Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 43

Thread: Slide wins 8th MTGS Legacy tournament

  1. #21
    Engineered Plague Naming Humans
    That kid you all hate's Avatar
    Join Date

    Jul 2008
    Location

    Ithaca
    Posts

    111

    Re: Slide wins 8th MTGS Legacy tournament

    This deck will never win a real life tournament of decent size. 'Nuff Said.

  2. #22

    Re: Slide wins 8th MTGS Legacy tournament

    I forgot and left Elpseth out of the list. I am awful. added to list.

    In the match vs. Landstill Elpseth came down on turn 3 or 4 iirc. His mana was tied up attacking with manlands and using Top. He did play two counterbalances to protect against one of them getting Gripped. He also had trouble with the attacking because I just kept making Elspeth tokens and blocking, and he couldn't attack without a factory in reserve to pump for fear of Decree. There was also some swordsing of tokens to get damage to Elspeth through to keep her from going all indestructible and stuff.

    I agree Witness isn't pressure, that's why I only listed Elephants, Knights, and Hierarchs as such. Seven threats with cycling to increase density strikes me as a pretty solid number.

    I only generally only use Knights ability if I need to grab Wasteland or Stronghold, otherwise I just attack with her and use fetches, moxes, and cycle lands to grow her.

    Um, how much more mana should I put in here? The deck already has 24 lands and 4 moxen, plus 3 loams and 3 kotr, that's 34 mana cards, what more should I add? (you can use kotr to generate mana by tapping the land, then saccing it for another land or tomb - this is frequently how I get the mana for an early hardcast decree to answer progenitus)

    Chant, Swords, and Needle are all nice, but they all also conflict massively with Chalice@1. Lapse of Certainty replaces Gilded Light as an anti-combo card. Lapseing an Infernal Tutor, Ad Naseum, or IGG is generally devastating considering the combo player will usually have spent several cards to get the mana up for it and started their storm count. Lapse has more utility in more matches than Gilded does, even if it doesn't counter Tendrils/Freeze.

    I don't really feel swords is that needed in this deck anyways. Between Judgement and Expunge, the only commonly played creature in this format you can't kill is Dark Confidant. Not being able to cycle your removal away when it's unneeded also undoes one of the big advantages of this deck.

  3. #23
    Just another 6 CMC dragon
    Surging Chaos's Avatar
    Join Date

    Mar 2009
    Location

    Happy Valley, OR
    Posts

    36

    Re: Slide wins 8th MTGS Legacy tournament

    Shit happens. If you don't run into your bad matchups (I believe there was next to no TEPS, ANT, storm combo, or other fast combo decks in the tourney) and your opponent gets a bad draw or two (which can definately happen on MWS) then a seemingly bad deck on the surface can do well. Legacy can do that sometimes, which is why I do love the format.

    On a sidenote, LftL makes Stax a very sadpanda.
    The same Surging Chaos on Salvation.

  4. #24

    Re: Slide wins 8th MTGS Legacy tournament

    Quote Originally Posted by morgan_coke View Post
    Um, how much more mana should I put in here? The deck already has 24 lands and 4 moxen, plus 3 loams and 3 kotr, that's 34 mana cards, what more should I add? (you can use kotr to generate mana by tapping the land, then saccing it for another land or tomb - this is frequently how I get the mana for an early hardcast decree to answer progenitus).
    Let me rephrase that: you don't need more mana so much as you need more fast mana. Twiddling your thumbs until you get to three mana generally isn't a good idea - it's one of the (many) reasons why Stax sucks.

    Furthermore, even when you've gotten there, you've basically got a Leyline of the Arcane Lab in play until you get to five or six mana. That really hampers you in the Landstill matchup, or any other matchup where you face significant disruption or counter opposition. Note that I'm using "disruption" loosely here: hand and graveyard disruption are obvious, but there's also time disruption and board control disruption. The latter includes things like Pernicious Deed, which require you to hold mana open for Slide-Witness or waste several turns putting your board back together. The former isn't really a category most people would consider (for starters, I made it up to help prove my point), but it refers to being on an intrinsic clock and needing to race to beat that clock - this applies pretty much exclusively to the combo matchup for this deck.

    You currently have only seven cards that allow you to accelerate yourself (KoR is a special case, so I won't count it), and of those, three actively hurt you. Stax decks typically have ten to twelve - four Mox, 4 Tomb, and a variable number of City of Traitors. Even that deck doesn't always hit three mana on turn two! It doesn't bode well for you when you're running slightly more than half that number, but with a comparable curve.

    There are basically three ways to generate acceleration in this deck: lower your curve, add more mana accelerators, or both. Lowering your curve into your own Chalices isn't too bright, so you'd be better off adding more mana accelerators. Tooting my own horn somewhat: I had fantastic results with Wall of Roots, but that was over a year ago now. Wall might still be good here because it stops Tarmogoyfs in the early game and powers you into bigger spells on turns three and four. "Bigger spells" isn't really an issue here since your curve is almost exclusively centered on three-drops, but being able to play multiple spells on a turn, or a spell on your turn and a spell on your opponent's, would greatly improve the deck.

    Elspeth seems good here, good enough to merit more than one. Reworking your removal package to add more seems like a good plan...speaking of which, your removal spells make me sad. Yes, they cycle, but that doesn't make them any less marginally playable - hence the Swords suggestions from people. If you drop them all and add another Elspeth and four Swords, you've got one extra slot to play with - I'd consider something like Doran to improve your clock, or another Knight. Reducing the removal spell count helps alleviate some of the "Shit, I'm holding dead cards" that you seem to want to avoid, and it ups your real threat density. The only problem is that Swords doesn't play well with Chalice, but I would rather take that risk than use your current removal suite. At least I would still have Slide.

    Also,
    Quote Originally Posted by morgan_coke View Post
    Seven threats with cycling to increase density strikes me as a pretty solid number.
    Normally, this is true, but in the combo matchup the cycling spells don't help to increase your threat density. Cycling is a virtual increase in the number of threats, but when you're facing time disruption you really can't afford to eat up mana looking for your seven win conditions (only six of which are legit against combo). Combo's clock really demands that you have a real threat density, not a virtual one. Then again, I wouldn't play Slide in a meta full of combo, so you may just want to suck up the fact that combo, and especially TES, will never be an easy matchup for you. It works for Aggro Loam.

  5. #25
    ლ(ಠ_ಠლ)
    4eak's Avatar
    Join Date

    Jun 2007
    Posts

    1,311

    Re: Slide wins 8th MTGS Legacy tournament

    I've not been convinced by the decklist itself, and I've not played against this particular version, but I do know from playing against him before that Morgan Coke is an exceptional pilot of slide in general.





    peace,
    4eak

  6. #26
    Banned

    Join Date

    Feb 2008
    Location

    SF CA USA
    Posts

    397

    Re: Slide wins 8th MTGS Legacy tournament

    Proof that nothing is impossible in this format if you put the time and resources into it.

    Another point of proof that you don't need Goyf in every build that runs green.

  7. #27

    Re: Slide wins 8th MTGS Legacy tournament

    Quote Originally Posted by Forbiddian View Post
    I do find it peculiar that Death and Taxes has ~4x as many posts (1200) as any other archetype, yet it's pretty rare to see anywhere in T8.
    MTGS underwent a "reset" of most of its Legacy forum to update the discussion and original posts/primers. Most threads were archived. D&T was one of the few that was up to date and relevant on the archetype, so it was saved from archival.

    Quote Originally Posted by beastman View Post
    I don't see anybody but you "attacking" anyone else on this thread.
    Sure, except from the very first reply to the OP:

    Quote Originally Posted by undone View Post
    To me this is proof they know next to nothing about legacy.
    Which was followed up by general hate on the deck, since it doesn't adhere to popular strategies.

    What is more accurate:

    Quote Originally Posted by mercenarybdu View Post
    Proof that nothing is impossible in this format if you put the time and resources into it.

    Another point of proof that you don't need Goyf in every build that runs green.
    Nor do you need StP is every deck that runs white. Damnation isn't always better than Decree of Pain. Jeez guys, wake up. It took first in a 60 man tournament. It is an amazing look at what is possible in Legacy.

  8. #28

    Re: Slide wins 8th MTGS Legacy tournament

    Quote Originally Posted by CaptShetz View Post
    Nor do you need StP is every deck that runs white. Damnation isn't always better than Decree of Pain. Jeez guys, wake up. It took first in a 60 man tournament. It is an amazing look at what is possible in Legacy.
    Getting defensive much?

    Swords is the best targeted removal spell ever printed. You usually need a good reason not to run it. In this deck, Chalice at one is a pretty compelling reason, but Swords is so ridiculous that it is still worth considering. It is certainly infinitely better than either of the targeted removal spells he has right now.

    The deck is pretty obviously a metagame foil. It may have taken first in a large tournament, but had the meta or the matchups been slightly different, it might not have. While some of the "this sux lol" is unwarranted, there are some pretty big weaknesses in the deck that would keep it from breaking out at, say, a Grand Prix.

    Also, Decree of Pain is better than Damnation in this deck, but probably only this deck. -2/-2 normally isn't enough in this format, given the number of Tarmogoyfs running around. Just about any card can be decent in some situations, but keep in mind that normally Damnation is better than Decree of Pain, Swords is ridiculous, and Tarmogoyf is fucking huge. These things are widely accepted as fact because they are almost always true across a wide variety of decks and matchups. Sometimes being unique simply for the sake of uniqueness is a bad play.

    That said, congrats to m_c on your win. After all that work I sank into Slide a year ago, I would very much like to see an all-around strong Slide deck in the format.

  9. #29

    Re: Slide wins 8th MTGS Legacy tournament

    Quote Originally Posted by Aggro_zombies View Post
    Getting defensive much?

    Swords is the best targeted removal spell ever printed. You usually need a good reason not to run it. In this deck, Chalice at one is a pretty compelling reason, but Swords is so ridiculous that it is still worth considering. It is certainly infinitely better than either of the targeted removal spells he has right now.

    The deck is pretty obviously a metagame foil. It may have taken first in a large tournament, but had the meta or the matchups been slightly different, it might not have. While some of the "this sux lol" is unwarranted, there are some pretty big weaknesses in the deck that would keep it from breaking out at, say, a Grand Prix.

    Also, Decree of Pain is better than Damnation in this deck, but probably only this deck. -2/-2 normally isn't enough in this format, given the number of Tarmogoyfs running around. Just about any card can be decent in some situations, but keep in mind that normally Damnation is better than Decree of Pain, Swords is ridiculous, and Tarmogoyf is fucking huge. These things are widely accepted as fact because they are almost always true across a wide variety of decks and matchups. Sometimes being unique simply for the sake of uniqueness is a bad play.

    That said, congrats to m_c on your win. After all that work I sank into Slide a year ago, I would very much like to see an all-around strong Slide deck in the format.
    :facepalm:

    That was my entire point.

  10. #30

    Re: Slide wins 8th MTGS Legacy tournament

    Quote Originally Posted by That kid you all hate View Post
    This deck will never win a real life tournament of decent size. 'Nuff Said.
    I hope somebody beats you in the last round of your next legacy tournament to knock you out of top 8 with this deck. Never say never ;).

    I just think this deck has no chance against combo, and should probably just punt the matchup in favor of beating everything else. It seems senseless to dedicate a lot of hate to the combo matchup when it's really just awful. Like, if you play duress and seize, your chalices get worse, etcetc. I think if this deck can just smoke aggro and be fine against control, it could have some ammount of success.

    I personally just don't see the advantage of me playing it over my RGB Aggro Loam. I feel like Crusher >>>> knight.

  11. #31

    Re: Slide wins 8th MTGS Legacy tournament

    The Damnation/Goyf/Swords argument is pretty well encapsulated by AZ above. I agree that in a vacuum, those cards are superior to what this deck runs. But not in this deck, and this is why.

    In this deck Decree is better than Damnation due to cycling and instantspeedyness and the ability to actually hardcast the thing if necessary.

    Knight of the Reliquary is better than 'Goyf here because the drawback of costing one more mana is irrelevant for this decks' purposes, KotR is generally bigger than 'Goyf in this deck, and the deck doesn't have room for "just" a beater. KotR has a secondary ability that is usually ignored but occasionally incredibly useful and is also highly synergistic with the rest of the deck.

    Expunge/Radiant's Judgement are better than StP in this deck due to cycling and not costing one mana. I've tried one mana spells both main and sideboard. Sideboard, Ghostly Prison does what this deck wants better than StP does. Maindeck, one mana spells are just insanely bad and conflicting with Chalice, which is far more important than StP.

  12. #32

    Re: Slide wins 8th MTGS Legacy tournament

    I tested both KotR and Kitchen Finks in that slot, but in the end, I found Kitchen Finks improves more matchups (Aggro), due to its lifegain and persist and Slide synergy. Knight was only "win more" most of the times and it's more important to survive the first 4 turns, since the lategame is strong anyway.
    It's ability was never really relevant.
    Just my opinion.

  13. #33
    Arbitrary Wielder of Justice

    Join Date

    Oct 2003
    Posts

    3,195

    Re: Slide wins 8th MTGS Legacy tournament

    In this deck Decree is better than Damnation due to cycling
    Costing five and not killing everything is loose. I don't care if you draw a card or not; wouldn't it be embarrassing to have all these sweet expensive cards in your hand and then get killed by random animals because your sweeper costs eight mana if you actually need to kill something? Especially since it costs double black.

    Finks is awesome. Your Witnesses don't look that impressive. Pretty sure Slide and Loam need to be fours, you need more lands, and more of your lands should cycle. Does Spark Spray kill anything in this format other than Lackey?

    KOTR being a clock against combo is lol.
    When in doubt, mumble.

    When in trouble, delegate.

  14. #34

    Re: Slide wins 8th MTGS Legacy tournament

    Quote Originally Posted by frogboy View Post
    Costing five and not killing everything is loose. I don't care if you draw a card or not; wouldn't it be embarrassing to have all these sweet expensive cards in your hand and then get killed by random animals because your sweeper costs eight mana if you actually need to kill something? Especially since it costs double black.

    Finks is awesome. Your Witnesses don't look that impressive. Pretty sure Slide and Loam need to be fours, you need more lands, and more of your lands should cycle. Does Spark Spray kill anything in this format other than Lackey?

    KOTR being a clock against combo is lol.
    Spark Spray also kills Bob.

    Finks is much more awesome when you're running discard, specifically Therapy, in which case Finks rock pretty hardcore. Otherwise, shelling out an additional mana for a 4/4 and more life is probably better, if only because Hierarch hits harder. Also, Hierarch plays better with Tomb.

    I agree that the removal package here is poorly designed, but Slide tends to be primary removal against decks like Threshold where there are only a few (one to two) big guys in play at a time. In aggro matchups, Decree is better if there aren't many lords in play, since you'll be able to RFG one with Slide and butcher the rest of the team. If there are lords in play, you're royally fucked anyway, so it's a moot point. Hierarch is better than Finks here, btw.

    The more I think about it, the more I'm starting to think that DoP is cute but probably worse than Damnation regardless of this deck's intent.

    By the time I stopped working on Slide, lots of testing had made my philosophy towards Slide mirror my philosophy towards Survival: in a well-built Survival deck, Survival is almost like an accessory. Survival decks tend to be steaming piles of shitcakes if they rely too heavily on their namesake card (the classic "What happens if you don't get Survival into play?"), so a lot of builds ended up having a primary aggressive strategy with Survival there to fetch silver bullet control cards if things went wrong. Similarly, Slide decks that focus primarily on Slide tend to be bad because the Astral Slide engine, while powerful, is simply too slow and too delicate to compete in this format. My testing showed that the best plan was to have a core aggressive strategy and use Slide as a secondary control element if the game started to go long, making Slide in that deck function more as removal than as an engine with Witness. I don't remember exactly, but I think I only ran two Witnesses by the end. They're cute but not really worth it most of the time, since the few scenarios where the game hinges on Witness recursion are so few and far between that you wouldn't want more than two in your deck most of the time.

    The removal package is really the biggest eyesore in this particular build. Hell, Exile would be better than Radiant's Judgment.

  15. #35

    Re: Slide wins 8th MTGS Legacy tournament

    The removal package is set up like it is because in Legacy, creatures are either low in number and big - 'Goyf, Tombstalker, Enforcer, or numerous and small - goblins, merfolk, tokens. Decree and E.E. deal with the second category, Slide, Expunge and Judgement deal with the second. Judgement kills 'Goyf, Tombstalker, Monastery, and Enforcer, how is it a bad removal spell? If they don't have one of those targets, you cycle it.

    I'm never really been impressed with Wrath or Damnation in Legacy because every aggro deck can work around them so easily. Vial, Haste, Manlands (Factory/Vault), and free countermagic (Daze/FoW) are just a few examples. Against Goblins, Decree wraths them during their attack phase, so they can't just Vial something in after you WoG or drop a Warchief and Piledriver when you're tapped out and laugh at you while not missing a beat. I've yet to see Damnation/Wrath do something about factory's attacking you.

    In Legacy, I'd go so far as to say Decree is better than Damnation in most control decks that can get to five mana and run black.

    Hierarch is better than Finks, unless you're running Unearth, which is an entirely different build.

  16. #36

    Re: Slide wins 8th MTGS Legacy tournament

    Quote Originally Posted by morgan_coke View Post
    If they don't have one of those targets, you cycle it.
    This is the crux of the problem. Generally, if you have to say something like this, you should be looking at removal spells that don't have targeting restrictions.

    Swords is considered so good partly because of its mana cost, but also partly because it can hit anything as long as that thing can be targeted. That makes it very rarely dead when you need a removal spell, and worth holding on to when there are no creatures on the opponent's side of the board. The point here isn't that it cycles when dead, it's that you're having to consider contingency plans for when you want to stop your opponent's Bob from raking in massive card advantage or their Sower of Temptation from stealing your huge KoR. Cycling isn't an upside, it's the only thing that makes the spell marginally playable. The developers gave it cycling for a reason!

    Instead of trying to find something that has another function when dead, look for something that's simply not dead. Removal is relevant in every matchup but the combo one.

    Quote Originally Posted by morgan_coke View Post
    I'm never really been impressed with Wrath or Damnation in Legacy because every aggro deck can work around them so easily. Vial, Haste, Manlands (Factory/Vault), and free countermagic (Daze/FoW) are just a few examples. Against Goblins, Decree wraths them during their attack phase, so they can't just Vial something in after you WoG or drop a Warchief and Piledriver when you're tapped out and laugh at you while not missing a beat. I've yet to see Damnation/Wrath do something about factory's attacking you.

    In Legacy, I'd go so far as to say Decree is better than Damnation in most control decks that can get to five mana and run black.
    This is flat-out wrong.

    The eight lord plan is all the rage these days in Elf and Merfolk aggro decks, which are making big gains in popularity following strong tournament results. Elves runs Survival in most cases, which laughs in the face of your Wrath, and there are also a number of Elves with an ass bigger than two (the 3/3 deathtouch guy comes to mind right away, but some versions also run Wren's Run Packmaster). Speaking of Packmaster, you'd better pray that they don't float mana and then shit up the board with Wolves after Decree's trigger resolves. Having a Slide in play can help, but now we're getting into scenarios with a lot of variables - what you've drawn, what he's drawn, how fast you get to five, how explosive his development is, etc. - so I won't go there.

    Merfolk runs Stifle (lol nice five mana cantrip) and Standstill, and some builds run Jitte. If I strap a Jitte to my Lord of Atlantis or Rejeerey, I can save it from dying to your cycled Decree, which will probably keep a number of my other team members from dying as well. Also, god help you if they Vial a lord into play in response to the Decree.

    Goblins doesn't really run lords, but getting a bunch of Shocks to the face from Siege-Gang Commander is always going to hurt. There's also the fact that most experienced and/or competent players will sandbag a Matron or Ringleader once they figure out you've got mass removal, making your Wrath/Damnation/Decree/whatever a temporary solution at best. Buying one turn may or may not be enough when you're trying to stabilize in the face of a full-on, hasty assault. There's also the problem of getting to double black when facing Port and Wasteland backed by a fast clock. Wort in some builds also makes things worse for you.

    I realize that Damnation doesn't address some of these problems, but the rising popularity of the Lord Plan makes a strong case for it. Then again, Pernicious Deed and/or recurring EE are much, much better answers.

    Swords and/or blockers also kill Factories dead...if they don't have Crucible. Then your Decree is totally irrelevant except as a more expensive black Turf Wound.

    tl;dr EE is better in the long run against aggro, especially if you can establish a lock with Witness recursion. Decree is more of a band-aid than an answer.

  17. #37
    (Not Banksy)
    Giles's Avatar
    Join Date

    Oct 2006
    Location

    Now.
    Posts

    694

    Re: Slide wins 8th MTGS Legacy tournament

    Looks intresting.

    I am going to have to load it into MWS and mess with it for a while before I make a judgement on this.
    Team Info-Ninjas: Knows the history of sidewalks.

  18. #38

    Re: Slide wins 8th MTGS Legacy tournament

    To A_Z, re: removal suite. You do realize that cycling has more than the slide function in the deck, right? Besides dumping an otherwise useless spell, it does trigger slide, but can also lead to more loaming. And in case you missed it, the 3cc slot is pretty hard to Counterbalance. And for like the 8th time in this thread, it also dodges Chalice. Furthermore, most of the time, Expunge and Radiant's Judgment will have perfectly good targets.

    Arguing that this deck should run StP is like telling the Dragon Stompy player that he should be running Lightning Bolt, just because the spell is good. Besides, fulfilling the lightning bolt role with an overcosted piece of jank like Arc-Slogger is bad, amiright? You have to be joking.

    How many decks actually play Wrath or Damnation in Legacy? Wait, only one (MAYBE two)? Oh, ok. Moving on. Also, you do realize EE is md, right?

    A_Z, your "tl;dr" shows way more about your attitude than the rest of your post, and it totally drains any legitimacy you may have had out of your argument. Yes, StP is good, but you have shown that you aren't interested in learning about how this deck worked its way to the top; you are just too busy hating on its unique approach and keeping to traditional, dogmatic styles of play. Great job.

    Moving on.

    I also fail to see how KOTR is "win more." That is like saying pumping your goyf or crusher is "win more." Yeah... more like made of "more win." It outguns goyf, can outpace Crusher (Slide out those counters, baby. Oh, you killed my KotR? Well, the second one comes out just as strong... have fun waiting to build up your second crusher again) and can eventually rival Dreadnought for sheer size. And of course all of those beefy, mostly non-evasive creatures totally suck in this format.

    re: Finks, I think it has been explained well enough why Loxodon Hierarch fits that particular role better.

    Anyway, this deck is a bit of a surprise, but that should be an exciting thing... and yet his thread is full of, "How dare someone go against the grain and try something different! For SHAME! Something must have gone terribly wrong for this to have happened!" Pretty disheartening.

  19. #39

    Re: Slide wins 8th MTGS Legacy tournament

    Quote Originally Posted by CaptShetz View Post
    To A_Z, re: removal suite. You do realize that cycling has more than the slide function in the deck, right? Besides dumping an otherwise useless spell, it does trigger slide, but can also lead to more loaming. And in case you missed it, the 3cc slot is pretty hard to Counterbalance. And for like the 8th time in this thread, it also dodges Chalice. Furthermore, most of the time, Expunge and Radiant's Judgment will have perfectly good targets.
    And did you know that cycling lands do that too, and for half the cost of these cards? I've said this already, but you seem to have missed it: cycling was added as a rider to these cards because Wizards R&D realized they were only situationally playable. Cycling would make players give them slightly more consideration because those cards could be turned into new, possibly relevant cards if they weren't needed. However, the ability to turn a marginally playable and only sometimes relevant spell into a Life from the Loam or another card and a Slide activation is not sufficient justification for using them over removal cards that are both good and always relevant. Plus, Swords takes up fewer slots.

    Quote Originally Posted by CaptShetz View Post
    Arguing that this deck should run StP is like telling the Dragon Stompy player that he should be running Lightning Bolt, just because the spell is good. Besides, fulfilling the lightning bolt role with an overcosted piece of jank like Arc-Slogger is bad, amiright? You have to be joking.
    Apples and oranges, kiddo. Setting aside the fact that Bolt isn't really in the same league as Swords, Dragon Stompy takes a fundamentally different approach than this deck to the reasoning behind its curve. DS is built around both Chalice and Trinisphere as disruptive elements, in much the same way Stax is: everything would cost three mana anyway, and it lets you drop Chalice at one AND Chalice at two. Chalice is incidental to the construction of this deck - the curve is ostensibly designed to beat Counterbalance (never mind that NLU runs a number of 3cc spells main and is perfectly capable of using Top to keep them there). This deck can basically only play Chalice at one most of the time, because going up to two would be self-crippling. However, Chalices at one and two hit probably about 70% of the relevant spells in this format. Neat, isn't it?

    Swords is a ridiculous card, and vastly superior to both of his current choices. It's so good that I would be tempted to drop the Chalices from the main entirely in order to run them - this deck really needs permanent and flexible targeted removal, not this half and half approach he's got right now, where both of his targeted removal spells don't even cover all the targets Swords can hit alone (*cough* Dark Confidant *cough*). Cutting the chaff for legitimate removal spells frees up slots for, say, more Elspeth, which is a ridiculous card, or maybe more EE, which is also pretty ridiculous when you can use it every turn.

    Quote Originally Posted by CaptShetz View Post
    How many decks actually play Wrath or Damnation in Legacy? Wait, only one (MAYBE two)? Oh, ok. Moving on. Also, you do realize EE is md, right?
    I noticed. Also, you do realize that in my last post I alluded to the fact that both Wrath and Damnation aren't played very much, right?

    Quote Originally Posted by CaptShetz View Post
    A_Z, your "tl;dr" shows way more about your attitude than the rest of your post, and it totally drains any legitimacy you may have had out of your argument. Yes, StP is good, but you have shown that you aren't interested in learning about how this deck worked its way to the top; you are just too busy hating on its unique approach and keeping to traditional, dogmatic styles of play. Great job.
    I almost - almost! - didn't take the bait, but my pride won't let me pass this up.

    I know how this deck works, I worked on Slide as well. I stopped working on it because it's just plain bad. Let me state the obvious but painful truth here: Slide is underpowered and eats up too many slots in your deck that should be going to other things, such as things that legitimately win games. Counterbalance takes up exactly seven to eight slots and almost wins the game on the spot. Slide takes up at least twice that many spots (3-4 Slide, 3-4 Loam, 8+ cycling lands) and requires a hell of a lot of mana development and time to get even close to doing anything to justify its awesome resource consumption. That is why Slide is not going to be competitive in this format, probably ever. I'm not saying that to be a douche, I'm saying that because I tried to find a way to make it work and I failed. As badly as I want Slide to be good, it just isn't going to happen without cataclysmic metagame shifts.

    I'm willing to bet that pilot skill and luck in hitting the right matchups let this deck win. You know what happen if you took it to a GP? It would probably do better than Vial Horror or Death and Taxes, but 90% of the time it wouldn't make day two without byes.

    Also, I added the tl;dr thing because my posts were walls of text and I figured most people wouldn't thoroughly read them - you included, it seems. Perhaps I should use tl;dr more often...

    Quote Originally Posted by CaptShetz View Post
    Anyway, this deck is a bit of a surprise, but that should be an exciting thing... and yet his thread is full of, "How dare someone go against the grain and try something different! For SHAME! Something must have gone terribly wrong for this to have happened!" Pretty disheartening.
    Most of that isn't justified. However, your slavish devotion to rebelling against conventions because it's cool to do so is just as grating. Please realize that things become established conventions for a reason: because tens of thousands, perhaps even hundreds of thousands, of hours of testing and tournament play have proven them to be superior. I am attempting to offer constructive criticism on the deck; if you choose to see it as a threat to your ego, then go ahead and ignore it. Someone needs to scrub out early.

  20. #40
    Arbitrary Wielder of Justice

    Join Date

    Oct 2003
    Posts

    3,195

    Re: Slide wins 8th MTGS Legacy tournament

    I'm tilting pretty hard from all of this 'the more expensive spells are better' justification going around. Like, yeah, sure, Hierarch is better on turn four than Finks. Finks is a whole lot better on turn three, and can in fact ensure that you get to survive to turn four (and then five when you can play Slide) and same with Decree asdf.

    I don't see how Knight actively does anything for your game plan. It's just a nice card in every sense of the word.
    When in doubt, mumble.

    When in trouble, delegate.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)