Brainstorm
Force of Will
Lion's Eye Diamond
Counterbalance
Sensei's Divining Top
Tarmogoyf
Phyrexian Dreadnaught
Goblin Lackey
Standstill
Natural Order
No. For selfish reasons, i would kind of enjoy Legacy without Brainstorm. The loss of Brainstorm would definetely weaken all the Delver/Daze/Wasteland shells, and would give me more slots for some copies of Pyroclasm in the SB/MD (to show these Death and Taxes/Elves players, that the loss of Brainstorm isn't hurting very much) and 4 Jace in the maindeck.
That makes sense. So, if it's possible to change that via a Rules change, would that allow for WGD to come off the banned list? More importantly, is that more or less powerful than reanimating Griselbrand?
I'm honestly a little leery of this, but I can see why others wouldn't be.
At times, I think the same thing about some cards. However, WotC hardly supports Legacy. I cannot imagine them putting in the effort it would take just to get WGD off of the banned list.
However, they have been giving Legacy players a lot of great reprints on MODO to make sure these eternal formats can thrive online. I could see them supporting the format more and making decisions like the one you mentioned (maybe not this exact one) if it continues to grow. Rule changes are big though and would have to be tested in multiple formats and is the juice really worth the squeeze?
I don't understand how the ability to force draws (rather than win immediately) is really a problem. (There is some silliness w.r.t. draws in the rules, but that's not really WGD's fault.) I don't think that they want to revisit the draw rules though, when it's much easier to just leave WGD on the ban list.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
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That aspect of things can be addressed by calling draws 0.5 wins for each player (or by fixing the draw rules in other ways). [EDIT: As I wrote - they'd have to fix the rules to make WGD unban material.] Any card that damages both players at the same time can cause draws, but we don't see Hurricane on the ban list - so it's an issue of WGD *easily* causing draws, and I'm not sure that it's any easier to draw with WGD than it is to win with Griselbrand.
Hello,
the Dragon is also an Infinite Mana Engine in combination with an reanimator enchantment. So it not only force draw its also ensures
that you win if you have things like stroke in your hand.
Best regards Teveshszat
Non-blue colors do have very effective ways to fight combo on the play. On the draw it really comes down to whether the opponent had the nuts or not in their opening 7.
Chalice of the Void (set to zero will stop non-High Tide combo dead in it's tracks until it finds a bounce, set to 1 off of any number of acceleration devices will stop High Tide), Thoughtseize, Leylines of the Void and Sanctity (can stop combo even on the draw), Surgical Extraction (can stop any combo list even on the draw), Lightning Bolt and Swords to Plowshares for Painter combo, Red Elemental Blast and Pyroblast for Storm combo, Mox Diamond to let Loam play Rest in Peace or Spirit of the Labyrinth or Ethersworn Canonist on turn 1,etc.
Force of Will will not be absent from the meta in the case of a Brainstorm ban, Just likely not in 65% of all top 8 lists. Combo will still be as vulnerable as it was before Brainstorms ban, both because some combo lists lose Brainstorm and because the blue meta squats really hard on archetypes that are naturally hostile to combo like Moon Stompy, Junk, Suicide Black and MUD while encouraging patsies to combo like Burn, Elves and D&T.
Combo will be worse if fewer blue lists are played, not better. The hate will be less predictable and will come from many different directions instead of just FoW and Daze.
Jund doesn't play 3 Sylvan Library because it is a dead draw after the first is down. Jund is active on every turn or they're likely dead.
Storm Combo can't win on turn 1 without some form of zero casting cost artifact dropping. TES has 8-11 zero cc artifacts in the list. ANT has 8-9. Dredge's best starts come off of LED on turn 1. Belcher has 12 zero cc artifacts. Ooops All Spells has 8 zero cc artifacts and wins off of Summoner's Pact a lot of the time.
Give me a Chalice at zero before combo has played and I'll be about 80% confident I am winning that game.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
Painter ?
Elfball ?
Painter dies to a bolt or StP in reaction to the activation. I won a game recently playing Jund in which the Painter player went first and dropped LED, artifact land, Mox Opal and 2 Grindstones on turn 1. He just needed one more mana source and Painter's Servant and I was dead on his turn 3 unless I drew another bolt. I dropped a Bloodstained Mire, holding a bolt and just prayed that he didn't drop Painter's Servant and another land on turn 2. He did have the Painter's Servant but he had no land and he got impatient and sac'd LED to try for the win. When he activated Grindstone I fetched a Badlands and bolted the Painter's Servant. Game over for him.
Elfball dies to disruption like CoTV and Trinisphere and there are lots of tier 1.5 lists that can blow it out. The problem is that the current meta is very hostile to almost everything that is not blue that keeps it in check. This is true also for D&T but not to the same extent since D&T is grindier and at least gives the opponent several turns to react to their plays.
The fear that Dragon creates draws 'at will' is absurd - it no more does so than Earthquake or Oblivion Rings, outside of a given gamestate. Dragon was banned for power level reasons, and it has remained on the list for the same reason that Mind Over Matter did - WotC has been reluctant to actively prune the list.
Comparing it to Shahrazad (or even SDT) is a fundamentally flawed argument in that those cards are independently responsible for logistical issues outside of any other interaction.
Check out my Legacy UBTezz Primer. Chalice of the Void: Keeping Magic Fair.
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Playing since '96. Brief forced break '02-04. Former/Idle Judge since '05. Told Smmenen to play faster at Vintage Worlds.
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Most of the 'Ban brainstorm!' arguments are based on the logic that 'more different cards should get played in Legacy', as though the success or health of the format can be measured by the portion of cards that are available and see play. This is an idiotic metric.
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