Brainstorm
Force of Will
Lion's Eye Diamond
Counterbalance
Sensei's Divining Top
Tarmogoyf
Phyrexian Dreadnaught
Goblin Lackey
Standstill
Natural Order
I can admit when I am wrong, and so I must say that banning delver isn't a terrible idea now that Sprite Dragon is around. That card is a pretty good replacement for Delver. I didn't think it was too good at first, but it seems strong.
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If folks want to keep Brain Storm, then Delver (red), Clique (black), TNN (white), Snappy (red) should all be banned. It's crap on a cracker that all of those cards are efficient beaters with utility and no opportunity costs. That they pitch to FoW, or FoN, is just insult to injury.
/rant
I read that as:
"My salary is paid by a company whose board of directors realized that we can increase sales if each new set includes a card that breaks Eternal formats too"
It sounds like damage control when corporate doesn't give them a choice and he has to try to save face.
Last edited by FTW; 05-01-2020 at 12:52 PM.
There’s no need to axe a whole mechanic. Banning Lurrus as a companion gets the job done, if it needs doing.
I’m curious to see how the meta will end up without any intervention, though.
This is the first time since I started playing legacy that I'm considering just getting out. If something isn't done about companions I'm going to just start playing commander. At least in that format I could do weird shit and still have fun.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Companions or Lurrus?
And also ... companions, or the rate of change and power creep?
IMO the biggest power creep lies in the fact that card-advantage-snowball-win-conditions are getting cheaper. The premise of creatures is that, if unanswered, they win the game in some number of attacks. If you answer an enemy creature a turn before you would have died, your situation may be precarious, but in terms of card advantage you’re in the same spot as if you’d answered the creature sooner. Planeswalkers are like better creatures: not only do they win in some number of turns if unanswered, but before that they generate card advantage — so instead of old Juzam Djinn presenting a 4-turn clock, JTMS often presents a 1-turn clock in the sense that if you can’t find an answer before the first +0, the situation’s hopeless. The shift from regular old win conditions to win conditions that give card advantage while winning was huge because that changed the effective clock to almost nothing. Now the snowball-card-advantage win conditions are getting cheaper. Oko is 3cc and Dreadhorde Arcanist is 2cc. (And DRS and W6 got banned.) Lurrus is another big step in the same direction — it’s 3cc and it’s always in your hand. So yeah, that’s insane, but I wonder if this is really a sharp corner that the format is turning or if Lurrus is an extension of the new philosophy that every threat can be both cheap and a snowball card advantage machine.
I think the reason why people like Old School Magic is that there’s breathing room — it’s more possible to come back from the brink when “the brink” is you being at 2 life because of their Serendib Efreet than when “the brink” is you being at -5 card disadvantage because of their 3-mana planeswalker... or Lurrus.
Mostly Lurrus, it's this sets Underworld Breach. We need a break from the format constantly shifting. Legacy's appeal to me is a stable format that doesn't need constant tuning; we haven't had that in a long time.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Stable formats are inherently bad from Wizards' perspective. The problem is that the barrier to entry is quite high, so the solution is increasing the power level as has happened recently, thus selling more product because there are more vectors of demand.
In other words, the current instability is intentional and will likely continue, barring them dropping support.
The main contributors to the high barrier of entry are the mana bases that use duals - and that problem won't go away until they print alternatives that don't have drawbacks that make them worse than the originals (think of Commander-related stuff which is irrelevant for Legacy).
All they currently do is either adding broken combo pieces or cards that are way too efficient for what they do at their price (W&6, Astrolabe, Oko).
Vintage is facing the same issue.
The issue with obsoleting duals is that doing so violates the Reserved List, and lawyers are expensive (and they will be involved, someone will sue), so it is better for them to simply not do so.
The solution here is Magic Online, actually, because no Reserved List applies there, but I doubt that would go well with the paper players having Magic Online-exclusive cards.
They could easily slap some Commander-related clause onto them to make them functionally different (as printed), but working the same as normal Duals in Legacy. What they can do and what they won't do are two different pairs of shoes.
Also, Lurrus is completely FUBAR.
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That was before the metagame had time to settle... to 2/3 Lurrus. (24 of top 32 in May 1st Super Qualifier)
UWR Delver: 5 (including 1st and 3rd)
Grixis Delver: 10
BUG Delver: 4
Grixis Bob: 3
UWr CB: 2
Lurrus Delver's not even 60% of the meta. At a lowly 59% how can it be the top deck?
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