Brainstorm
Force of Will
Lion's Eye Diamond
Counterbalance
Sensei's Divining Top
Tarmogoyf
Phyrexian Dreadnaught
Goblin Lackey
Standstill
Natural Order
Although banning fetches would be a radical step --- maybe too radical for Wizards ever to take it --- I like where you and Lemnear have been going with this. Drawback-free dual lands and (practically) drawback-free fetches that can each find any of seven color pairs amount to a design mistake in the sense that they crowd out all mana-fixing strategies that have strategic trade-offs. Add to this chokehold on mana-fixing strategies the fact that they break Brainstorm, DRS, SDT, and Delve cards, and it's easy to see the grass being greener in a world where people play fastlands, checklands, shocklands, and so on. I don't recall Legacy as far back as 2005, but I was definitely lurking in 2008, and at that time the format felt like it had more room to breathe.
It would make sense for people to run casual tournaments with an alternate-Legacy banned list (fetches and Brainstorm banned, several things including DRS unbanned) to see whether that format has a substantially different feeling and whether it avoids being the same as Modern. (On both counts I think it would.)
Brain geniouses: "Terminus was the correct ban, not top"
Brain geniouses, later: "Wtf, why doesn't wizards print cheap wraths"
Are we just ignoring the fact that UW control with 0 creatures is a tier 1 standard deckThe main thing i've taken away from development in playing a bunch of standard on Arena is that making wraths cost 5 and rampant growths cost 3 is really shitty for the game overall.
Universal answers are dull because if they're overcosted compared to the threats then they're near-worthless and if they're undercosted compared to the threats then they're overpowered. The whole point about answers being narrow is that you have to actually put some thought into building your deck and you get paid off when your opponents' threats line up against your answersI think it's their aversion to universal answers. The problem is that all threats are always universal.
Like, do you want them to print Counterspell in standard? Disallow already exists and is good enough when all the threats cost 3+ mana anyway
The last time Mana Leak was in standard it made delver tier 0
I agree that 'Leak made X deck tier 0' was probably a bit hyperbolic but the card was definitely a significant part of what made blue decks dominant in that period
Remember that this was a format without Daze, Wasteland, etc
The next best tempo card was Vapor Snag (which was still played 4x)
Without Leak it would have been much more viable to beat Delver + Snap by going over the top of it, but instead the only reasonable option was playing a deck with 8 Carnophages
Edit: You also have to be a little bit careful with rants like that because they start to lose meaning when you remove them from the context of what the format actually looks like:
^ Some people in this thread have almost made this argument unironically but I think most others would agree it's a pretty unconvincing way of trying to explain whether a card is too good or notAnyone who complains Deathrite Shaman is too powerful is an idiot. This includes Wizards. Oh a Legacydeck has Hexproof 3/1 Merfolk creatures and we didn't realize Progenitus is about 10x better than Shroud so it's undercosted. Legacy has Git Probe, Brainstorm, and Ponder. Legacy has equipment for the hexproof creatures to carry. Legacyhas a free burn spell that deals 4 damage and a black spell that makes the opponent discard 2 random cards for 2 mana. Oh Legacy also has a free counterspell and Delver. Legacy also has a flash wrath for 1 mana that neuters recursion. Legacy also has a 3/3 Elf that shuts down half your opponent's deck and provides value when you remove it. Oh by the way the problem with Legacy right now is Deathrite Shaman. Seriously about the least aware thing Wizards has ever said IMO.
This was a fantastic time. Many of the current legacy players probably don't remember this time though. The lack of fetch lands limited a players ability to go crazy with colors and it helped keep color identity in check.
Maybe the compromise here is that legacy gets duals but loses fetch lands. Go play modern if you want to spend half of the match shuffling decks.
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Removing fetches wouldn't do much. You would still have Ponder and Preordain to dig into mana fixing. On top of that, I bet Ancient Stirrings would start seeing a lot of play. All banning fetches would do is eliminate the stupid one off land to splash a color. In exchange, I bet it would massively spike deck prices because everyone would need to be running 12 abu duals, and probably mox diamond.
Last edited by Brael; 07-07-2018 at 02:43 PM.
removing the 1 off land to splash a color is HUGE. That means that you are playing 1 less color and dont get the benefits. Blue is usually that splash and brainstorm is a huge offender of easily being splashed. In addition to fetch lands being banned, DRS is practically worthless because there are not tons of lands in the graveyard. DRS problem solved as a side effect.
Play 4 Card Blind!
Currently Playing
Legacy: Dark Depths
EDH: 5-Color Hermit Druid
Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi
why cards are so expensive...hoarders
I would love to see the stupid 1 land splash eliminated, but that's a problem in every format where fetches are legal. It's just a side effect of what the lands do.
In the end, even if all you say were accurate I still think that removing fetches would be a negative for the format because of the effect it would have on deck prices. Like it or not, fetches are responsible for knocking off $1000 or more from the cost of most decks in the format. Imagine what would happen if every 3 color deck suddenly needed 12 abu dual lands in addition to some other expensive mana fixing like Mox Diamonds. If it didn't outright kill the format it would severely hinder getting anyone new into the format, if for no other reason than requiring 16 RL cards in every single deck would place a large physical limitation on how many people could play the game.
I think i will still build my 4c deck around City of Brass, Reflecting Pool, Grand Coliseum and Mana Confluence then i will add a couple of dual lands to avoid mana screw myself.
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Running 12 duals leaves you just as vulnerable (if not more) to the hate strategies that were preying on the 4c decks before the banning, on top of that you don't have the ability to fetch to fix your mana (or get that one-of basic), nor do you have a deathrite to utilize fetches/wastes in the graveyard. On top of this you are running less colors so your deck is more constrained as to what it can run to combat this. So at the very least multicolored decks get weaker while the hate strategies, which are often monocolored, aren't nearly as effected. Ponder and preordain will help yes, but that is like fetching under an Aven Mindcensor, hoping you get the right land (or any land at all). Having stirrings see more play would mean that the format would be opening up, which would be a good thing. People would probably go for City of Brass and Mana Confluence before trying to use Mox Diamond in a non loam deck, likewise with Chrome Mox and combo, which still plays into the strategies that punish greedy mana bases. Filter lands become much more valuable since fixing becomes more of a luxury. I would argue that the format would change inexplicably due to the nature of not having the mana you want as readily as it has been, and the concessions that would be needed to do that.
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Yes, if for no other reason than to introduce it into Modern.
But if they were particularly worried about its power level, then bring back Cavern of Souls (which needs a reprint anyway) at the same time to weaken it. Problem solved!
No it didn't.Disallow already exists and is good enough when all the threats cost 3+ mana anyway
The last time Mana Leak was in standard it made delver tier 0
First, Delver wasn't Tier 0, unless you want to claim decks like Monoblack Devotion and Junk Siege Rhino were Tier 0. It was great, but no more so than is typical for the top deck in Standard; we're not talking Affinity or Caw-Blade levels here (those were actual Tier 0 decks). Also, as Wizards of the Coast themselves observed, Delver's win rate was actually quite reasonable; its dominance of the metagame came from popularity, not strength. Heck, the fact people clearly enjoyed playing the deck as shown by how many people were playing it, and the fact that it was the "highest ever" number of people playing Standard at the time, there's a strong argument that far from being a bad thing, Delver-esque decks should be a big force in Standard.
But even ignoring all of that and accepting Delver as too powerful, to blame Mana Leak for that is silly. How about possibly blaming the namesake for the deck and the fact it co-existed with Ponder? Or Snapcaster Mage, which was so powerful they had to power down Instants and Sorceries in RTR block to compensate, even while there was no Mana Leak? Or any of the other cards that were critical to that deck's success?
Heck, Mana Leak wasn't even an automatic 4-of, some Delver decks played 3 copies instead! (example here, and note this was before Cavern of Souls was printed so don't blame that). Sure, most of them ran the full set, but compare that to the various cards that were automatic 4-ofs. So we're supposed to believe that the card that put the deck over the top was the one that wasn't even always a 4-of rather than the various cards that were always 4-ofs?
And let's not forget that Mana Leak had been in multiple Standards before this point without being a problem. If a card has been in multiple Standards without breaking anything, and then a new overpowered deck emerges that plays that card... maybe the more likely explanation is that it's the new cards that are the problem, not the old one?
Citing Delver as a reason that Mana Leak should not return to Standard is downright silly.
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