I'd forgotten to mention that i myself had tried growth spiral (4 GS main, 2 breeding pool, 8 fetches, 10 islands), and i felt like it was usually a win-more rather than getting me forward from behind. giving wastes a target doesn't feel good, but maybe growth spiral would be worth it. i can definitely see a situation where i can: opponent wastes me, i high tide, growth spiral, snapcaster growth spiral, snap snapcaster, and go off over the wasteland activation (that can be done, right?)
I might just be playing the deck wrong, and should really remove the opts like you did. opts didn't ever feel that effective during the setup, and only used mid-combo to be pitched to FoW. I'll have to goldfish it a bit more, and try to force myself to go off turn 2-3 more to see how my numbers build up.
some questions about your list though:
1. broken bond? it's a 2cmc sorcery..? i'm sure you've got a brilliant plan for it (and/or the land drop is really that worth it)
2. How does hunting pack work? i see you also run meditate, and i usually end up shooting off 2 or 3 and snapcaster/mission briefing them off again, which means we're skipping 3-5 turns when going off..? Or are we using it for instant blockers?
3. Again, your build is quite different from mine, but I had tried a (very old) version that ran 3 high tides and 3 resets, 2 turnabouts main with 4 wishes as a hedge against surgical, and being able to search up whatever piece i need at that time. I felt like i was relying way too much on the wish at that point, but maybe it isn't so bad if we only need it for high tides. That being said, reaching 3 mana the turn before i need to go off to get my high tide feels like a real stretch.
4. no brain freeze main! In order to go off, you need to make cunning wish at least twice unless you really plan for it. i wish i had that sort of balls to really go all in without the threat main..
5. never saw that 4 mana evacuation; it'd be more than enough to empty the DnT player's board i think.
Thanks so much for your pointers though; I'm gonna re-test growth spiral and make more space for SCM/mission briefing+snap. I'm really gonna have to test before i take out a mortgage to get those tropics (i picked this deck up because i thought mono-blue would be cheap!).
What's your take on the worst matchups for this deck would you say (or archetypes of decks)? i never feel like it's ever worse (or at least it SHOULDN'T be worse than) (45:55)±10 based off pilot skill (and nearing 65:35 against fair decks), but i want to proxy up and make another guy around here to help me grind against nightmares.
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