I'm gonna putting together some information in one form or another for the judging staff at Grand Prix: Chicago. I wanted to get some information on what calls you've seen judges get wrong or what interactions you think are especially tricky and it would be a good idea to prep the judges on.
Stuff along these lines:
Sea Drake with only one land in play doesn't require you to return anything.
Humility in general
Blood Moon versus Urborg, Tomb of Yawgmoth
Trinisphere + Shattering Spree versus Sphere of Resistance and Shattering Spree
Standstill + Stifle/Trickbind
I've seen a judge mess up the ruling on the size of Mishra's Factory when a Godhead of Awe is in play. I doubt that would come up in the GP though.
The only actual wrong calls i've ever seen are:
Mishra's Factory under Humility is a 2/2
Stifle can actualy be used against Madness (leaves card removed from game)
One that i am personaly likely to encounter and would hate to have an argument about:
Engeneered Plague naming slivers is in play, Harmonic sliver gets played and actualy kills the Plague as it dies to being a 0/0
Another that i think might be a common one cause there will be a lot of people playing top, and some might never have played against people who can actualy kill a top:
Sensei's top gets killed in response to its tap ability
Are you sure you don't mean flashback here? I mean, why would a madnessed card be removed from the game when you only discard it?Stifle can actualy be used against Madness (leaves card removed from game)
No, he does mean madness.
Originally Posted by Madness Rules PrimerOriginally Posted by Madness Rules Primer
Instead of going to the graveyard, when you decide to play a madness spell while discarding it, you remove it from the game and finish resolving your spell or ability. If you did remove it from the game you get the trigger to play it for it's madness cost. I believe it is possible to stifle the madness trigger and keep the card RFG'd.
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I will certainly post whatever I create after its done. However, it's more important and useful to me to solicit information and post the final deliverable later than to take the time and flesh every bit out now.
A few words on the 'free' spells (FoW, Daze, Fireblast, Pyrokinesis) and their interaction with Chalice/Trinisphere/Counterbalance.
Timing rules regarding Krosan Grip vs. CounterTop and the upkeep/draw steps. People probably know this from Extended, though.
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Vedalken Shackles (or Seasinger, I guess) + Manlands (i.e. 'Do I get my Factory back because it's no longer a creature?' To which the answer, by the way, is no.).
Originally Posted by Greg 'IdrA' Fields
Wait, DO they get their manland back if Shackles untaps/leaves play? I have heard infinite permutations of this ruling, and clearly all but one of them is wrong. ha;lp
No, they do not. When it becomes a land again it sort of "falls off" the Shackles, but it does not change controllers again unless shackles is untapped or destroyed before the factory reverts to a land.
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The duration on Vedalken Shackles is only as long as the controller does not untap the Shackles. If Shackles leaves play or untaps, the controller gets the Factory back. Otherwise they maintain control of it.
All I have to say is this, at GP Columbus I sat next to game where the judge actually ruled that you could cast Stifle and stop your opponent from drawing cards with Standstill. I understand alot of the players aren't going to be familiar with all of the card interactions but I don't put much faith in the judge's. My rule of thumb is this, if I know i'm right get the head judge.
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