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Thread: Obligatory shitty card creation thread

  1. #1741

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by BooleanLobster View Post
    I'd like fewer games to be completely one-sided, so:

    Sensei's Broken Toy
    Artifact
    , Sac ~: Scry 2, then draw a card.
    , Sac ~: Exile target card in a graveyard.
    , Sac ~: Return target spell or permanent to its owner's hand.

    It used to spin for hours, but no longer.


    A colorless Preordain to combat mana screw. A weak way to interact with just about any nonsense that your deck would normally just lose to.
    I like it. I'd change the number arounds, but I like the intent.

    Sensei's Broken Toy
    Artifact
    , Sac ~: Exile target card in a graveyard.
    , Sac ~: Scry 2, then draw a card.
    , Sac ~: Return target spell or permanent to its owner's hand.
    Junk and Stoned Rhinos.

  2. #1742

    Re: Obligatory shitty card creation thread

    Just for funsies... what would a Yawgmoth Planeswalker look like? I will post my idea of one tonight... anyone else want to join in and we can see who's idea is the coolest/best?

  3. #1743

    Re: Obligatory shitty card creation thread

    Ęther Bauble
    Artifact
    When Ęther Bauble enters the battlefield, you may draw a card.
    Sacrifice Ęther Bauble: You may discard any number of cards, counter any number of spells or other abilities you control, sacrifice any number of permanents, then you may exile any number of cards from your graveyard.

    Chain of Fissures
    Sorcery
    Kicker (You may pay an additional as you cast this spell.)
    Target player sacrifices a nonbasic land.
    If Chain of Fissures was kicked, search your library for a card named Chain of Fissures and cast it without paying its mana cost. Then shuffle your library.

    Pull from the Coffin
    Sorcery
    Choose a nonland card name, then put cards from the top of your library into your graveyard until a card with the chosen name is put into that graveyard this way. You lose life equal to that card's converted mana cost, then you may cast it without paying its mana cost.

    Combat Wisdom
    Enchantment
    Flash
    Creatures you control get +1/+2 and have first strike.
    Whenever a creature dealt damage by a creature you control dies, you may draw a card.

  4. #1744

    Re: Obligatory shitty card creation thread

    What do you think?



  5. #1745

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Pittplayer View Post
    What do you think?

    ...
    That -2 ability is grossly OP.

  6. #1746

    Re: Obligatory shitty card creation thread

    Casting one card from your gy, paying life instead of mana.. is op? What line of play would break it? Entomb into Ad Nauseum, ritual ritual cast AN? After playing a 4 mana walker? I don't think it's op at all.

  7. #1747

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Pittplayer View Post
    Casting one card from your gy, paying life instead of mana.. is op? What line of play would break it? Entomb into Ad Nauseum, ritual ritual cast AN? After playing a 4 mana walker? I don't think it's op at all.
    Enter the Infinite or Ulamog, the Ceaseless Hunger come to mind, but I'm pretty sure there would be better choices.

  8. #1748

    Re: Obligatory shitty card creation thread

    Again, paying 10 tp 12 life and getting the card in the graveyard to begin with, after paying 4 mana to cast the PW, is op to you? Why would you play this over show and tell if you want to play those cards? I think Yawgmoth is fine.

  9. #1749

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by tescrin View Post

    Maybe a gravehater:

    Perpetual Agony BR
    Enchantment
    Whenever a card is put into a graveyard deal 1 damage to target player.

    Not only gravehate for dredge, but makes a pinger deck out of wastelands, fetchlands, etc. Kill cards do a net 2 to the dome in general.
    Yet, the whole thing dies to RiP.
    I'd like this but as an enchant world type of card, where both players get to use its ability. Like:
    Whenever a card is put into a graveyard, that cards owner may deal 1 damage to target player. Might need to adjust the cc though. 2 mana might be reasonable enough to put in a dredge deck for some shenanagins.

  10. #1750
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    Re: Obligatory shitty card creation thread

    I was reading Byant Cook's TES Mailbox #10 and they asked him for custom cards he'd like to see and one he said was this
    Thalia's Undoing

    Sorcery
    All creatures get -2/-2 until end of turn.
    But that made me think of this
    Taxes-in-General Undoing

    Sorcery
    Taxes-in-General Undoing is Black
    All creatures get -X/-X until end of turn, where X is the mana spent on this spell.
    Kills Thalia if she's on the board, and -3/-3 for 3 under Trinisphere isn't bad
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  11. #1751

    Re: Obligatory shitty card creation thread

    Ęther Fuse
    Instant
    Counter target spell. If that spell is countered this way, destroy each permanent that produced mana that was spent to cast it.

    Screeching Cobra
    Creature - Snake
    Noncreature, nonland permanents have "At the beginning of your upkeep, sacrifice this permanent unless you pay ."
    Its hissing isn't audible, but it resonates within inorganic elements with such force that they can shatter in seconds.
    4/4

    Void Elemental <>
    Creature - Elemental
    Whenever Void Elemental becomes the target of a spell or ability, you may pay 1 life. If you do, exile Void Elemental, then return it to the battlefield under its owner's control.
    <>: Exile Void Elemental. Return it to the battlefield under its owner's control at the beginning of the next end step.
    It's hard to interact with something that doesn't exist.
    1/1

    Engineered Magnet XX
    Artifact
    Engineered Magnet enters the battlefield with X charge counters on it.
    Whenever an artifact with converted mana cost equal to the number of charge counters on Engineered Magnet enters the battlefield under an opponent's control, gain control of that artifact.

    Griselbrand's Amulet
    Artifact
    As Griselbrand's Amulet enters the battlefield, choose a nonland card name.
    Spells with the chosen name cost an additional "pay 7 life" to cast.

  12. #1752

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Nonex View Post
    Ęther Fuse
    Instant
    Counter target spell. If that spell is countered this way, destroy each permanent that produced mana that was spent to cast it.
    X-for-1 counterspell with land destruction. I guess Cryptic Command just wasn't good enough for you.

    Engineered Magnet XX
    Artifact
    Engineered Magnet enters the battlefield with X charge counters on it.
    Whenever an artifact with converted mana cost equal to the number of charge counters on Engineered Magnet enters the battlefield under an opponent's control, gain control of that artifact.
    Automatic 4-of in Vintage, probably also in legacy. Lotus, moxen, LED, tormod's crypt, walking ballista, thopter tokens and some other stuff at 0, and plenty of good stuff at 1 and 2.

  13. #1753
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    Barook's Avatar
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    Re: Obligatory shitty card creation thread

    Would this be too good, interaction with Isochron Sceptre aside?

    Draw Hate
    Instant
    Target player can't draw cards this turn. Exile Draw Hate.

    You can either jam the natural draw phase of your opponent (to give it use outside of cantrip hating; I'm aware that's very strong and is sometimes a Time Walk) or counter a cantrip.

  14. #1754
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Barook View Post
    Would this be too good, interaction with Isochron Sceptre aside?

    Draw Hate
    Instant
    Target player can't draw cards this turn. Exile Draw Hate.

    You can either jam the natural draw phase of your opponent (to give it use outside of cantrip hating; I'm aware that's very strong and is sometimes a Time Walk) or counter a cantrip.
    I think UBx plays this though. It's basically a 1-mana leovold that makes a pyromancer token (though at least it doesn't delve to Angler, very clever)

    You want something like this

    Rest in Drawing
    1B
    Enchantment
    When Rest in Drawing enters the battlefield, each player exiles all cards from his or her hand.
    If a player would draw a card other than the first card they draw in each of their draw phases, that player skips that draw instead.

    That's also never going to happen but you need a hammer like RiP that doesn't synergize with the thing you're trying to hate on itself. Even then RIP gets played in Snapcaster decks and DRS decks occasionally so your mileage may vary.

  15. #1755

    Re: Obligatory shitty card creation thread

    Some love for red.

    Impetus
    Sorcery
    Search your library for a creature card with "This creature attacks each turn if able" and put it onto the battlefield. Then shuffle your library.

    Slave of Niv-Mizzet
    Creature - Goblin Shaman
    Whenever an instant or sorcery spell you control deals damage, draw a card.
    : Slave of Niv-Mizzet gets +1/+0 until end of turn.
    2/1

    Forked Spark
    Sorcery
    Kicker - Sacrifice an untapped land.
    Forked Spark deals 2 damage to target creature. If Forked Spark was kicked, it deals 2 damage to up to one other target creature. If the sacrificed land was a Forest, Forked Spark deals 3 damage to each of those creatures instead.

    Frenetic Exploration
    Sorcery
    Choose a nonbasic land card name. Search your library for any number of permanent cards with the chosen name and put them onto the battlefield tapped. Then shuffle your library.

    Revered Nomad
    Creature - Human Advisor
    At the beginning of your upkeep, reveal cards from the top of your library until you reveal a nonbasic land card. Put that card into your hand and the rest on the bottom of your library in a random order.
    2/1

  16. #1756

    Re: Obligatory shitty card creation thread

    I would like an effect like this one :

    Choose a legendary creature you control. It becomes your commander if it shares exactly the same color(s) identity of your commander.

  17. #1757

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Nonex View Post
    Some love for red.

    Impetus
    Sorcery
    Search your library for a creature card with "This creature attacks each turn if able" and put it onto the battlefield. Then shuffle your library.
    Without looking up the other creatures, RR for ruric thar the unbowed from deck is busted

  18. #1758
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    Re: Obligatory shitty card creation thread

    Allied color swords:

    Sword of Peace and Prosperity
    Artifact - Equipment
    Equip
    Equipped creature gets +2/+2 and has protection from white and blue.
    Whenever it deals combat damage to a player, you may return an artifact and/or enchantment from your graveyard to your hand.

    Sword of Rage and Fury
    Equipped creature gets +2/+2 and has protection from red and green.
    Whenever it deals combat damage to a player, you may destroy target artifact and/or enchantment.

    Sword of Pain and Suffering
    Equipped creature gets +2/+2 and has protection from black and red.
    Whenever it deals combat damage to a player, that player sacrifices a land and you may put a -1/-1 counter on target creature.

    Sword of Faith and Harmony
    Equipped creature gets +2/+2 and has protection from white and green.
    Whenever it deals combat damage to a player, you may return a land from your graveyard to your hand and put a +1/+1 counter on target creature.

    Sword of Deceit and Malice
    Equipped creature gets +2/+2 and has protection from black and blue.
    Whenever it deals combat damage to a player, you may return target creature that player controls to owners hand, then exile up to two target cards from that player's graveyard.


    Ravage
    Sorcery
    Destroy target nonbasic land.

    Solemn Caretaker
    Creature - Human Cleric
    Cards put into graveyards are exiled instead.
    2/2
    Last edited by DarthVicious; 09-15-2017 at 10:01 AM.

  19. #1759

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by DarthVicious View Post

    Solemn Caretaker
    WW, 2/2 Human Cleric
    Cards put into graveyards are exiled instead.
    Feels like it's only a matter of time before they print this, though we already have that one Anafenza, right?.

    Also, seems like your blue black sword is considerably better than the others (though nothing new there for mtg amirite).

  20. #1760
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Barook View Post
    Would this be too good, interaction with Isochron Sceptre aside?

    Draw Hate
    Instant
    Target player can't draw cards this turn. Exile Draw Hate.

    You can either jam the natural draw phase of your opponent (to give it use outside of cantrip hating; I'm aware that's very strong and is sometimes a Time Walk) or counter a cantrip.
    I think it would be better if it read: Each player may only draw one card this turn.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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