True-Name Nemesis fixed: The card should have been printed as is, but with the following text added (courtesy of Silvergill Adept): "As an additional cost to play True-Name Nemesis, reveal a Merfolk card from your hand or pay ". Maybe the number should be 2, whatever.
Play 4 Card Blind!
Currently Playing
Legacy: Dark Depths
EDH: 5-Color Hermit Druid
Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi
why cards are so expensive...hoarders
Two flashy human wizards. The first one is a new Magus (inspired by Hall of Gemstone), the second is a rewrite of another card I posted here on this thread, but this time it's white and has different wording, along with flash and 1 reduced power.
Magus of the Gemstone
Creature - Human Wizard
Flash
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color
2/1
Sisters of the Moongate
Legendary Creature - Human Wizard
Flash
If a creature would enter the battlefield from its owner’s hand without being cast, exile it instead.
2/1
Last edited by Vicar in a tutu; 08-19-2014 at 02:07 PM.
Nice ones, I like the nostalgia (Gemstone dude) and usefulness (Sisters)!
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Uncommon Fetchable Dual
Land - basic type basic type
(Tap: Add one of the appropriate two colors.)
Uncommon dual etbs tapped
unless any player pays two life.
Uncommon dual cannot be tapped
for mana the turn it comes to play.
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Somethingify
Instant
Destroy target creature or land.
"Because cmc3 instant LD is
definitely going to happen."
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Anythingify
Instant
Destroy target creature or planeswalker.
It can't be regenerated.
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I raised my eyebrows a little when I saw the 3 CMC instant removal spell for creatures and lands. Pretty cool, but something about it seems more like Rakdos. Maybe it should be ? Oh, and while we're on the subject of a targeted landdestruction spell, here is my newest card:
Emerald Aurora
Enchantment
When Emerald Aurora enters the battlefield, draw a card.
Your lands have Hexproof.
Big Flaming Pringles Can
Legendary Enchantment - Potato Shrine
Whenever a spell you control deals damage to an opponent, if you cast it from your hand, you may search your library for a card with the same name and exile it. Until end of turn, you may play that spell.
"Pew pew pew pew pew!!" -- Jaya Ballard, to herself, every day
Last edited by Vicar in a tutu; 08-22-2014 at 09:50 AM.
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Moated Tower
land - Plains
~ etb tapped unless a sphinx
creature card is in your
command zone.
Add W or U to your mana pool.
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Polluted Lagoon
land - Island
~ etb tapped unless a kraken
creature card is in your
command zone.
Add U or B to your mana pool.
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Graveyard of Dragons
land - Swamp
~ etb tapped unless a dragon
creature card is in your
command zone.
Add B or R to your mana pool.
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Mountains of Might
land - Mountain
~ etb tapped unless a titan
creature card is in your
command zone.
Add R or G to your mana pool.
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Last Fortress Standing
land - Forest
~ etb tapped unless a wurm
creature card is in your
command zone.
Add G or W to your mana pool.
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...speaking of which:
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Dairdlagargladar
Legendary creature - Wurm Mystic
Shroud
Whenever Dairdlagargladar goes to a
command zone as a result of a sacrifice
spell or effect controlled by your opponent,
you may return it otb at eot.
______________________________ 6/6
Erratic Zeal
Enchantment
Each player has, "At the beginning of combat on your turn, choose one -- Target creature you control gets +2/-2 until end of turn; or creatures you control get +2/-2 until end of turn."
I fail to see how that would be playable in any contructed format honestly.
The Little Dunns[B]
Human Rogue
Whenever one or more black creatures you control attacks, each opponent discards a card at random.
2/2
Goblin Chef 1R
Creature- Goblin
When Gobin Chef enters the battlefield search
your library for 5 goblin cards and put them on
top of your library in a random order.
Sac: Add 3 red mana to your mana pool, use
this only to cast creature spells.
2/1
Museion, Palace of Auras
Legendary Enchantment Land
T: Add to your mana pool.
,T: Put target enchantment card from your graveyard on top of your library.
Corrupt Relic
Enchantment - Aura
Enchant artifact
The owner of the enchanted artifact must discard a card at random at the beginning of his or her upkeep.
Last edited by Vicar in a tutu; 09-01-2014 at 02:13 AM.
Sunken Grove
Land - Forest
T: add g to your mana pool
T: add u to your mana pool. Play this abiliity only if you control an island
Grassy Knoll
Land - Plains
T: add w to your mana pool
T: add g to your mana pool, activate only if you control a forest
There would be a full cycle of ten, with each land type being represented on one allied and one enemy pair.
Ejhug, the Mediator
Legendary Creature - Bird Mutant Advisor
Flying, trample
As Ejhug, the Mediator enters the battlefield, accord a number with an opponent. Ejhug, the Mediator enters the battlefield with an amount of +1/+1 counters on it equal to the accorded number, and that opponent draws cards equal to half that number, rounded up.
0/0
I very rarely dream of Magic. But when I do, the cards I dream of are surreal at best.
Ghostly Consultation
Instant.
Delve.
Draw 3 cards and lose 3 life.
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Awe
Instant
Destroy target
non-attacking creature.
"Because magic of nature
should be able to deal
with its own objects."
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Grumpleturf
Land - Forest Mountain
If this is tapped for mana, if you don't control a Forest or a Mountain, this produces instead of any other type.
"No I'm not asking for directions. I know where we are. No okay, I have no idea where we are. Look, listen, this vacation was YOUR idea. I didn't want this. I wanted to go to Red Lobster. You said Venice. Now we're in Venice. Maybe YOU can tell ME where the goddamned hotel is." -- Richard Footpalm, to his new wife Belinda
...+9 others = cycle.
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