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Thread: [Sideboard Cards] Anti-Merfolk, Anti-Progenitus

  1. #21

    Re: [Sideboard Cards] Anti-Merfolk, Anti-Progenitus

    Ghostly Prison and Wing Shards are both pretty good options in white.

  2. #22
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    Re: [Sideboard Cards] Anti-Merfolk, Anti-Progenitus

    @Bardo: What exactly are you planning to do with the cards? Stalling them only temporary? If so, Moment's Peace could be an option if you run enough copies.

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    Re: [Sideboard Cards] Anti-Merfolk, Anti-Progenitus

    Quote Originally Posted by Bardo View Post
    So, Llawan seems like a good choice, given the above, though I thought I'd ask the community if I'm missing anything.
    I've tried Llawan in Merfolk as anti-Merfolk tech. She sucks. Merfolk still plays creatures with Vial. What's worse: often they just steal it with Sower of Temptation. Llawan is bad against Merfolk.
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    Re: [Sideboard Cards] Anti-Merfolk, Anti-Progenitus

    In the unlikely case that you're running a CT deck with plenty of mana, a playset of Elephant Grass in the sideboard will both disable Progenitus and severely hinder tribal aggro.
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  5. #25
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    Re: [Sideboard Cards] Anti-Merfolk, Anti-Progenitus

    Llawan seems interesting, but you run into two problems;

    1) It doesn't stop Vial.

    2) It doesn't stop Natural Order.

    Meekstone seems like shit. It's only going to catch Merfolk if their pants are down, and only once. It's shit against their beefiest beater. And it doesn't stop elves.

    So far, of the ideas listed I like Firespout and Llawan the best. My advice would be to just save Dazes and Forces for the Natural Order, and focus on beating Merfolk, which will probably be played more.
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  6. #26
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    Re: [Sideboard Cards] Anti-Merfolk, Anti-Progenitus

    Use Firespout and counter Natural Order.

    Llawan is clunky and doesn't win you the game.

  7. #27
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    Re: [Sideboard Cards] Anti-Merfolk, Anti-Progenitus

    I like Firespout against Merfolk. It's good against most Natural Order decks, too; kills all the outlets.
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    Re: [Sideboard Cards] Anti-Merfolk, Anti-Progenitus

    there is always wash out.

    or a more proactive solution, reins of power. well, at least against the progenitus player, because by the time they get it out they are usually low on life. But wash out hits both.
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  9. #29
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    Re: [Sideboard Cards] Anti-Merfolk, Anti-Progenitus

    Tsabo's Decree.
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    Re: [Sideboard Cards] Anti-Merfolk, Anti-Progenitus

    ...Costs about 20 billion mana (vs. Stifle, Wasteland, Daze, Cursecatcher).

    I'm surprised no one mention I just run NO/Progenitus in my CT-Top sideboard.

  11. #31
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    Re: [Sideboard Cards] Anti-Merfolk, Anti-Progenitus

    Are you running Progenitus as a sideboard card to destroy opposing Progenitus due to the legendary rule, and still complain about Tsabo's Decree costing about 20 billion mana?

  12. #32

    Re: [Sideboard Cards] Anti-Merfolk, Anti-Progenitus

    Quote Originally Posted by DrJones View Post
    Are you running Progenitus as a sideboard card to destroy opposing Progenitus due to the legendary rule, and still complain about Tsabo's Decree costing about 20 billion mana?
    NO only costs 2GG though. That's 5 000 000 000x less

  13. #33
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    Re: [Sideboard Cards] Anti-Merfolk, Anti-Progenitus

    Quote Originally Posted by DrJones View Post
    Are you running Progenitus as a sideboard card to destroy opposing Progenitus due to the legendary rule, and still complain about Tsabo's Decree costing about 20 billion mana?
    The difference between 6 and 4 mana is about a billion, yes. :)

  14. #34

    Re: [Sideboard Cards] Anti-Merfolk, Anti-Progenitus

    Protective Sphere ?

  15. #35
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    Re: [Sideboard Cards] Anti-Merfolk, Anti-Progenitus

    Instead of Protevtive SPhere you also might use Forcefield, problem is, that the field can't stop Progenitus.....but on the other hand both just make you die slower, so Circle of Protection: Blue is already better for that. Also Sphere of Reason would be possible, but seems quite, well bad.
    Great Sable Stag is quite nasty for the fishmen, but it doesnt affect Progenitus.
    Jaya Ballard, Task Mage or Spinal Villain, but again only Fishies.
    Nature's Wrath hast quite an affact, but 6 mana and its out....
    Thelon's Curse slows down Merfolk, and if the Progenitus Player has no U, (Bird or other source) it looks good for you. Another non-untaper is An-Zerrin Ruins, on Fish or Hydra. Or you can use Arena of the Ancients vs Proge but with absolutely no effect against Merfolk :D
    Or you play Humility or Moat, but they both have the ugly WW.

    Oh and Gather Specimens is total fun vs Progenitus, but not more than fun i think.

  16. #36

    Re: [Sideboard Cards] Anti-Merfolk, Anti-Progenitus

    CoP Blue is too mana intensive vs merfolk.

  17. #37
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    Re: [Sideboard Cards] Anti-Merfolk, Anti-Progenitus

    Quote Originally Posted by Goaswerfraiejen View Post
    Spore Frog recursion also works...
    this + Corpse Dance FTW

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  18. #38
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    Re: [Sideboard Cards] Anti-Merfolk, Anti-Progenitus

    Extinction is a Tsabo's Decree for one less, and it can be an one-sided damnation against merfolks, progenitus, goblins, slivers and goyfs.

  19. #39

    Re: [Sideboard Cards] Anti-Merfolk, Anti-Progenitus

    CoP: Blue is always an option. It might be pretty bad against Merfolk (read: LoA-enabled Mutavault bashing your face in), but it depends what your other cards are. If you just need to stall a little bit until the rest of your stuff comes online, it could work.

    Really though, none of the options seem very good. It's definitely easiest to hose the green side of Progenitus and those answers just don't scratch Merfolk. Might be better to just clear out a bit more sideboard space and run some specific cards for each.

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