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You're arguing with someone that just compared Mental Misstep with a card that is considered one of the pieces of the Power of Nine. A Mox, no less, where in the format it exists in, there is a whole deck designed specifically to screw anyone that uses it. Think about that for a second. It's like you're in the U.S Rangers and someone told you that the Boys Scouts are comparable just because both groups like to go into the woods.
Yessssssss 4 free slots in my deck!!!!!!!! =D
No MOAR monkeys!
So next thing on the chopping block for endless whining is? Top again? lol
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Really, perfect reasoning, and the format already looks more diverse. Goblins, Combos, CB+Top... good stuff, good stuff ^^Unfortunately, it turned out poorly. Looking at high-level tournaments, instead of results having blue and nonblue decks playing Mental Misstep, there are more blue decks than ever. The DCI is banning Mental Misstep, with the hopes of restoring the more diverse metagame that existed prior to the printing of Mental Misstep.
If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
Gui, I agree. For once, the explanation for a banning decision in Legacy makes sense. R&D hoped that Mental Misstep would give non-blue decks a nice counter so that they could fight combo. However, it ended up giving blue decks a favorable matchup against non-blue decks (where it had previously been favorable to non-blue decks), while pushing combo to a very weak point.
Without Misstep, Legacy looks like this: Aggro > Control, Control > Combo, Combo > Aggro.
With Misstep, it looked more like this: Control > Aggro, Control > Combo, Combo > Aggro.
The banning of Misstep should return Legacy to a more balanced and healthier format.
I see more than others do because I know where to look.
I wonder if there are any other cards on WotC radar for banning?
I'm fine with the banning of MM as long as they give us a replacement. I think where they went wrong with MM was making it hit perms which made it an auto-include in blue decks.
I understand they were trying to give non-blue a card to fight combo as they said in the reasons for banning, which is admirable, as non-blue decks need a SB card to deal with turn 0 & 1 shenanigans. With this in mind though the ability to hit artifacts and creatures is pretty irrelevant to this goal.
I was thinking about it on the way to school, and I think the way they should go would be to print...
Mental Fixed-step U
Instant
You may pay 2 life rather than pay ~this cards~ casting cost.
Counter target instant or sorcery with cmc 1 or less.
So it would certainly no longer be an auto-include in every blue deck and would still be the SB card non-blue needs to fight through combo. Sure in theory, yeah it could still protect SFM turn 2 from Bolt, but without the ability to hit Vial or creatures I doubt anyone would MD 4.
Right now the only viable answers to combo outside blue either are Mindbreak Trap (which is dead vs. Reanimator and sucks vs. blue storm anyways), discard, or come down your turn 2 at earliest. Please WotC give us a "fair" answer for turns 0+1.
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If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
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