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Thread: [ZEN] Rumor Mill

  1. #41
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    Re: [ZEN] Rumor Mill

    Perhaps not Rules per se, but some cards which trigger off of playing Traps. E.g.:

    Trap Thorn 1R
    When a trap card is cast, Trap Thorn deals 1 damage to target creature or player.
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  2. #42

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by coraz86 View Post
    On a more serious note, I believe MaRo stated at some point this past spring that Zendikar was supposed to have an Aztec feel. It'd be kind of cool if they returned to the flavor they had in Mirage, they haven't done a jungle-esque theme in a while.
    I don't think they ever mentioned what flavor they were going with before previews started going out. People just assumed Aztec for whatever reason.

  3. #43
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by bruno_tiete View Post
    Of course, if it's a subtype, there must be some new rules attached to it.
    Uhm, no. Kamigawa's Arcane cards didn't have special rules.
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  4. #44
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    [ZEN] Spoiled Cards

    Hello, the first 4 confirmed cards are spoiled on the Zendikar spoiler on MTS. They show Kicker has returned and an interesting new feature: Trap. Here are the cards:

    Kor Sanctifiers
    Creature - Kor Cleric
    Kicker (You may pay an additional as you cast this spell.)
    When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
    "Why keep such trinkets? They only add weight to your travels."
    2/3

    Whiplash Trap
    Instant - Trap
    If an opponent had 2 or more creatures enter the battlefield under his or her control this turn, you may pay rather than pay Whiplash Trap’s casting cost.
    Return two target creatures to their owner's hand.

    Hideous End
    Instant
    Destroy target nonblack creature. That creature’s controller loses 2 life.
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    Beast Hunt 3G (I reached the maximum ammount of images)
    Sorcery
    Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
    "Surely we could tame something besides hurdas and pillarfield oxen!"
    - Sheyda, Ondu gamekeeper

    The only card that somewhat comes into the range as a Legacy playable is Whiplash Trap. What's more interesting is that we get the interesting Kicker mechanic back! What's even more interesting is that Trap allows for low casting cost to 'cheat' certain cards into play, something we like!
    If it walks like a duck and talks like a duck, it's probably delicious.
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  5. #45
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    Re: [ZEN] Zendikar spoiled


  6. #46
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    Re: [ZEN] Zendikar spoiled

    Hehe, Admiral Ackbar alters will never be more popular!

    Anyway, here's a bit of confirmation:


    For the first time in quite a while I like the expansion logo
    If it walks like a duck and talks like a duck, it's probably delicious.
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  7. #47

    Re: [ZEN] Zendikar spoiled

    Quote Originally Posted by Skeggi View Post
    For the first time in quite a while I like the expansion logo
    That's the Planechase expansion logo, not the Zendikar one. The Zendikar one is a little diamond thingy.

    Also, this was already posted, but I don't think someone posted the pictures.

  8. #48
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    Re: [ZEN] Zendikar spoiled

    Quote Originally Posted by Aggro_zombies View Post
    That's the Planechase expansion logo, not the Zendikar one. The Zendikar one is a little diamond thingy.
    Oh right, I don't like that one :S

    And yeah, it was spoiled in the [ZEN] Rumor Mill thread, but since these are confirmed I'd prefer it not to mix it up with the fakes.
    If it walks like a duck and talks like a duck, it's probably delicious.
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  9. #49

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Elfrago View Post
    Uhm, no. Kamigawa's Arcane cards didn't have special rules.
    Then again, you had "splice into", which created an utility for that subtype. While the rules were wrote so that they can use "splice into anything" in the future, I don't believe we'll see that anytime soon. Until then, "splice" will keep being the same as "splice into arcane" in practical purposes.

    What I meant was that somehow the "trap" subtype will be used somewhere else in the set, not just a cool word clogging up the type line.
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  10. #50

    Re: [ZEN] Rumor Mill

    ...So why couldn't Traps be the new card type, rather than Tribal? Tribal just attaches itself to existing card-types (e.g. Enchantment, Sorcery, Creature, etc.). Traps, on the other hand, could've stood alone.

    Alas...

  11. #51

    Re: [ZEN] Rumor Mill

    Tribal won't ever attach itself to Creature.
    And how on earth could Trap stand alone?

  12. #52
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by JeroenC View Post
    Tribal won't ever attach itself to Creature.
    And how on earth could Trap stand alone?
    Face down spells? :P
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  13. #53
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Goaswerfraiejen View Post
    ...So why couldn't Traps be the new card type, rather than Tribal? Tribal just attaches itself to existing card-types (e.g. Enchantment, Sorcery, Creature, etc.). Traps, on the other hand, could've stood alone.
    Why would you want to make Goyf even better, assuming playable traps exist?

  14. #54

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Valtrix View Post
    Face down spells? :P
    That exists already. Its called cards in opp. hand

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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Tilde View Post
    People just assumed Aztec for whatever reason.
    It's definitly NOT Aztec, but rather Middle Eastern. Lots of the names spoiled have heavy semetic linguistic roots for them.

    Akoum - twisted, crooked in Hebrew. Also contraction for "worshippers of stars and signs".
    Zendik, n. [Ar. zand[=i]k.] An atheist or unbeliever; -- name given in the East to those charged with disbelief of any revealed religion, or accused of magical heresies.

    Quote Originally Posted by Goaswerfraiejen View Post
    ...So why couldn't Traps be the new card type, rather than Tribal? Tribal just attaches itself to existing card-types (e.g. Enchantment, Sorcery, Creature, etc.). Traps, on the other hand, could've stood alone.

    "Instant - Arcane" doesn't grow Goyf, and neither would "Instant - Trap" .

  16. #56

    Re: [ZEN] Rumor Mill

    Quote Originally Posted by Barook View Post
    Why would you want to make Goyf even better, assuming playable traps exist?
    "Rather than" = "instead of". I'm just miffed that tribal somehow constitutes a new card type, when it just attaches to existing card types.

    Also, my bad on the attachment to creatures. I trust my meaning was clear, however.

  17. #57
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by rukcus View Post
    It's definitly NOT Aztec, but rather Middle Eastern. Lots of the names spoiled have heavy semetic linguistic roots for them.

    Akoum - twisted or not-aligned in Hebrew.
    Zendik, n. [Ar. zand[=i]k.] An atheist or unbeliever; -- name given in the East to those charged with disbelief of any revealed religion, or accused of magical heresies.
    What, you mean the set will be dubbed Arabian Mornings?

    I get tired of the "themes" sometimes.
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  18. #58
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by MMogg View Post
    What, you mean the set will be dubbed Arabian Mornings?

    I get tired of the "themes" sometimes.

    With all those pyramids in the basic lands, that's not a ridiculous conjecture at all.

  19. #59
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    Re: [ZEN] Rumor Mill

    Quote Originally Posted by electrolyze View Post
    Why the hell would anyone make so much fake cards and pretend there from the new set. How lifeless is that person. I dont think the new meganic would be overpowered if it was real.
    Some people really crave the attention. There are plenty of people like that here on The Source. I'm not trying to be mean, it's just a matter of immaturity.
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  20. #60

    Re: [ZEN] Rumor Mill

    Trap cards? Really? I mean, REALLY?

    Absolutely ridiculous.

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