Hi guys. Is solidarity dead? look at that cad!
Pull from Tomorrow
XUU
Instant
Draw X cards, then discard a card.
Also this is interesting:
Censor
1U
Instant
Counter target spell unless its controller pays 1.
Cycling U (U, Discard this card: Draw a card.)
I don't think Pull from Tomorrow is better than Blue Sun's Zenith.
Both spells are instant speed card draw where you're paying X mana to draw X-3 cards. Pull from Tomorrow essentially lets you loot once at the very end whereas Blue Sun's Zenith can be pointed at the opponent's face to kill them (relevant in this deck). Also, Blue Sun can be shuffled back into your library, in case you need to use it on yourself to extend your combo and then need to redraw it later to kill (not that relevant but it could happen).
Honestly, how often do you kill via zenith? Id ont generate that buch of mana to force your opo draw the whole deck. Howerer, i think that zenith is a bit better (shuffle), even stroke of genious (snapcaster) is. But it is true that the card is not bad.
The counter is meh,disrupt does the thing better.
I think that the new Miscalculation is a reasonable consideration for the Opt/Peek/ThoughtScour/Whatever-other-1-Mana-cantrip slot but I don't think the new X-spell makes much difference, even if it is better than the other similar options (which is certainly questionable).
So is Stroke of Genius.
And targeting the opponent is not a small thing. It is how you win in a situation with lethal damage (attacks or a Lighting Bolt or etc...) on the stack. The difference being that you don't Stroke them for 80, you Stroke them for 1 and stack a huge Brain Freeze on top of it so they lose when the Stroke of Genius resolves. You can Stroke them for 80 when they have Emrakul in the deck, etc, but for the most part that card is a split card that either reads "Draw 15 cards" or "4 mana: Target opponent draws one card."
This deck hasn't gained anything of substance since Snapcaster Mage. At this point, it would need at least two, and potentially three or four, extremely broken cards to be printed (or unbanned. I'm looking at you, Frantic Search...) for it to be competitive. Even if either of those cards above were an upgrade, they're not even close to the level of brokenness that we'd need to see. Really, the biggest constraint the deck will always face is the one-Island a turn issue. If there were an instant speed Merchant Scroll, or card that said something like "UU instant, search your library for a basic Island and put it into play. Draw a card", that would be awesome, but short of that we'd always be looking at fairly minor upgrades.
{U}
Draw a card
Kicker {3}: Draw a card
Another solid but not game-breaking option
I had reasonable success locally and in testing with 4x Quicken and 2 Merchant Scroll not long after Quicken was released. The rationale was that Quicken on the combo turn would let you cast any Scrolls you happened to draw and Scroll let me a couple of demonic tutors for turns 2 and 3 (which is rare for the deck to combo on anyway). I haven't evaluated (via extensive playlisting anyway) how much the deck has changed in the last decade, but it might still be something to pursue.
BZK! - Storm Boards
Been there, tried that, still casting Doomsday.
Drawing my deck for 0 mana since 2013.
I have been testing it a little and
- Snapcaster Mage is definitly a 4x
- Snap is stellar
- Flash of Insight is bad unless you plan to costantly mill yourself.
We'd need Meditate or other big draw spell to have self-flashback. This is true also for some untap spell.
If you are locked down with a BF in hand, you can mill yourself down and hope in a Flash of Insight, but that is working only if you already have another piece of the combo or a Snapcaster in hand. It's definitly not 100% of the time.
I have been playing this just a little just to ask: what is the sense of this whole deck when UR Spiral Tide is a deck?
I mean
Time Spiral
Past in Flames
Merchant Scroll
Urza's Rage (+ Split Decision for Instant win for a mere 10UURR mana)
Solidarity would completly need back, at least, Dig Through Time to even think about it or it would have needed Past in Flames to be an Instant to even give it a try.
It's pure danger of (very) cool things.
In a world of Chalice, Thalia and Leovold I am afraid our beloved deck can be a tier 3 at best.
someone give this exact list a go:
// 60 Maindeck
// 3 Creature
3 Snapcaster Mage
// 39 Instant
4 High Tide
4 Reset
2 Snap
2 Repeal
3 Remand
2 Impulse
4 Brainstorm
3 Opt
2 Peek
1 Blue Sun's Zenith
3 Force of Will
1 Pact of Negation
1 Brain Freeze
1 Turnabout
4 Meditate
2 Flusterstorm
// 18 Land
2 Flooded Strand
2 Scalding Tarn
2 Polluted Delta
12 Island
// 15 Sideboard
// 3 Creature
SB: 1 Venser, Shaper Savant
SB: 2 Vendilion Clique
// 12 Instant
SB: 1 Flusterstorm
SB: 1 Force of Will
SB: 2 Hydroblast
SB: 1 Brain Freeze
SB: 2 Mindbreak Trap
SB: 3 Ravenous Trap
SB: 2 Rebuild
Some other Amonkhet cards to tinker around with:
Failure to Comply
Failure is a counter-effect but not a counterspell (so it trumps uncounterable)
Comply can cast on your turn before you go off and name Force of Will or Flusterstorm. You can also cast Quicken to enable a Comply in your graveyard mid-combo.
Pretty good with Peek! Maybe a good sideboard?
Spring to Mind
Spring is kind of terrible but it could accelerate us. Can also combo with Quicken to keep mana up until EoOT.
Mind is a draw 2 from the graveyard mid combo.
Maybe as a 1 or 2 of?
Vizier of Tumbling Sands
Cycles and untaps a permanent for U1. Not sure why or how we'd use this but worth noting. Were it to cycle for U only, it would basically cycle for free with upside mid-combo. Right now it basically would cycle for 1 on turn 2 or later. When running dual land islands it would allow us to re-use a dual land mid-combo (for free with just 1 High Tide effect). Spiral Tide will probably get better use out of this.
Cast Out
Off-color, but it cycles for W and it can solve any single permanent mid-combo. Maybe sideboard?
Shefet Monitor
Another off-color cycle, but it gets out a free untapped island for us. If we haven't gone off by the end of turn 4, is there a better play than that? It can even get islands for us mid-combo.
Fetid pool/ Irrigated Farmland
Cycle-able lands that are Islands for High Tide. Not sure how many we could run but at least it can increase our land-count?
Last edited by jiazhouhuaqiao; 04-29-2017 at 02:46 AM.
Have we been missing the real cycle card from amonket
Visier of tumbling sands.
cons - can't cycle turn 1.
- can't dig effectively
- doesn't increase storm count
- can't be flashed back
pros - uncounterable
- gives back mana after 2 high tides, 'free' after 1 high tide
- can cast as a 3 toughness blocker
- works as a rampant growth if you untap with it, getting to 5 mana on turn 4 makes kills easier, even if that is slow
- combos with snap
think of it as a much weaker reset that also draws a card.
it could work in a more controlling shell, and can allow for more snaps maindeck
the opportunity cost is at its worse its 'just' a 1 mana draw 1 that you can't cast turn 1
i'm gonna test it this weekend and come back, though i'm not particularly optimistic
I don't wanna be mean but this thread is from 12-04-2008, almost 10 years ago. The deck as never used non-lands sorcery speed cards, what do people expect to found now that it would? The most powerful sorcery card, since this date, to become available for the deck was Time Spiral and yet no-one will use it or find suitable for it. Was there any card released that surpasses Time Spiral that I am not aware? Guess not...
This deck is fun.
Little tech: Red is your best friend. Urza's Rage + Split Decision is a wondefull finisher and overall, if you mill yourself very deep and hold a Snapcaster Mage in hand you can play it into Quicken (from Graveyard) and then Flashback Past in Flames.
At that point you can play your whole deck and I challenge you to still lose from there.
6-7 chained spells
Brain Freeze
Snapcaster Mage
GG
the purpose is to delay the opponent ;)
New update: (note some MU's will be only winnable through sb)
// 60 Maindeck
// 3 Creature
3 Snapcaster Mage
// 39 Instant
4 High Tide
4 Reset
2 Snap
3 Repeal
2 Remand
4 Brainstorm
2 Peek
1 Blue Sun's Zenith
2 Force of Will
2 Brain Freeze
1 Turnabout
4 Meditate
2 Flusterstorm
3 Opt
3 Impulse
// 18 Land
2 Flooded Strand
2 Scalding Tarn
2 Polluted Delta
12 Island
// 15 Sideboard
// 3 Creature
SB: 1 Venser, Shaper Savant
SB: 2 Vendilion Clique
// 12 Instant
SB: 1 Flusterstorm
SB: 2 Force of Will
SB: 2 Hydroblast
SB: 2 Mindbreak Trap
SB: 2 Rebuild
SB: 2 Ravenous Trap
SB: 1 Echoing Truth
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