View Poll Results: Most bannable card in Legacy? (not that they will touch it)

Voters
192. You may not vote on this poll
  • Brainstorm

    16 8.33%
  • Force of Will

    4 2.08%
  • Lion's Eye Diamond

    35 18.23%
  • Counterbalance

    34 17.71%
  • Sensei's Divining Top

    103 53.65%
  • Tarmogoyf

    46 23.96%
  • Phyrexian Dreadnaught

    2 1.04%
  • Goblin Lackey

    4 2.08%
  • Standstill

    6 3.13%
  • Natural Order

    8 4.17%
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Thread: All B/R update speculation.

  1. #16541

    Re: All B/R update speculation.

    Quote Originally Posted by Chatto View Post
    According to WotC they did excist 'back then': The Masterpiece Series that began with Zendikar Expeditions continues with Kaladesh Inventions!. The were retroactively added, so they're real alright.

    WotC also stated that Masterpiece cards can be played in any Limited format they're opened in and in any Constructed format in which the card is already legal, but gives no indication a Masterpiece can result in the unban of a certain card.

    Really, please stop claiming things that aren't true. Yes, a card can be unbanned, but stating a card will be unbanned based on reprint alone is just false. I will not not lower myself to your standard, but please stop try to argue based on bad information.
    I'm pleased that you correctly picked up on the super serious nature of my arguments. Magic is no place for frivolity.

  2. #16542

    Re: All B/R update speculation.

    In lighter news:


  3. #16543
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    Re: All B/R update speculation.

    I was curious how the meta is shaking up after Aether Revolt and the release of Fatal Push & Walking Ballista, as well as the continued effect of recent cards like Leovold, Emissary of Trest.

    No huge analysis, but I figured I'd post it. I don't at all invalidate smaller events and top 16/32 finishes but I was curious (partially because we already have analysis that factors in smaller events) about each deck's percentage of top 8 slots since Aether Revolt's release (3 months ago), only in 8-rounders and up, so 129 players+.

    Winter Legacy 4Seasons; SCG Classic - Baltimore; Eternal Extravaganza 6; MKM Series 2017 Milan; Eternal Weekend 2017; SCG Open - Worcester; SCG Classic - Worcester = 56 slots

    Miracles: 9 finishes (16.07%)
    Elves: 5 finishes (8.93%)
    Ad Nauseam Tendrils: 3 finishes (5.36%)
    Czech Pile AKA 4-Color Control: 3 finishes (5.36%)
    Death & Taxes: 3 finishes (5.36%)
    Sneak & Show: 3 finishes (5.36%)
    4-Color Delver: 2 finishes (3.57%)
    Aggro Loam: 2 finishes (3.57%)
    Eldrazi: 2 finishes (3.57%)
    Grixis Delver: 2 finishes (3.57%)
    Infect: 2 finishes (3.57%)
    Mono-Red Sneak Attack: 2 finishes (3.57%)
    Shardless BUG: 2 finishes (3.57%)
    Team America: 2 finishes (3.57%)
    U/G 12-Post: 2 finishes (3.57%)
    Aluren: 1 finish (1.79%)
    Big Eldrazi: 1 finish (1.79%)
    Burn: 1 finish (1.79%)
    Dark Bant: 1 finish (1.79%)
    Food Chain: 1 finish (1.79%)
    Goblins: 1 finish (1.79%)
    OmniTell: 1 finish (1.79%)
    Reanimator: 1 finish (1.79%)
    The Epic Storm: 1 finish (1.79%)
    U/R Control: 1 finish (1.79%)
    U/R Delver: 1 finish (1.79%)
    U/W Spirit Blade: 1 finish (1.79%)

    56 decks, 27 different decks
    67.86% with Brainstorm

    No statement to make. Just sharing my time wasting.

  4. #16544
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    Re: All B/R update speculation.

    The "color pie" is a terrible excuse for poor attempts to isolate mechanics and capabilities into certain colors for reasons. Unless they're "blue" mechanics, in which case they now belong to every color except blue because of bans and for reasons. Unless that color is white, in which case it doesn't get any of those mechanics, but it gets to stop Magic from happening.
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    I am tired of malicious top 8s and it is time to put an end to the practice.

  5. #16545

    Re: All B/R update speculation.

    Quote Originally Posted by Scott View Post
    I was curious how the meta is shaking up after Aether Revolt and the release of Fatal Push & Walking Ballista, as well as the continued effect of recent cards like Leovold, Emissary of Trest.

    No huge analysis, but I figured I'd post it. I don't at all invalidate smaller events and top 16/32 finishes but I was curious (partially because we already have analysis that factors in smaller events) about each deck's percentage of top 8 slots since Aether Revolt's release (3 months ago), only in 8-rounders and up, so 129 players+.

    Winter Legacy 4Seasons; SCG Classic - Baltimore; Eternal Extravaganza 6; MKM Series 2017 Milan; Eternal Weekend 2017; SCG Open - Worcester; SCG Classic - Worcester = 56 slots

    Miracles: 9 finishes (16.07%)
    Elves: 5 finishes (8.93%)
    Ad Nauseam Tendrils: 3 finishes (5.36%)
    Czech Pile AKA 4-Color Control: 3 finishes (5.36%)
    Death & Taxes: 3 finishes (5.36%)
    Sneak & Show: 3 finishes (5.36%)
    4-Color Delver: 2 finishes (3.57%)
    Aggro Loam: 2 finishes (3.57%)
    Eldrazi: 2 finishes (3.57%)
    Grixis Delver: 2 finishes (3.57%)
    Infect: 2 finishes (3.57%)
    Mono-Red Sneak Attack: 2 finishes (3.57%)
    Shardless BUG: 2 finishes (3.57%)
    Team America: 2 finishes (3.57%)
    U/G 12-Post: 2 finishes (3.57%)
    Aluren: 1 finish (1.79%)
    Big Eldrazi: 1 finish (1.79%)
    Burn: 1 finish (1.79%)
    Dark Bant: 1 finish (1.79%)
    Food Chain: 1 finish (1.79%)
    Goblins: 1 finish (1.79%)
    OmniTell: 1 finish (1.79%)
    Reanimator: 1 finish (1.79%)
    The Epic Storm: 1 finish (1.79%)
    U/R Control: 1 finish (1.79%)
    U/R Delver: 1 finish (1.79%)
    U/W Spirit Blade: 1 finish (1.79%)

    56 decks, 27 different decks
    67.86% with Brainstorm

    No statement to make. Just sharing my time wasting.
    The new Eternal Masters 2 card back:

  6. #16546
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    Re: All B/R update speculation.

    ^ that is fucking gold
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  7. #16547

    Re: All B/R update speculation.

    Quote Originally Posted by Ronald Deuce View Post
    Unless that color is white, in which case it doesn't get any of those mechanics, but it gets to stop Magic from happening.
    The tired mantra of those who do not enjoying playing against prison elements.
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  8. #16548
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    Re: All B/R update speculation.

    Quote Originally Posted by Crimhead View Post
    The tired mantra of those who do not enjoying playing against prison elements or combo decks
    Fixed
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  9. #16549

    Re: All B/R update speculation.

    Well there aren't a lot of white cards seeing play in combo decks, so I'm pretty sure he was talking about lock pieces.

    Combo seems to be generally less offensive than Prison. Maybe this is because Prison is harder on the fair decks; fair deck players being the biggest malcontents (and the least tolerant of powerful "unfair" strategies).
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  10. #16550
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    Re: All B/R update speculation.

    I was snarking a bit, but my point was less about which colors I like and more about how the features and mechanics of colors seem to stack up these days.

    The design archetypes formerly placed in blue largely have stopped seeing print at a competitive cost-benefit ratio, and where they haven't (card advantage), those features have been shifted to other colors—green, black, and red. This isn't as obvious in the eternal formats because we've got access to older cards, but if you look at Modern, Standard, or Limited, the premier "blue" effects either are stronger in the other colors or they are outclassed. For example, bounce, which often equates to hard removal in the eternal formats, is outclassed by comparably priced (or cheaper) spot removal, and the length in turns of games in newer formats makes the weakness of bounce much more apparent than it is in Legacy. Countermagic also rarely sees print at a competitive cost, the exceptions being Spell Pierce and Spell Snare. In short, green has pretty much become the "blue" of Modern; with little effective countermagic and bounce in the format, green's focus on mana acceleration and the shift in card advantage effectively make it the bang-for-your-buck color that blue is in Legacy.

    White's the outlier. Even in the eternal formats, it has virtually no card advantage or mana acceleration, and in newer formats that number drops to zero. In Modern, it's the least like the other colors in its design, and the focus is pretty squarely on prison (i.e., "stop[s] Magic from happening") effects, which the other colors don't have. There's some commonality between white, green, and red in token generation, but that's about it.
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    Quick question, are you also still waiting for the great pumpkin it did you finally pick it in once December hit?
    Quote Originally Posted by iatee View Post
    I am tired of malicious top 8s and it is time to put an end to the practice.

  11. #16551

    Re: All B/R update speculation.

    Quote Originally Posted by Ronald Deuce View Post
    I was snarking a bit...
    Yeah, I thought so. That's why I added the winky-smiley.

    Too many people seem to think that's a legitimate criticism of certain decks. I play prison and combo exclusively - apparently I don't play MTG!

    You observations about the colour pie seem spot on.
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  12. #16552
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    Re: All B/R update speculation.

    I wish they did more Oblation effects for white control/card advantage. I remember seeing a fake Elspeth that used it as a minus ability that got me excited.
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  13. #16553
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    Re: All B/R update speculation.

    White actually has one of the best hard card advantage engines in the format. Tax/Rack. The issue is that these two cards are not exactly wonderful on their own.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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  14. #16554
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    Re: All B/R update speculation.

    Quote Originally Posted by Dice_Box View Post
    White actually has one of the best hard card advantage engines in the format. Tax/Rack. The issue is that these two cards are not exactly wonderful on their own.
    The issue I think is once you start designing Land Tax/Tithe effects, the sort of "fair" effects based on your opponent's game state, you start getting dangerously close to Balance effects, right back into the stop Magic from happening camp. Sometimes they work well, Timely Reinforcements was good. They just need to find a way to fit in real cards drawn as part of the effects. Somehow.
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  15. #16555

    Re: All B/R update speculation.

    Quote Originally Posted by PirateKing View Post
    The issue I think is once you start designing Land Tax/Tithe effects, the sort of "fair" effects based on your opponent's game state, you start getting dangerously close to Balance effects, right back into the stop Magic from happening camp. Sometimes they work well, Timely Reinforcements was good. They just need to find a way to fit in real cards drawn as part of the effects. Somehow.
    But Magic happens in my pants when I stop Magic from happening.

  16. #16556
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    Re: All B/R update speculation.

    Quote Originally Posted by LOLWut View Post
    But Magic happens in my pants when I stop Magic from happening.
    I love Stax and classic prison decks as well, I wish they still had a place in current competition, I'm just saying from the no sharp corners walk don't run safety orange world of modern design, there is a place for white card advantage to be explored.
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  17. #16557

    Re: All B/R update speculation.

    Quote Originally Posted by PirateKing View Post
    I wish they did more Oblation effects for white control/card advantage. I remember seeing a fake Elspeth that used it as a minus ability that got me excited.
    That's a blue spell now. Perilous Research

  18. #16558

    Re: All B/R update speculation.

    Correct me if I'm wrong, but White has solid card advantage in the form of Recruiter and SFM, and Flickerwisp gives them extra mileage.

    I have nothing against D&T, but it's a pretty strong deck. Is more white value really what Legacy wants?
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  19. #16559
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    Re: All B/R update speculation.

    Like it or not, yes. All high powered decks are built around whatever value engine they can coble together.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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  20. #16560

    Re: All B/R update speculation.

    Quote Originally Posted by Dice_Box View Post
    Like it or not, yes. All high powered decks are built around whatever value engine they can coble together.
    I was referring to specifically white value cards. Also I might argue that decks like Eldrazi and D&T aren't really running an "engine".

    Maybe what would be better is a boost for play styles that are less value and more synergy. Give Burn some love. Or Fish, Affinity. The last thing we need is for D&T to have a white equivalent of DRS, Leotard, or Jace. Throw a bone to something else.
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