Perhaps not Rules per se, but some cards which trigger off of playing Traps. E.g.:
Trap Thorn 1R
When a trap card is cast, Trap Thorn deals 1 damage to target creature or player.
The Source: Your Source for "The Source: Your Source for..." cliche.
Hello, the first 4 confirmed cards are spoiled on the Zendikar spoiler on MTS. They show Kicker has returned and an interesting new feature: Trap. Here are the cards:
Kor Sanctifiers
Creature - Kor Cleric
Kicker (You may pay an additional as you cast this spell.)
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
"Why keep such trinkets? They only add weight to your travels."
2/3
Whiplash Trap
Instant - Trap
If an opponent had 2 or more creatures enter the battlefield under his or her control this turn, you may pay rather than pay Whiplash Trap’s casting cost.
Return two target creatures to their owner's hand.
Hideous End
Instant
Destroy target nonblack creature. That creature’s controller loses 2 life.
"A little dark magic won't stop me. The worse the curse, the better the prize."
- Radavi, Joraga relic-hunter, last words
Beast Hunt 3G (I reached the maximum ammount of images)
Sorcery
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
"Surely we could tame something besides hurdas and pillarfield oxen!"
- Sheyda, Ondu gamekeeper
The only card that somewhat comes into the range as a Legacy playable is Whiplash Trap. What's more interesting is that we get the interesting Kicker mechanic back! What's even more interesting is that Trap allows for low casting cost to 'cheat' certain cards into play, something we like!
If it walks like a duck and talks like a duck, it's probably delicious.
Team ADHD-To resist is to piss in the wind. Anyone who does will end up smelling.
Hehe, Admiral Ackbar alters will never be more popular!
Anyway, here's a bit of confirmation:
For the first time in quite a while I like the expansion logo
If it walks like a duck and talks like a duck, it's probably delicious.
Team ADHD-To resist is to piss in the wind. Anyone who does will end up smelling.
If it walks like a duck and talks like a duck, it's probably delicious.
Team ADHD-To resist is to piss in the wind. Anyone who does will end up smelling.
Then again, you had "splice into", which created an utility for that subtype. While the rules were wrote so that they can use "splice into anything" in the future, I don't believe we'll see that anytime soon. Until then, "splice" will keep being the same as "splice into arcane" in practical purposes.
What I meant was that somehow the "trap" subtype will be used somewhere else in the set, not just a cool word clogging up the type line.
FeFe Team: Legacy in the Southern Hemisphere.
...So why couldn't Traps be the new card type, rather than Tribal? Tribal just attaches itself to existing card-types (e.g. Enchantment, Sorcery, Creature, etc.). Traps, on the other hand, could've stood alone.
Alas...
Tribal won't ever attach itself to Creature.
And how on earth could Trap stand alone?
It's definitly NOT Aztec, but rather Middle Eastern. Lots of the names spoiled have heavy semetic linguistic roots for them.
Akoum - twisted, crooked in Hebrew. Also contraction for "worshippers of stars and signs".
Zendik, n. [Ar. zand[=i]k.] An atheist or unbeliever; -- name given in the East to those charged with disbelief of any revealed religion, or accused of magical heresies.
"Instant - Arcane" doesn't grow Goyf, and neither would "Instant - Trap" .
Trap cards? Really? I mean, REALLY?
Absolutely ridiculous.
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