Brainstorm
Force of Will
Lion's Eye Diamond
Counterbalance
Sensei's Divining Top
Tarmogoyf
Phyrexian Dreadnaught
Goblin Lackey
Standstill
Natural Order
well, tnn is obnoxiously uninteractive. It's the first thing I'd like to have removed from legacy...
For me it's honestly not that - as far as objective powerlevel goes, both TNN and S&T+Omnibrand are manageable. Neither breaks the format. They're just distilled binaryness and boredom concentrate and rob the show floor from more nuanced and interesting boardstates and more, for the lack of a better word, "magical" ways to do broken things. I don't want prison to be lockpiece, kek im ded, but slowly succumbing to the inexorable burdens of Smokestack and Crucible or your deck gradually ceasing to operate as Revokers and Mindcensors twist the rules of the game to say "fuck you". I'd like to have Protection from everything not be a casual beater but the actual risk and investment that Natural Order requires. That GY hate didn't perma-delete everything constantly. Simple stuff like that.
Originally Posted by Lemnear
I tend to agree with you. The problem is where do you draw the line. You can say it's subjectively boring to play a game where the first two turns of the opponent is T1: Underground Sea, DRS, go. Daze your play. T2: wasteland your land, go. Same can be said for any number of things like Storm which is the kind of deck that does nothing until it goes for it or Chalice decks which are Sol Land Chalice go or Sol Land Mox Bloodmoon, "lol I win."
If you remove all of these you wind up with a shitty format like Frontier which is just a bunch of midrange value decks with a single strategy for winning.
AFAIK, that's not an actual argument used by WotC/DCI to justify the continued ban. It's just players flapping their mouths.
Also, for what it's worth, TNN does help to keep (non-D&T) Blade decks relevant. Personally I don't care at all, but I think SFM is a card a lot of people do like to play.
Yeah. I cringe whenever I see players advocating the banning of an (admittedly not oppressive) card or deck on the grounds that they don't personally enjoy it.
We've all seen the results of WotC's fun policing in other formats.
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I would hate to dig through years of Rosewater's blogs, but I mentioned in "Current State of Magic" that the answer I got from Rosewater himself when I queried on Mind Twist (because even years ago we all said "yeah, like.. just put it back in already") was simply "Lol cuz it's broken", possibly spelled differently.
WotC's main spot-light guy thinks it's too bonkers; can't say much for the other people there but I'd imagine anything ever deemed broken in the past is deemed broken now by default.
I don't think TNN is really on the power level of ban-worthy. If there's a good reason to ban it, I would point to its intended use of naming an opponent in a game with 2-3 total opponents. There's plenty of poorly designed uninteractive cards, but we're generally not going to see ban + here's the fixed version (like Earthcraft and Cryptolith Rite). I'm not really sure what the point of talking about fix vs ban is, but these would be changes that would make legacy better for some uninteractive cards:
-TNN: in a game with >1 opponent, choose 1. Alternatively, choose a player or a PW and TNN gains protection from that player's spells or that PW's abilities.
-Cavern of Souls: mana generated can only be used to cast named tribe (like Mishra's Workshop). Additionally change wording to say mana can be used to cast noncreature spells of named tribe, just without uncounterability clause. As far as Eldrazi are concerned, Cavern's colorless mana gains tribal uncounterable wording.
-Aether Vial: forced to add a counter each turn. Alternatively, when activated and creature is put into play (or attempted in the case of say Priest on board), remove all counters.
-Counterbalance: symmetrical and pay 2 life to counter a spell. Adding Cumulative Upkeep on top of those fixes is overkill, but definitely not without precedent (see Tidal Control).
In the interim, you can at least take solace in the fact that decks that run a card like TNN are generally unable to deal with it and will continue to suffer losses to Thoughtseize, Reanimate that. As long as the "strategy" is turn 1 mana dork #1 of 8 in an attempt to turn 2 TNN, they won't have mana up to hide their own loss-con with Brainstorm.
Edit: thinking more about Aether Vial, it could have also been pretty much the same card but just made into a land so it could just be Blood Moon'd, Wastelanded, etc while further compromising a deck's mana base to loss by color-screw.
I know this is an old post, but the recent 5-0 list changes make it relevant again.
I was a strong proponent of using League results to inform (un)banning decisions because they represent such a large dataset, but even apart from the reduced utility of a nonrandom sample under WotC's new standard for releasing 5-0 decklists, there's another problem with using League results to inform yourself about the paper Legacy metagame: the low cost and high liquidity of MODO decks means that there's a lot more metagame churn online than there is in paper, which could lead to false conclusions about how healthy the metagame is.
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