Brainstorm
Force of Will
Lion's Eye Diamond
Counterbalance
Sensei's Divining Top
Tarmogoyf
Phyrexian Dreadnaught
Goblin Lackey
Standstill
Natural Order
Well to be clear, this isn't 100% of what I said.
It's to move it from your sideboard to your hand.
So 8 mana Yorion is only if you want to transfer it to your hand and then cast it at once.
What this really is doing is opening up discard as a viable avenue.
Do you spend the mana early to play Yorion out on turn 5 but risk a cheeky Cabal Therapy? Or like you said wait until the game is already decided before trying to jam his safely from his hidey-hole?
My question is: is this enough to see the others return from banning?
Seems nobody was playing Lurrus maindeck besides myself, so I'm especially invested in seeing it come off, but not if it's what MODO was those few weeks.
Zirda seems a bit more dangerous, the deck going infinite seems well suited to have an extra 3 colorless on hand.
My thoughts on the change:
Gyruda - makes the deck more vulnerable to disruption (discard) and slows the deck down (either need 9 mana or get it into your hand the turn before). This makes the deck slightly worse but I don't think takes it out of competitiveness.
Zirda - the infinite combos are slightly more expensive but its still a consistent and explosive deck. I can see this remaining banned.
Keruga - These stompy decks were getting buzz from DJ Izma but I feel this change kills them.
Obosh - This change makes Obosh pointless.
Jegentha - I don't think this change effects Lands and RUG running this card - it was a late game play anyway. They spend 3 mana when they have nothing else to do and play it the turn after.
Lurrus - This is the big one - I think you can unban Lurrus now. No more LED into Lurrus, and slows down lurrus a whole turn where paying 3 to do nothing hurts the tempo Lurrus decks thrive on.
Yorion - The other big one. It definitely hurt Yorion decks but these decks play the long game anyway . . . they can afford to pay 3 one turn and the turn after cast Yorion and draw 4.
Kaherra - No creature decks that ran this just in case will probably stil ldo so, but those decks were far in between. Tribal decks will also probably continue to run it, but these tribal decks were never competitive.
Lutri - This change makes Lutri pointless as you can't take advantage of the tempo and even if you were using lutri for the suspend spell shennigans the set up now is too much IMO for Lutri
Umori - Lol
Some predictions:
1) I don't think the companions are playable now, due to the pure efficiency of Delver and combo decks.
2) Lurrus and Zirda won't be unbanned, even if my first statement proves correct.
3) The metagame will change within the next month or so, if Delver can start taking back a bigger share of the metagame.
4) Blew-stew (Astrolabe + Oko) will now be Public Enemy #1 again.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Lutri doesn’t care a huge amount, suspend 4 means you have time for 3 land drops, putting Lutri into hand, then untapping as suspend spell comes off. You’re not actually trying to copy the suspend spell anyways (vs any permission), you want Lutri there to make sure oppos can’t fight the suspend spell on the stack.
Someone on reddit brought up that in Yorion decks this rule makes FOW slightly better by giving it another alternative cost:
It used to be either
- cast force for 0, exile a blue card, pay 1 life
- pay 3UU when you need to counter something
Now it is
- cast force for 0, exile a blue card, pay 1 life
- pay 3 in advance, then counter for free, pay 1 life
- pay 3UU when you need to counter something
Lunar force now legacy playable!
5-0 results post companion rule change people are still playing companions including this cool Kahera Pox deck https://magic.wizards.com/en/article...20-06-06#jgm_-
Total companion count is:
Yorion: 11
Lutri: 1
Keruga: 1
Jegantha: 1
Gyruda: 1
Kaheera: 1
Which is impressive since I thought all but Yorion to be dead.
All Spells Primer under construction: https://docs.google.com/document/d/e...Tl7utWpLo0/pub
PM me if you want to contribute!
List from yesterday shows a much more limited companion showing with only 2 yorion lists and nothing else: https://magic.wizards.com/en/article...alice_th_place
Yup, same for the challenge of the 7th:
https://www.mtggoldfish.com/tourname...2165551#online
Even astrolabe, only at 25%...
Interestingly, with the companions going, the % for brainstorm also went down by almost 20% with brainstorm sitting now at 56%.
https://twitter.com/wizards_magic/st...64682009399296
Punxsutawney Phil came out and said snow will continue to fall.
Hope ya'll are ready for Uro to drop to a reasonable price. Doubt he's dodging the axe in the truly barbaric lands of no graveyard order.
Edit: bah, maybe next time
Last edited by Fox; 07-13-2020 at 10:34 AM.
Legacy was mentioned in the B&R announcement under the Modern section, where Astrolabe was banned. All of the same reasoning for banning Astrolabe in Modern apply to Legacy, but Astrolabe decks haven't reached a win percentage high enough to take action (their words, not mine.)
Here's the text:
Over the past several months of Modern’s metagame, we have seen a rise in popularity and win rate of multicolor decks using Arcum’s Astrolabe, with some variants approaching 55% non-mirror match win rate. While these decks have taken on several different forms, their common game plan is using Arcum’s Astrolabe to play powerful cards across several colors. As a result, Arcum’s Astrolabe has become one of the most played cards in Modern.
While there’s nothing intrinsically bad about multicolor “good stuff” decks having a place in the metagame, their power and flexibility is usually counterbalanced by making concessions in their mana bases, often through lands that enter the battlefield tapped, cost life, or involve some other deckbuilding restriction. Arcum’s Astrolabe makes this tradeoff come at too low of a cost, as one Arcum's Astrolabe can often mean excellent mana for the rest of the game, without costing a card. In addition, Arcum’s Astrolabe leads to other synergy by virtue of being a cheap artifact permanent, and it can be blinked or recurred for card advantage. In short, Arcum’s Astrolabe adds too much to these decks for too little cost, resulting in win rates that are unhealthy and unsustainable for the metagame. Therefore, Arcum’s Astrolabe is banned in Modern.
We’re keeping an eye on Arcum’s Astrolabe in Legacy for similar reasons, although at present the play rates and win rates of Arcum's Astrolabe decks don’t warrant action. We’re aware of concerns among the Legacy community on this point but want to be consistent with our philosophy of only resorting to bans when a card or deck reaches problematic win rates that can’t be solved by natural metagame forces.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
The way they are dealing with pauper is just another example of how little they think (or not) before acting. Over these past year they tried their best to kill delver decks, there was plenty of people warning that it would only lead to tron becoming a rampant beast. Of course, it did, so here we are now banning pieces of tron. Deck diversity reduces, the format gets dumber by the day, but hey, I bet someone will find a logic in this sequence of actions.
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