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Thread: Obligatory shitty card creation thread

  1. #701
    Stop looking at my shiny purple helmet...
    yankeedave's Avatar
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by raindrainxi View Post
    Mogg Shit 1R

    Creature - Goblin
    Flash
    When Mogg Shit comes into play, it deals 1 damage to target creature or player.
    1/2
    Stingscourger or Piledriver?
    "Time you enjoy wasting, was not wasted." - John Lennon

  2. #702
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by yankeedave View Post
    Stingscourger or Piledriver?
    Not entirely sure what you mean. :)


  3. #703
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    Re: Obligatory shitty card creation thread

    Talic, Tide Lord
    3UU
    Mythic Rare
    Planeswalker

    +1: Draw a card, then discard a card.
    -2: Untap all permanents you control.
    -6: Each opponent gains an emblem with: "Permanents you control do not untap during your untap step."
    Quote Originally Posted by Draener View Post
    You know who thinks it's sweet to play against 8 different decks in an 8 round tournament? People who don't like to win, or people that play combo. This is not EDH; Legacy is a competitive environment, and it should reward skill - more so than it does.
    Quote Originally Posted by Borealis View Post
    Plow their Mom every chance you get!

  4. #704

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by SpikeyMikey View Post
    Talic, Tide Lord
    3UU
    Mythic Rare
    Planeswalker

    +1: Draw a card, then discard a card.
    -2: Untap all permanents you control.
    -6: Each opponent gains an emblem with: "Permanents you control do not untap during your untap step."
    Please tell me this starts with one loyalty.

  5. #705
    Play Deed. Nuke the World.
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    Re: Obligatory shitty card creation thread

    Brainstorm Alternatives:

    Share - :wm:
    Instant
    Each player draws five cards, then puts four cards from his or her hand on top of his or her library.

    Scheme - :bm:
    Instant
    As an additional cost to cast Scheme, pay X life.
    Draw X cards, then put X cards from your hand on top of your library in any order.
    Draw a card.

    Improvise - :rm:
    Instant
    Shuffle up to three cards from your hand into your library. Then, for each card shuffled into your library this way, draw a card.
    Draw a card.

    Adapt - :gm:
    Instant
    Draw a card for each land you control, then put a card from your hand on top of your library for each land you control.
    Draw a card.

    Probably borkedezfork

  6. #706
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    Re: Obligatory shitty card creation thread

    unified wish


    sorcery

    destroy target reserved list, it can't be regenerated

  7. #707

    Re: Obligatory shitty card creation thread

    designing my own planeswalker

    currently cost is BBW
    Loyalty:3

    current abilities are

    +1: Target creature gets -2/-2

    -2: Exile Target creature from a graveyard, put two 1/1 white flying spirit tokens onto the battlefield.

    Currently trying to figure out a good ultimate ability, the one i was originally working with was "-6: You get an emblem that says whenever a creature die's, you win the game" or something like that but i dont feel it interacts too well with the first two abilities and overall it just feels cheap. anyone have any thoughts?

  8. #708
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    Re: Obligatory shitty card creation thread

    The +1 ability is crap, because it requires a target in order to activate.

  9. #709
    "Foil is as good as FoW, right?"

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    Re: Obligatory shitty card creation thread

    Haven't thought of a name
    2 Phyrexian Red Mana
    Sorcery
    Deals 4 damage to target creature or player.
    Quote Originally Posted by sdematt View Post
    I'd Sundering Titan the living shit out of you, even if I didn't win the game, I got to throw away 75% of the fun, and claim the last 25% as my own.
    Legacy: High Tide(WIP)

  10. #710
    bruizar
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    Re: Obligatory shitty card creation thread

    Pitchfork
    Instant
    2RR
    You may exile a red card from your hand instead of paying its mana cost. Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

    "Pitchforks are better than Plowshares" - Greenfinger, Goblin Gardener

  11. #711

    Re: Obligatory shitty card creation thread

    Force of Madness

    You may exile a red card from your hand and pay 1 life to cast Force of Madness
    from your hand.
    A player, chosen at random, takes control of target spell. That player may choose
    new targets for that spell.

  12. #712
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    Re: Obligatory shitty card creation thread

    My interpretation of what Young Pyromancer should've been in M14. It has decent abilities that actually require some thinking without making the text too complicated for new players to understand. It also retains the flavor identity of being a Red card:

    Young Pyromancer
    Creature - Human Shaman (U)
    Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token with haste onto the battlefield. Exile it at end of turn.
    Whenever you cast an instant or sorcery spell, target creature can't block this turn.
    2/1

    EDIT:

    Pitchfork
    Instant
    2RR
    You may exile a red card from your hand instead of paying its mana cost. Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

    "Pitchforks are better than Plowshares" - Greenfinger, Goblin Gardener
    I hope exactly everything about this card gets printed. Especially the name and flavor text.

  13. #713
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by bruizar View Post
    Pitchfork
    Instant
    2RR
    You may exile a red card from your hand instead of paying its mana cost. Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

    "Pitchforks are better than Plowshares" - Greenfinger, Goblin Gardener
    Too bad this card would be broken as shit in combo. WOOOOO

  14. #714
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    Re: Obligatory shitty card creation thread

    A Chalice on legs, but can't feasibly be played for 0:

    Man-Chalice XX (no mana symbol for 'X'? c'mon)
    Artifact Creature
    Man-Chalice comes into play with X +1/+1 counters.
    Whenever a player casts a spell with converted mana cost equal to the number of +1/+1 counters on Man-Chalice, counter that spell.
    0/0

  15. #715
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Shawon View Post
    A Chalice on legs, but can't feasibly be played for 0:

    Man-Chalice XX (no mana symbol for 'X'? c'mon)
    Artifact Creature
    Man-Chalice comes into play with X +1/+1 counters.
    Whenever a player casts a spell with converted mana cost equal to the number of +1/+1 counters on Man-Chalice, counter that spell.
    0/0
    I love those creature-twists on prison pieces, because they are both more easy to remove but also better in multiples and have additional utility. Just too good man, like Thalia.

    This was an idea of mine today, as a waste-alternative:

    Valley of Ashes
    Land
    Valley of Ashes come into play tapped.
    When a non-basic land would tap for mana, if Valley of Ashes is untapped, it give 1 colorless instead.
    T: 1 colorless
    It may have been a great civilization here, but now it's all ashes


    Best non-basic hoser you'll ever see.
    It also feel like something WotC could print as it doesn't actually "kill" lands but just hose decks very light on basics, while keeping most of utility lands still useful (waste is still active under this, likewise port, and Karakas can still bounce).
    It seems broken but even if you play this T1, it's basically just asking them to fetch for basics all game long and this don't stop fetches, and this also does nothing the turn it comes into play. It also get "killed" by any Waste or Port.

    Things this beauty hose:

    - Gaea's Cradle
    - Tolaria's Academy
    - Every multi mana land, from Workshop to City of Traitors and Ancient tomb and Urzatrons
    - All duals
    - Most utility lands are somewhat worse

    Could work also as a blood moon variant for red:

    Rain of Ashes 2R
    Enchantment
    Whenever a non-basic land would tap for mana, it gives 1 colorless instead.

  16. #716
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    Re: Obligatory shitty card creation thread

    I submitted this card at Card Creation League back at MTG Sal:

    Skeleton Key

    Legendary Artifact (mythic rare)

    , :tap:, Sacrifice Skeleton Key: Each player simultaneously puts all cards from his or her hand onto the battlefield, sacrifices all permanents, exiles his or her library, shuffles his or her graveyard into his or her library and returns all exiled cards back to their owner's hand.

    "It's the key that opens every possibility"
    I wonder if this can see play in Legacy and Vintage? Will it be broken? Can Workshop decks actually abuse this? Can Vintage Slaver shell abuse this? (I am not asking to get this fixed)
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  17. #717
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    Re: Obligatory shitty card creation thread

    I had a dream that I made a Legacy GP finals with the help of this card:

    Recycled Mox

    Artifact

    If Recycled Mox would enter the battlefield, you may discard an artifact card instead. If you do, put Recycled Mox onto the battlefield. If you don't, put it into its owner's graveyard.

    :t:: Add to your mana pool.
    Only to be Grapeshotted by Bryant Cook in game 3 after locking him out in game 2 with a turn one Chalice and turn two 3sphere.
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  18. #718
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    Re: Obligatory shitty card creation thread

    Wetland Guerillas

    Creature - Human Bear Rebel

    Protection from blue.
    Black spells cost additional to cast.

    _____________________________ 2/2

  19. #719
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    Re: Obligatory shitty card creation thread

    A funny one I thought about yesterday:

    Ultimate Cantrip

    Sorcery


    Scry 2, then draw a card.

    Look at the top three cards of your library,
    then put them back in any order.
    You may shuffle your library.
    Draw a card.

    Draw three cards, then put two cards
    from your hand on top of your library in any order.

    "In resp to AdN sac LED for UUU."

  20. #720
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    Re: Obligatory shitty card creation thread

    An idea for a fixed moxen.

    Null Gem 0
    Artifact
    Counter all spells you control
    T: add 1 mana of any color to your mana pool. If that mana is spent on a spell, that spell can't be countered.
    An existence that accept only itself

    This:
    - sucks in multiples because it will get countered , but need no "legendary" clausole or shit
    - hoses all your other 0 mana spells, so cast them before it if you can
    - sucks in combo because you can cast only a spell each turn. Even in SnT, it's pretty bad if you show an Omniscience or a Griselbrand, and it disables free counters for protection
    - has a pretty unique effect, and a simple templating
    - it hoses counters to an extent
    - it would probably go unplayed

    Would such a card even be played? Maybe as a sol ring variant it would be less narrow, but i like how narrow it is right now. Can also be paired with can't be countered cards for less restrictions (Abrupt Decay yo). Cavern of souls for 5-c aggro decks too. Or just to play more than 1 spell each turn.
    Last edited by Gheizen64; 07-24-2013 at 07:14 AM.

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