3WUBRG SLIVER GOD 7/7
0: Search your library for a sliver and exile it. Sliver god becomes a copy of it.
1: Put an exiled sliver under your library
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Allied color swords:
Sword of Peace and Prosperity
3, Equip 2
Equipped creature gets +2/+2 and has protection from white and blue.
Whenever it deals combat damage to a player, gain 3 life and draw a card.
Sword of Love and Lust
3, Equip 2
Equipped creature gets +2/+2 and has protection from red and green.
Whenever it deals combat damage to a player, you may destroy target artifact or enchantment.
Sword of Pain and Suffering
3, Equip 2
Equipped creature gets +2/+2 and has protection from black and red.
Whenever it deals combat damage to a player, that player sacrifices a land and you may put a -1/-1 counter on target creature.
Sword of Faith and Harmony
3, Equip 2
Equipped creature gets +2/+2 and has protection from white and green.
Whenever it deals combat damage to a player, you may return a land from your graveyard to your hand and put a +1/+1 counter on target creature.
Sword of Deceit and Malice
3, Equip 2
Equipped creature gets +2/+2 and has protection from black and blue.
Whenever it deals combat damage to a player, that player reveals their hand and you choose a card from it to be put on top of their library.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
I thought about changing the RG sword to 'may destroy an artifact and/or enchantment' but it seemed a little strong. Sword of Hull Breach does fit though. The BU one is just like the UW one, didn't try very hard on it. I originally had the BU sword trigger as 'return a nonland permanent that player controls to their hand, then choose a card from their hand to put on top of their library' but it seems too strong. You not only bounce a permanent, but see their hand and mess up their next draw.
Couldn't think of a better name for the color combination, honestly.
Agreed, I didn't try very hard on that one. Maybe change it to 'you may return an artifact and/or enchantment from your graveyard to your hand'?
Reedited for BU sword.Allied color swords:
Sword of Peace and Prosperity
3, Equip 2
Equipped creature gets +2/+2 and has protection from white and blue.
Whenever it deals combat damage to a player, you may return an artifact and/or enchantment from your graveyard to your hand.
Sword of Rage and Fury
3, Equip 2
Equipped creature gets +2/+2 and has protection from red and green.
Whenever it deals combat damage to a player, you may destroy target artifact and/or enchantment.
Sword of Pain and Suffering
3, Equip 2
Equipped creature gets +2/+2 and has protection from black and red.
Whenever it deals combat damage to a player, that player sacrifices a land and you may put a -1/-1 counter on target creature.
Sword of Faith and Harmony
3, Equip 2
Equipped creature gets +2/+2 and has protection from white and green.
Whenever it deals combat damage to a player, you may return a land from your graveyard to your hand and put a +1/+1 counter on target creature.
Sword of Deceit and Malice
3, Equip 2
Equipped creature gets +2/+2 and has protection from black and blue.
Whenever it deals combat damage to a player, you may return target creature to owners hand, then look at the top two cards of your library and put one into your hand, the other on the bottom.
Last edited by DarthVicious; 09-21-2016 at 04:08 PM.
Screw Terminus 1G
Instant
Until end of turn, whenever a creature is put into your library from the battlefield, create a token that is a copy of that creature.
Lust for War, Bloodlust & Infectious Bloodlust all seem a lil lusty. Red is a passion color, lust is a very passion feeling.
RG sword: "Sword of Impulse and Instinct?" Impulse - break stuff (red) Instinct - disbelieve glamours (green)
Also, that UB sword design seems really, really strong - if they don't have an answer and can't play what's in their hand, don't they just get draw-locked until they're dead?
Black & Blue sword could be bounce + discard, which creates some interesting synergy. It also doesn't permalock your opponent out of the game by itself.
To really be effective, there'd be some caveat to keep the tokens in play until the next turn end of combat. If I attack with my team, but they're swept away by Terminus, I don't get a real benefit of having them back on the field for my second main phase to poof into the aether eot.
I like where you're going though.
Tibalt's Serf
Creature - Devil
Flash
Whenever you discard a card, if you discarded it at random, draw two cards.
When Tibalt's Serf dies, put X loyalty counters on target planeswalker you control, where X is its power.
2/1
Bored here's some garbo.
Pyromancer's Game {R}
Instant
Deal 1 damage to target player, then roll a 6 sided die. At the end of the turn you may have Pyromancer's Game deal 1 damage to that player, then if the amount of damage dealt to that player this turn matches the result of your roll, return Pyromancer's Game to it's owner's hand.
Ajani Primal {W}{R}{G}
Planeswalker - Ajani
+1 Up to one target creature you control gains vigilance, reach, and protection from the colour of your choice until the beginning of your next upkeep.
-1 Deal 2 damage to target creature. That creature's controller gains x life, where x is that creature's power.
-6 You gain an emblem with "Non-creature spells your opponents control cost x more to cast, where x is the amount of creatures you control. Whenever an opponent casts a spell you may create a 2/2 White Cat Soldier token."
-2-
Pulse of the Plague {B}
Instant
Target creature gets -1/-1 until end of turn. Then if that creature's controller controls the creature with the highest toughness, return Pulse of the Plague to it's owner's hand.
Cling to Power {B}
Sorcery
Draw 2 cards, then set aside one card in your hand and reveal the rest. An opponent of your choice picks a non-land card from among the revealed cards. Discard that card.
That sortof looks like sword of blue and blue now, though - black can't do either of those effects.
I feel like the Blue Black intersection is something about looking at your opponent's hand and then doing something, or something about information. I feel like the most obvious is just, "duress and draw," but I'd like a better blue mechanic because sword of fire and ice is already draw, and the UG is already mill. "Scry 3" or even maybe "Scry 4" could do it, but still seems somewhat weak. Maybe like a frost titan-like tap effect?
I think the UB one should be "Sword of Dreams and Nightmares" and "Return target nonland permanent to owner's hand." A la, Consign to Dream (but nonland is pretty much needed, so it isn't a lock). Then "Look at the top two cards of that player's library. Exile one and put the other back on top." A la Thoughtpicker Witch, or something like that.
A great name for the UW sword would be, "Sword of Law and Order" although, what it would do, I don't know. Perhaps Frost Titan a creature and Rule of Law them until your next turn? I kind of like this, because White also taps creatures pretty often and Rule of Law is Arcane Laboratory, so both are actually White and Blue effects.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Disagree. Allowing the sword controller to potentially cast a spell for free seems OP. The Exile/Scry effect is on point with discard, but even more proactive disruption. Always a fan of taking a known effect to repeat instead of off the wall ideas. The play without pay is more associated with red and blue.
Green/Red sword should still contain the word Lust.
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