Brainstorm
Force of Will
Lion's Eye Diamond
Counterbalance
Sensei's Divining Top
Tarmogoyf
Phyrexian Dreadnaught
Goblin Lackey
Standstill
Natural Order
This is really incorrect. Brainstorm tests skill like no other card.
I am not even a Brainstorm pilot - I play Chalice of the Void / Ancient Tomb decks exclusively in Legacy, but having played with it in testing often, I've come to realize that it is basically one of those cards whose power level scales with the skill level of the pilot. There are many subtle nuances to correctly brainstorming - the use of fetchlands to shuffle away chaff, the ability to hide spells from discard, and the ability to set up triggers such as Delver's.
Ask any Magic Pro and they will likely tell you the same about Brainstorm.
Anywhere in my quote did I say that Brainstorm is the police card? I never said that. Force of Will and Wastelands are the police cards that prevent alot of shenanigans from happening in Legacy - shenanigans that are very present in Modern right now due to the absence of Wasteland+Force.
Brainstorm is an entirely different discussion and I think you didn't read my post carefully enough to see what I was addressing re: the differences between Modern and Legacy.
Woops, mistyped there - "Brainstorm" in that sentence should be "Wasteland" as it is throughout the rest of that paragraph.
My point in that quote basically was to say that Modern differs from Legacy primarily because of Wasteland and Force of Will. Brainstorm is a separate discussion, and my paragraph there was to respond to the people who were wondering why Legacy can't be a wide-open format just like Modern....
There is a difference between using the combat step vs the combat step being a central focus. S&T uses the combat step, but they don't focus there strategies around that step! Their focus is setting up the hand. Lands wins via the combat step, but most of our strategy isn't devoted to figuring out how to make Marit Lage connect! Miracles wins in the combat step, but the strategic focus is on the stack and top deck manipulation.
I admit my knowledge of Modern is quite limited, but my impression is that creature light strategies are the exception, where in Legacy the are common fare.
@Sandian, maybe this isn't the right "hood" for me. I'm fairly indifferent to the colour blue, other than being glad we have Force to police the format without a heavy handed banned list. I play Lands, I don't run cantrips and don't care much if my opponents do.
Certainly I'm pretty close to no longer caring what other people think of format health or how they chose to interpret data.
I think the brainstorm banning is coming a little bit exagerated. I would like to see a change in the banlist, the only card I have a problem is Monastery Mentor, but maybe I'm exagerating too. I could see Dig getting banned, although it would hurt the tier decks that are hurting miracles than miracles itself. Banning Top I wouldn't like, because that would kill the whole archetype (this is why i think miracles was a normal deck until Mentor appeared).
What I would like is to see more cards getting unbanned, or Wizards printing more non-blue engines so people have more incentives to not play blue. Like Life from the Loam, which is a staple engine now and it doesn't use blue. The problem is that they would have to print an engine card that is good enough for legacy without ignoring modern, and that might not be easy.
I haven't played during the Survival - Goblin Recruiter era, but I would like to experiment it.
also when is the new banning announcement coming?
Just because there are a few times where Brainstorm is actually skill-intensive (especially in the hand of good players) doesn't mean that it isn't a no-brainer most of the time. And no, e.g. having mana open to respond to a discard spell with Brainstorm is not skill-intensive, plus no reasonable counterplay aside from counters exist to it.
Think of Brainstorm like a tricycle:
An experienced stuntman could probably pull crazy shit with it. For everybody else, for all intents and purposes, it's just a fucking tricycle that even small children could use.
Playing your average Brainstorm isn't a sign of skill, just like riding a tricycle doesn't make you the next Evel Knievel.
I don't know what you expect by misreading and misinterpreting this blatantly, but I didn't say this regarding the posting of the decklists but as a reply to a snarky comment. You see which post I quoted so I don't know why you fail to see the connection.
He tried sarcasm to belittle my point and I made sure my point was clear. Not so hard to understand once you put some brain cells into it. But moving on, right? ;)
Because it's pretty simple-minded to just pick the worst results in the article and do some nit-picking. My point (which you obviously didn't catch because it "makes no sense" to you - but hey, nitpicking is so much more fun than trying to understand stuff, right?) still stands.
This was regarding the mentioning of those decks and not related to the topic you randomly chimed in about. You aren't exactly a fast learner, are you?
Again, I made my message clear in the "makes no sense"-part. If you still don't want to understand my point, then feel free to ignore it.
thanks @ktkenshinx and @Crimhead
End the pain WotC. Format is stale as a month old fart.
I too am looking for a shake-up, it is getting rather stale-ish
I love enchantress myself - my second favourite after Lands.
But no, I am not saying anything so naive! Those are (sadly) weak decks I think.
I'm looking more at deck's like:
Which do occasionally place high. I'm not saying that all these deck's are tier one! But when we see deck's occasionally getting results, instead of dismissing them as flukes or anomalies, it is wiser to look at how those deck's are represented in the field. I haven't looked at much data in the last few weeks, but often those decks will have a ratio of high finished relative to entrants which indicates their results are as impressive (or moreso) than the supposed top deck's.
- MUD
- Burn
- NicFit
- Deadguy
- Painter
- etc.
Even more successful deck's like D&T and Lands are less played than Miracles or Team America. They are seen as barely hanging in there and inferior or a mistake to play. But this is based only on their top finishes without consideration to how much they are played. This is relevant data, plain and simple.
But nobody in the community wants to consider this concept. People would sooner look at the top eights and decide which deck's are good (or oppressive) solely on the evidence of their best performances. I can prove roulette is better for the player than baccarat if we only count the sheer number of players who win and ignore all the losers and the fact that roulette is played more.
But I guess people really want to believe that certain decks are oppressive and will ignore or find excuses to dismiss any data that contradicts that desired conclusion. So I'm going to back off and let people believe whatever they choose. I know my wisdom won't be missed!
People play the deck's which they think are good. But this is completely, 100% irrelevant! We can analyse the statistical performances of a deck without ever needing to know why a players choose that deck. It has no significance at all.Originally Posted by Dice_Box
The only exception might be a deck like Burn, where people play it because they are on a budget (which means on average they are newer and less experienced). Unless the motives for playing a specific deck will affect the ratio of good to bad players drawn to that deck, those motives have no actual bearing on the deck's performance.
I though Jund was good until TNN hit the scene; TA having done nothing for a long time before the printing of that card. I think this was an actual power shift, not a matter of people realising TA had been better all along! That card pretty much killed blue-less midrange (or at least relegated it to tier 2).Originally Posted by Dice_Box
Good luck to everyone who has specific hopes for Monday!
Those last few days, I've seen several calls for banning SDT based on "quality of coverage" of all things (basically, watching players activating SDT seems less exciting than players taking turns turning their guys sideways). People are comparing SDT to Second Sunrise in Modern (disclaimer here, I was also against banning Second Sunrise in Modern for "logistic reasons") or to Shahrazad.
Examples : Brian Braun-Duin @SCG (behind SCG paywall)
Ryan Overturf@Quiet Speculation
What are your thoughts here, not really on the subject of banning SDT specifically, but on invoking "logistic" or "coverage quality" reasons for a ban, as far as Legacy is concerned ?
Tricky one. Miracles and SDT in particular are responsible for a large chunk of matches going to time and ending in draws in compeditive Environment and this became even worse now that Miracles is a top contender in the metagame and presenting ~17% of the metagame. In Lille I barely finished a match against a Miracles pilot in time, despite me playing fucking storm, because he was using SDT every eot and after every Fetchland he cracked on top of using it to setup Counterbalance which means that he was looking at the top 3 cards and tanking AT LEAST TWICE per cycle and taking a minute off the clock for each turn cycle. No one should be surprised if the card gets flak if you see this bullshit several times over a weekend on camera
www.theepicstorm.com - Your Source for The Epic Storm - Articles, Reports, Decktech and more!
Join us at Facebook!
There are currently 2975 users browsing this thread. (0 members and 2975 guests)