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Thread: [ZEN] Rumor Mill

  1. #1

    [ZEN] Rumor Mill

    Mox Amethyst 3
    Artifact (R)

    Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs 1 less to cast for each card exiled this way.)
    Tap: Add one mana of any color to your mana pool.

    Illus. Alan Pollack
    213/249

    I just looked at the MTGSalvation and found this card. Seems awesome. Lets pretend, for the sake of discussion, that this is real. Wowzers. This seems really good at enabling multicolor Control decks. Mana of any color with no card disadvantage associated with the other Moxes. Obvious great synergy with Fetchlands (What doesn't these days?) and cantrips. Could also see play in some sort of Dredge based deck be it Ichorid or Aggro Loam.

    Perhaps it will enable something else all together. What do you guys think?

    http://forums.mtgsalvation.com/showthread.php?t=176138
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  2. #2
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    Re: [ZEN] Rumor Mill

    Its casting cost is 3? Seems exceptionally good and almost to the point of broken. I'll take 4.
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  3. #3
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    Re: [ZEN] Rumor Mill

    if this is real, combo just got another boost.
    except its bad off of AdN
    which is bad

  4. #4
    Eva Green
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    Re: [ZEN] Rumor Mill

    Not if you play doomsday. Which I think, is better.
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  5. #5
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    Re: [ZEN] Rumor Mill

    It seems like it would be a little too inconsistent for combo. I'm not into combo all that much, but it seems like it would be hard to utilize more than one a game.
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  6. #6
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    Re: [ZEN] Rumor Mill

    That's probably one of the best EDH mana artifacts ever.

    Stronger in EDH than Legacy for sure. As mentioned, it's not Ad Nauseum friendly, and it's interesting for control. The extra mana is a lot stronger in the first turn or two than it is in the fourth turn and on, but you'll never cast it the first turn (unless you get Thoughtseized, Fetch, and tap out, I guess).

    I guess I'll have to pay attention to how often I could drop it for free on the second turn while playing Landstill. I suspect that more than half of the time, it'll cost one (or two) on turn two, so you won't net anything until turn three. What do you cut for them in control? If you cut some number of land and a spell or two, I'm not sure that just having the land and making that fourth land drop every game isn't just better.

    An interesting card, for sure, though. Not format ruining like Ad Nauseum and Coatl, though.
    InfoNinjas

  7. #7

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by AngryTroll View Post
    Coatl
    Did this really ruin the format?

    Anyway, at first glance I saw it as completely overpowered, but then I realized that in the formats that Wizards cares about, there aren't fetchlands. It won't ever drop turn 1, so the earliest it'll come down is turn 2--and probably not for free. Since Chrome Mox was mostly used so that a blue player could represent a counter Turn 1, I'm not sure this'll even see more play than that.

  8. #8

    Re: [ZEN] Rumor Mill

    Mox Amethyst is not too great in ANT, but it's nuts in 2-land Belcher. Super nuts.

  9. #9

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by The Professor View Post
    Mox Amethyst is not too great in ANT, but it's nuts in 2-land Belcher. Super nuts.
    Except you're still playing 2-Land Belcher.

  10. #10

    Re: [ZEN] Rumor Mill

    It's a control card and will get control to 4 mana quicker, assuming they play fetches and cantrips of some sort.

    Turn 1: Flooded Strand - blue land - Ponder.
    Turn 2: Land - StP or Bolt or second fetch - Mox Amethyst. Or just delve 2 and cast it with Daze protection.
    Turn 3: Land - Planeswalker or WoG or whatever.

    No card disadvantage incurred anywhere in the process, although the control deck had to play 3 Mox Amethyst and 22 land instead of 25 land which means that the overall chance of having 4 mana on turn 4 is down slightly for an increased chance of having 4 mana on turn 3. Color issues are greatly fixed by the addition though, since it will be rare for a Mox Amethyst in the opening hand not to land pretty reliably by turn 3. The Mox is not Spell Snare-able or Daze-able in most cases or Stifle-able.

    It's not clearly better than just playing more land but it's also not clearly worse in a meta defined by Wasteland and Stifle at this point.

  11. #11
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Roman Candle View Post
    Except you're still playing 2-Land Belcher.
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  12. #12
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Spoiler Times View Post
    Mox Amethyst
    ZOMG the sky is falling again!!!!!!!!!!!!!!!!1¹º
    Tapping lands and watching the sky falling since 1995.
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  13. #13

    Re: [ZEN] Rumor Mill

    Card has been declared as fake in mtgsalvation.

  14. #14
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    Re: [ZEN] Rumor Mill

    Not just that card. Everything on that thread.

    Was too gimmicky for me though. Especially the Sway mechanic...
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  15. #15
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    Re: [ZEN] Rumor Mill

    Sway looked sweet for a mechanic, but then again... some cards could be too good
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
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  16. #16
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Roman Candle View Post
    Did this really ruin the format?
    I seem to recall it breaking Thresh to the point that the format wasn't fun anymore. I seem to distinctly remember the sky falling!

    Well, the thread discussing it sure sounded that way.

    This might be one of the best posts in the Coatl thread:
    http://www.mtgthesource.com/forums/s...&postcount=209

    That whole thread is pretty funny to read after the carnage that Coatl has caused since it was released.
    InfoNinjas

  17. #17

    Re: [ZEN] Rumor Mill

    At first glance, I was thinking: playable acceleration that doesn't die to a Deed for X=2? Fuck yes! Get thee behind me, Mox Diamond, Chrome Mox, and Exploration!

    But if it's fake, that's probably a good thing, because it seems like it would be subject to the 'goyf effect' of fitting into a ton of different decks, which is both boring and would drive the price sky-high.
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  18. #18
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    Re: [ZEN] Rumor Mill

    It's been proven that there fake. The guy was just spamming so we dont have to worry about this card doing anything to legacy.
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  19. #19
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    Re: [ZEN] Rumor Mill

    this is like super lotus vale all over again...
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
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  20. #20
    Eva Green
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    Re: [ZEN] Rumor Mill

    Why the hell would anyone make so much fake cards and pretend there from the new set. How lifeless is that person. I dont think the new meganic would be overpowered if it was real.
    team HASTE!

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