Ghostly Prison and Wing Shards are both pretty good options in white.
@Bardo: What exactly are you planning to do with the cards? Stalling them only temporary? If so, Moment's Peace could be an option if you run enough copies.
If it walks like a duck and talks like a duck, it's probably delicious.
Team ADHD-To resist is to piss in the wind. Anyone who does will end up smelling.
In the unlikely case that you're running a CT deck with plenty of mana, a playset of Elephant Grass in the sideboard will both disable Progenitus and severely hinder tribal aggro.
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
Llawan seems interesting, but you run into two problems;
1) It doesn't stop Vial.
2) It doesn't stop Natural Order.
Meekstone seems like shit. It's only going to catch Merfolk if their pants are down, and only once. It's shit against their beefiest beater. And it doesn't stop elves.
So far, of the ideas listed I like Firespout and Llawan the best. My advice would be to just save Dazes and Forces for the Natural Order, and focus on beating Merfolk, which will probably be played more.
For my confessions, they burned me with fire/
And found I was for endurance made
Use Firespout and counter Natural Order.
Llawan is clunky and doesn't win you the game.
I like Firespout against Merfolk. It's good against most Natural Order decks, too; kills all the outlets.
When in doubt, mumble.
When in trouble, delegate.
there is always wash out.
or a more proactive solution, reins of power. well, at least against the progenitus player, because by the time they get it out they are usually low on life. But wash out hits both.
Tarmogoyf
A powerful Magic the Gathering card. Its power and toughness are so ridiculously high that people continuously ask, "How big is tarmogoyf?"
Tsabo's Decree.
Originally Posted by Tacosnape
...Costs about 20 billion mana (vs. Stifle, Wasteland, Daze, Cursecatcher).
I'm surprised no one mention I just run NO/Progenitus in my CT-Top sideboard.
Are you running Progenitus as a sideboard card to destroy opposing Progenitus due to the legendary rule, and still complain about Tsabo's Decree costing about 20 billion mana?
¿ Protective Sphere ?
Instead of Protevtive SPhere you also might use Forcefield, problem is, that the field can't stop Progenitus.....but on the other hand both just make you die slower, so Circle of Protection: Blue is already better for that. Also Sphere of Reason would be possible, but seems quite, well bad.
Great Sable Stag is quite nasty for the fishmen, but it doesnt affect Progenitus.
Jaya Ballard, Task Mage or Spinal Villain, but again only Fishies.
Nature's Wrath hast quite an affact, but 6 mana and its out....
Thelon's Curse slows down Merfolk, and if the Progenitus Player has no U, (Bird or other source) it looks good for you. Another non-untaper is An-Zerrin Ruins, on Fish or Hydra. Or you can use Arena of the Ancients vs Proge but with absolutely no effect against Merfolk :D
Or you play Humility or Moat, but they both have the ugly WW.
Oh and Gather Specimens is total fun vs Progenitus, but not more than fun i think.
CoP Blue is too mana intensive vs merfolk.
Extinction is a Tsabo's Decree for one less, and it can be an one-sided damnation against merfolks, progenitus, goblins, slivers and goyfs.
CoP: Blue is always an option. It might be pretty bad against Merfolk (read: LoA-enabled Mutavault bashing your face in), but it depends what your other cards are. If you just need to stall a little bit until the rest of your stuff comes online, it could work.
Really though, none of the options seem very good. It's definitely easiest to hose the green side of Progenitus and those answers just don't scratch Merfolk. Might be better to just clear out a bit more sideboard space and run some specific cards for each.
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