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Thread: experimental CA

  1. #1
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    experimental CA

    Alright...

    the idea is running Oversold Cemetery, possibly Fluctuator and a bunch of useful cycling guys such as Krosan Tusker or Gempalm Polluter (zombie deck?)

    is it possible to run a draw engine with that? make a black-green or even mono black version of quinn...


    discuss
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  2. #2
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    Re: experimental CA

    I saw a deck abusing Oversold Cemetery with a bunch of evoke creatures,
    which are probably better than cycling creatures.

    BG is probably the best way to go. Shriekmaw, Sakura-Tribe Elder, Cabal Therapy, Flashbag Marauder, Mulldrifter.

    Probably best in a controllish Survival shell.

    It was also played in Standard (or even Extended) Death Cloud decks, to recur your lost creatures and get lands back via Elder.

  3. #3
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    Re: experimental CA

    Everytime I've tried Oversold Cemetery I end swapping it with Oath of Ghouls.

  4. #4

    Re: experimental CA

    Quote Originally Posted by DrJones View Post
    Everytime I've tried Oversold Cemetery I end swapping it with Oath of Ghouls.
    Oath of Ghouls is just too slow and conditional. I love the card but it does not work in Legacy.

  5. #5
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    Re: experimental CA

    Would that then imply that oversold cemetary falls under the same category?
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  6. #6

    Re: experimental CA

    Maybe running both with dredge effects and psychatog could be good.

  7. #7

    Re: experimental CA

    Oh hello traveler from the past. Have you not heard? Psychatog has long since fallen out of grace.

  8. #8

    Re: experimental CA

    Another card that could fit would be Astral Slide in conjunction with witness

  9. #9
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    Re: experimental CA

    Quote Originally Posted by sco0ter View Post
    I saw a deck abusing Oversold Cemetery with a bunch of evoke creatures,
    which are probably better than cycling creatures.

    BG is probably the best way to go. Shriekmaw, Sakura-Tribe Elder, Cabal Therapy, Flashbag Marauder, Mulldrifter.

    Probably best in a controllish Survival shell.

    It was also played in Standard (or even Extended) Death Cloud decks, to recur your lost creatures and get lands back via Elder.
    This sounds the closest to playable. But I guess the question would be whether the deck really benefits that much from Cemetery? Evoke and Survival have been used together in the past and Cemetery wasn't a part of it. I think it may just be win more in Legacy, since it takes so long to get going, that if you've controlled the game to that point your probably already winning.
    TPDMC

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