I always wanted to see a Planeswalker like this get made:
BGW
Planeswalker
+2: Exile target permanent until the beginning of your next upkeep
+0: Sacrifice a land: Search your library for a land card and put it into play
-X: Pay X life, draw X cards
3
Betrayal of the Meek
1 Colourless 1 Black
Enchantment
When BotM ETB choose a colour: Creatures of the chosen color gain -1-1
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Serra's Haven
Land
Tap to add one colourless
Tap 1 white 1 colourless: Put target enchantment from your graveyard on top of your library
================
Enchantress foresight:
Enchantment:
1 Green 1 White 1 colourless
(Power of blessing: This ability costs one less to activate for each other enchantment you controll) 10 colourless: Look at the top 5 cards of your library, you may put one enchantment card in your hand, reveal this card. You may only use this ability once per turn
===============
Altruistic Vow:
Enchantment
1 Red 1 White 2 colourless
(Power of Blessing: This ability costs one less to activate for each other enchantment you controll) 3: Sacrifice an enchantment, you may deal X damage to target creature or player where X is the converted mana cost.
==============
Plea of the Many:
Enchantment
1 White 4 colourless
Creatures with power less then the amount of enchantments you control can't attack you.
====================
Humble the Tyrant:
Enchantment
1 white 1 colourless
(Power of blessing: This ability costs one less to activate for each other enchantment you controll) 3 colourless: During your mainphase you may choose target creature: Target creature becomes a 1/1 creature and loses all abilities untill your next turn
Am I biased for enchantress? ;)
Decks I own: 2x DnTx [B,G,R], Deadguy Ale, Maverick, Elves, Enchantress [WG/GU], Goblins, (Shardless) BUG, Food Chain, Aluren, High tide (reset/spiral), UR delver, RUG delver, Grixis Delver, Reanimator, Lands, Dark Depths (turbo / selesnya / hoogaak)
Try not to become a man of success but rather try to become a man of value. A.E. (1879 - 1955)
Bloodsoaked Goblin
1/3
1RR
All non-basic lands are Mountains
Funny, but will never see the light of day ;-)
Serra Vampire
Creature - Vampire Angel
4/4
Flying, Vigilance
Whenever a creature is put into a graveyard the same turn Serra Vampire damaged it, put a +1/+1 counter on Serra Vampire.
If Serra Vampire attacks and isn't blocked, it gains lifelink until end of turn.
.... I just want to see a Vampire Angel. This was the first thing that came to mind.
I keep trying to come up with cards that I wish Wizards would print that would go into my legacy Pox deck. What do you all think of this?
Too strong stats, Dredge is ability which is good, in cost of BBB max stats would be 1/4 or 3/1 (or worst) or something in between specially with this ability, look at Fleshbag Marauder, similar but the proposed one is much better so stats like 2/2 would be enough.
Fleshbag is an uncommon, and costs 2B. That is just silly to compare my card with that. My card is a rare, and has a more limiting mana cost. Black is full of 3 mana 4/4's. Compare my card with Phyrexian Obliterator and Braids, Cabal Minion.
Church Beurocrat
1W 1/2 Human Advisor
Casting noncreature spells can't trigger abilities.
So t1 Ritual, you win? I'm not sure I like this so much, seems busted even on t2 with Mox Diamond. I think if it said player sacrifices a creature or land, or discards a card from his hand, would be a little less OP. Then it's a 4/4 Lilli, with the downside of every Browbeat like card of not being too effective.
100% correct. I feel like everyone commenting on my card must think Braids, Cabal Minion is the most powerful card in legacy. In no way shape or form would you want to t1 dark ritual this into play. You would not auto win. You would auto lose. You play this after casting some discard spells and smallpoxes. Then when your opp is on the ropes this is the finisher.
I mean counter not token.
Last edited by Pittplayer; 02-06-2018 at 05:19 AM.
Wrath of Nature
Sorcery
Wrath of Nature can't be countered.
Exile all creatures with Protection, Regeneration, Indestructible, Persist or Undying abilities.
Draw a card at the beginning of the next turn's upkeep.
My decks from real paper cards:
[Modern] Green Deathtouch
[Vintage] Suicide Red
[Casual Legacy] Blood Bats
[Legacy] White Suspend Aggro Control
Ihsan the Necropotentate
Legendary Creature - Shade Knight
6/5
Protection from white.
Suspend 4-
Whenever a time counter is removed from Ihsan the Necropotentate while it is exiled, draw 1 card and lose 2 life.
Edit: Drawing 2 is OP
Last edited by Strawberry Dwarf; 02-19-2018 at 04:53 PM.
My decks from real paper cards:
[Modern] Green Deathtouch
[Vintage] Suicide Red
[Casual Legacy] Blood Bats
[Legacy] White Suspend Aggro Control
Decent Mono Black CC4 Planeswalker
1BBB
+2 ~deals 2 damage to target creature or player
-1 Draw a card and lose 1 life
-3 destroy target land
starting loyalty: 3
too op?
Reasonable Brainstorm Counter - U
Instant
Until end of turn, whenever an opponent would draw a card other than the first card they draw in their draw step, you may draw a card.
Leyline of the Spider 2GG
Enchantment
If Leyline of the Spider is in your opening hand, you may begin the game with it on the battlefield.
If a player would draw a card and it is not their first draw during that players draw step, skip that draw.
"Apparently everybody only gets one." -Peter
Rishadan Plantation
Land
Tap: Add .
, Tap: Tap target creature.
Not everyone gets to serve their country.
Ravage
Sorcery
Destroy target nonbasic land.
Cruel Therapy
Sorcery
Choose a number. Target opponent then reveals their hand and discards all nonland cards with converted mana cost equal to that number.
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