Brainstorm
Force of Will
Lion's Eye Diamond
Counterbalance
Sensei's Divining Top
Tarmogoyf
Phyrexian Dreadnaught
Goblin Lackey
Standstill
Natural Order
I fail to see how resolving a Recruiter trigger would take any longer than someone going off with High Tide or even Storm.
It is not played a hell of a lot, but as someone that dose kick it around in vintage as a bit of fun here and there, it does take a long while to make work. The reason is because it is not as simple as just stacking. You are looking at, in a way making Doomsday piles that are longer and need to be planed perfectly. They also need to be set up for the situation at hand. This take time:
1st: Split your deck into two piles.
2nd: Stack one of the piles in the correct order. Check and recheck order dependent on boardstate and cards you might have to deal with.
3rd: Shuffle second pile, cut, place on table.
4th: Take out your calculator to keep up with your mana supply.
5th: Take the rest of the time needed to combo out, note if you are not totally sure on what you need this part alone can take 10 minutes.
6th: If Food Chain is blown up, crack a fetch and do it all again.
This is a bother, it is time consuming and it is a pain. As to do I have a direct quote? No but I also do not have a direct Quote from Wizards stating that they only release cards from the ban list in a hostage transfer style situation, but that doesn't make the reality and more or less real. We all know that is true as well. We also all knew that Dragon was not going to do shit, we knew Tax wasn't going to do shit, we know Earthcraft is not going to break the format and we know Recruiter will not either. Knowing these things does not mean we can prove them. But we know them. But really, do you need to prove this shit or is common scene not enough to work it all out?
The issue with Earthcraft is not that it is unsafe, but that there is no card being banned right now so there is no reason to unban a card, the issue with Recruiter is that while it's not broken or too powerful any more, its simpler to leave the issue buried then deal with the unwanted secondary issues its unbanning could create. Simply put, if you can not use your brain and work though what is said without being said, well that ain't my fault. But fuck, not being about to see whats being said without actually being written down is what causes some people to hold out hope Brainstorm might get banned one day.
So you are right, because:
- we all know that it is true
- common scene
- what is said without being said
- the card is still banned
Sorry, I am just not buying it, and not your imaginary "Take out your calculator" scenario either.
Recruiter was banned from the beginning of Legacy, and have never been unbanned - this is a fact, and the only thing we agree on.
As to why it isn't unbanned, I don't really know, but I do think it is an obvious candidate for unbanning.
I agree it is at a power that the format can deal with yes, I do not think the powers that be will let it off the leash though due to issues raised above.
Dice Box, you are right, we know a lot of things that wizards never explicitly stated but they are in fact true. The problem is that this things are just plain wrong (safe cards being banned, unbannings only when another card gets banned, brainstorm still legal), so just accepting all this shit and playing a format that wizards is not interested in and probably not able to manage properly is not a good proposition. Legacy would need a revolution :)
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But aren't most stacks less than 10 cards? And very regularly the same 5 or 6 stacks the player already has memorized? And if it isn't disrupted it generally means the game is over?
I also feel I am being very generous with those numbers, meaning stacks are likely 6 or fewer cards and the regular stacks number closer to 2 or 3...
Doesn't Goblin Ringleader, Goblin Warchief, Goblin Piledriver, Goblin Piledriver, Goblin Piledriver, Goblin Recruiter seem like what you'd use unless you need a utility goblin?
That is dependent on the kill. Normally the stacks are based on the mana you can produce on the table. If you have limited mana, your opening cards are a setup feeding into a Ringleader and then a SGC. (5 mana into 9 mana) At that point you can chain into a combo of kinds or you set up longer chains based on how you plan to kill. (Say Kiki/Crafter or a Piledrivers and Warchief.) The issues are created but the mana demands and more complex board states. Having to play around large amount of blockers, not having the Kiki combo, shit like that. If you have to punch though a midrange deck for example who can take the hit, remove combo pieces and then cause you issues, you have to plan for that and decide how you are going to set up the board. Also you do not get to keep everything you play, since you are Exiling to Food chain to keep the ball rolling and thus you are stacking with that plan in mind.
A common stack would be:
Ringleader (5)
SGC (9)
Warchief (6) (Keep on table)
SGC (11)
Ringleader (13)
Matron/Recruiter (Hold in hand)
Piledriver (12) (Keep)
Piledriver (11) (Keep)
Ringleader (13)
Kiki (9) (Keep)
Crafter (6) (Keep)
Piledriver (5) (Keep)
Ringleader (1) (Keep)
Whatever else you wish.
This gives you the best of all worlds, you can Pile someone or Kiki them letting you play around removal. Granted that is assuming you have none of this in hand to start with. If you wanted to just Kiki that would be easier but leaves you cold to a bolt:
Ringleader
SGC
Warchief
SGC
Ringleader
Kiki
Crafter
Recruiter
Wow. So broken. How would the format handle such a savagely fast powerful combo. That also requires a do nothing enchantment to be in play ... that already makes infinite mana in blue.
Agreed, it is about as format warping as Land Tax.
Bolt (targeting haste enabler) also stops the Piledriver plan cold.
It was unbanned in 1.5, before Legacy even was Legacy, when the cardpool was deeper and the decks more powerful, and it wasn't dominant even then.
Myself and Artowis originally ported the deck to and developed it for 1.5, so I've played it extensively in tournament environments. You're underestimating the difficulty in stacking the deck correctly, as it requires a careful assessment of the current board state, weighing certain risk factors, and adjusting your stack accordingly. It was time consuming, and it frequently had to be done more than once in a game. That being said, I'll grant that matches rarely went to time playing it, at least for me. But certainly it's not particularly fun for my opponent to sit and watch me sort and fiddle with my deck for several minutes during every game.
I don't know for certain that the card is still banned for time reasons, but I can say with confidence that it wouldn't be overpowered if it were unbanned in modern Legacy.
1.5... Now that brings back memories
To be perfectly honest: I don't think anything will change for a long time.
I'll just leave this here
Only 65%? That is tbh little less than expected, but still that card is over represented in legacy.
Ban Pyroblast !Very funny pyroblast is top 6 player cards
/Sarcasm
Only because some casual.dec go top 32
and 4 lands got top 32
Grixis Pyromancer Bob Huang 1
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