But then he needs an extra land (third land would require 13 cards).
Turn 1 Draw, land, Top (6).Let me get this straight, by turn 4 on the draw he had played 3 lands, 2 forces, 3 stifles, 2 dreadnaughts, 1 top, and 2 random blue cards? Thats 13 cards....you may have wanted to call a judge.
Opponent's Turn 2: Force of Will (4)
Turn 2 Draw, land, ? (4)
Turn 3 Draw, land, Nought+Stifle (2).
Opponent's Turn 3: Stifle (1). Activate Top (2), Force of Will (0)
Turn 4 Draw, Swing for 12, Stifle+Nought (-1)
No idea how he did this. Also, by Sting, do you mean Tin Street Hooligan? Street Tin Hooligan? If so, then you cheated vialing it in. The activated ability only triggers if you paid g to play it. I don't think many players would have missed that.
Sting would be a stingscourger, I believe.
http://gatherer.wizards.com/Pages/Ca...verseid=134744
This was on MWS. I was aghast for words when I saw this.
Game 3 Goblins vs. Solidarity
Opponent: Island. Go.
Me: Mountain. Lackey.
Opponent: EOT. Opt.
Opponent: Island. Go.
Me: Rishadan Port. Chalice at 1.
Opponent: "If I do this you need to play another match with me, win or lose"
Me: Only if you kill me with stroke.
Opponent: plays storm token adds counter.
Opponent: reveals hand. (High tide x2, Meditate, Reset x2, Opt)
Brokenness ensues: (Bold is storm count)
Plays High Tide. 2
Plays Reset. 3
Plays High Tide. 4
Plays Opt. (Puts island on bottom, Draws Turnabout) 5
Plays Reset. 6
Plays Meditate (Island, Island, Reset, Meditate) 7
Plays Turnabout. 8
Plays Meditate (High Tide, Island, Cunning Wish, Opt) 9
Plays High Tide. 10
Plays Reset. 11
Play Opt (Puts Remand on bottom, Draws Impulse). 12
Plays Impulse (Reveals FoWx2, Turnabout (Takes), Island). 13
Plays Turnabout. 14
Plays Cunning Wish (Gets Meditate). 15
Plays Meditate (Brainstorm, Island x2, Turnabout). 16
Plays Brainstorm (Draws Reset, Island, Impulse. Puts Island x2 back) 17
Plays Reset. 18
Plays Impulse (Island, Island, Island, Impulse (takes)). 19
Plays Impulse (Peek (takes), Flash of Insight, Island, Remand). 20
Plays Turnabout. 21
Plays Peek. (gets island). 22
I know my opponent Fizzled and everything. But damn he got far with 2 lands.
The worst part being if he took flash over peek he probably would have got there.
I'm playing R/g Goblins against R/W Rifter a while ago. I open 2 Mountain 1 Flashfires 1 Lackey 1 Goblin Piledriver 1 Aether Vial 1 Goblin Ringleader. I then procede to draw 1 Mountain in about 25 draw steps, not exaggerating. At every single one of those turns, Flashfires was absolutely game. He landed Humility early and the endless stream of Goblins was just bad. The turn before I draw Mountain #4, Teeniebopper plays Sacred Ground. Probably the most painful game I've ever played.
Yesterday at ELI's huge tourney. I'm playing Aggro Loam and him Merfolk. He gets me down to 2 life around turn 6 and I finally resolve Devastating Dreams leaving him with no hand, no permanents, me with a Mox Diamond, and just needing to draw one land to get my Loam online (he had discarded all 3 of my lands to Dreams) I draw, not land pass. He draws, plays Mutavault go. Figures. I draw, play the land I drew land, play Loam, get back Wasteland, Cycler, something else. Then he topdecks Island, I lose. Lame
Sui Black vs. BU Control
Me: Island
Him: Swamp, Dark Ritual, Phyrexian Negator.
Him: No counter?
Me: Nope.
Him: This should be a quick game then.
Me: Swamp, Dark Ritual+Island->Masticore
Him: Shit.
Him: Swamp. Attacks with Negator, I eat the damage. Second main, some imp thing.
Me. Island. Main phase targeting Negator, he lets it go immediately and then attack with Masticore and eats it.
Him: Swamp, attacks with Imp thing, I go to take damage. He tries to cast Hatred off another Ritual, I FoW the Hatred.
The second game went similar to that one for 2-0.
A few weeks later during first game:
Sui Black vs. Sligh
Him (again): Swamp, Dark Ritual, Negator.
Me: Mountain, go.
Him: Attacks with Negator.
Me: Lightning Bolt on its head.
Negator's disability was one of the best drawbacks ever to take advantage of, I miss that thing so much.
I'm at PTQ Austin this passed Saturday, I am playing RGB Bloodbraid Rock against that new Swans Assault deck. Game 2, I lost Game 1. My opponent is one swing away from death, he has nothing on the board and only 5 lands in hand (I Thoughtseized earlier). I am at 12 life and am tapped out. His turn:
He topdecks a Bloodbraid Elf, casts it, cascading into a Seismic Assault, swings for 3 (I'm at 9) and deals 10 damage with the Assault. FML. Luckiest play ever. Not only did he topdeck the only card that would allow him to win, but, he avoided the Pridemages and Pulses in his deck and cascaded into Assault, and he also had the perfect amount of lands in his hand to deal lethal...
Team Giancoli. Rocking the mediocrity since 2008.
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