TE] Ancient Tomb
1 [EX] City of Traitors
1 [MI] Crystal Vein
1 [MM] Saprazzan Skerry
1 [MM] Remote Farm
1 [MM] Peat Bog
1 [OD] Deserted Temple
1 [CHK] Minamo, School at Water's Edge
1 [MM] Rishadan Port
1 [AQ] Strip Mine (1)
1 [REW] Wasteland
1 [TSP] Academy Ruins
1 [TSP] Gemstone Caverns
1 [FUT] Tolaria West
1 [MM] Island (1)
1 [CST] Plains (2)
// Creatures
1 [ALA] Sharuum the Hegemon
1 [FD] Trinket Mage
1 [DS] Memnarch
// Spells
1 [MI] Enlightened Tutor
1 [B] Armageddon
1 [P3] Ravages of War
1 [ALA] Scourglass
1 [US] Catastrophe
1 [FNM] Remand
1 [U] Copy Artifact
1 [AQ] Transmute Artifact
1 [UL] Tinker
1 [MR] Fabricate
1 [US] Windfall
1 [UL] Frantic Search
1 [IN] Fact or Fiction
1 [NE] Rising Waters
1 [WL] Pendrell Mists
1 [US] Turnabout
1 [MR] Thoughtcast
1 [ST] Time Warp
1 [P2] Temporal Manipulation
1 [P3] Capture of Jingzhou
1 [ALA] Tezzeret the Seeker
1 [ON] Future Sight
1 [US] Time Spiral
1 [PT] Prosperity
1 [R] Braingeyser
1 [VI] Vampiric Tutor
1 [A] Demonic Tutor
1 [OD] Tainted Pact
1 [US] Yawgmoth's Will
1 [MR] Chrome Mox
1 [SH] Mox Diamond
1 [R] Sol Ring
1 [A] Mana Vault
1 [US] Voltaic Key
1 [AQ] Candelabra of Tawnos
1 [CHK] Sensei's Divining Top
1 [MR] Talisman of Dominance
1 [MR] Talisman of Progress
1 [10E] Mind Stone
1 [9E] Fellwar Stone
1 [UL] Grim Monolith
1 [U] Winter Orb
1 [VI] Helm of Awakening
1 [DS] Serum Powder
1 [DS] Darksteel Ingot
1 [FUT] Coalition Relic
1 [MM] Eye of Ramos
1 [US] Worn Powerstone
1 [MR] Sculpting Steel
1 [FUT] Cloud Key
1 [DS] Trinisphere
1 [NE] Tangle Wire
1 [9E] Ur-Golem's Eye
1 [7E] Sisay's Ring
1 [FD] Clock of Omens
1 [UD] Thran Dynamo
1 [US] Smokestack
1 [MR] Gilded Lotus
1 [MR] Mind's Eye
1 [UL] Memory Jar
1 [MR] Mindslaver
I would add Mishras Workshop and Mana Drain, if they where affordable.
That deck really isn't that much like my deck at all. It gets to run other colors. I would also never want Armageddon to resolve. It would kick my ass.
I'm not gonna lie, my deck is pimp as fuck, but it's also chocked full of Collector's Edition cards, too. And proxied Timetwisters and Candelabras. And Gold Bordered Chrome Moxen.
On the other hand, my Goblin deck (Wort, Boggart Auntie) is pretty budget.
But if you want the deck to be even halfway decent, it's gotta be loaded up with expensive, oldschool artifact mana accel. It just seems to have lost the spirit, ya know?
In a word, no. Even in my Gobs deck I run Crypt, Vault, Sol Ring, and Petal, but I'd say they're pretty fair, since the broken plays are like, turn 1 Wort.
Care to post your Wort list somewhere Nightmare?
I finally managed to build the deck. For a first try I resembled the list you posted in your blog, only replacing the now-banned Tinker with a Relearn.
I am still learning the deck, but until now I can attest that this in fact is a broken pile of cards. Azami alone is amazing, and drawing multiple cards per turn from tapping stuff like Cursecatcher or Voidmage Prodigy is insane.
High Tide is one of my MVPs at the moment and another reason why I really like the addition of Relearn. Candelabra is another MVP, and becomes broken with Filigree Sages, not to mention the instances where Academy, Gauntlet of Power or High Tide are also in the mix.
Playing the deck is insanly fun, but also quiet complicated. In addition to this I always feel sorry for my opponents once the deck gets rolling.
Conan, what is best in life? - To crush your enemies, see them driven before you... and to hear the lamentation of their women!
Have you considered turning Azami into Arcanis, the Omnipotent? For one mana, you gain 2 power, 3 toughness, an escape mechanism (although I don't know what that's worth in this format, but I've certainly been known to pay +12 mana for my general before), he can tap for three cards by himself (and thus allow massive pemmin's aura shenanigans) and you can shed your dependency on wizards. On the other hand, I bet Azami draws you MANY more cards if the situations are right, and I don't know that changing the wizards in your decks would gain you that much more raw power. But I figured it was worth pointing out.
What you're missing is that the general doesn't get played in this deck until the turn you win, at least that's how I play it. I have a list similar but way shittier (I'm missing a fair number the more powerful cards) and I have yet to lose with that list. Not that I play EDH very much.
Basically, my games tend to go as follows. Look innocuous until you can assemble a combo. Use the combo. Win with all sorts of counter backup because you're practically playing with your whole deck in your hand at this point. And I'm probably playing with only half the combos that Nightmare's version has.
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